- Sep 12, 2018
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it sounds logical in theory, but in practice half\half DOESN'T bring more stability. Sure financially you seem more stable, but its a huge mental drain to juggle 2 works at same time. Instead of going to hang out with friends and unwind after work, you suggesting that indie dev would sit and code. Stress is often neglected, is why we see so many internet content creators who started out good then came crashing down.
And im going to try to predict the "well you can spend small chunk of time to less impact leisure time" argument. Which hits another completely different issue. If you worked on a project 6 months and in that time all you managed to finish only WASD movement and 3 lines of dialogue, then its INCREDIBLY demoralizing as a creator.
So usually what happens is one of two: developer goes all-in gamble to work with full dedication or completely abandons project and we never hear of it again.
And yes, there are BURNING PASSION people around who can easily neglect their living condition as long as they doing their loved work, but firstly they are incredibly rare, secondly all of those cases i've seen so far they all dumped their previous work to work on gamedev fulltime. So even completely maniacal developers run out of patience.
If your suggestion was that much better, bunch of gamedevs would've figured it out by now by sheer luck.
And im going to try to predict the "well you can spend small chunk of time to less impact leisure time" argument. Which hits another completely different issue. If you worked on a project 6 months and in that time all you managed to finish only WASD movement and 3 lines of dialogue, then its INCREDIBLY demoralizing as a creator.
So usually what happens is one of two: developer goes all-in gamble to work with full dedication or completely abandons project and we never hear of it again.
And yes, there are BURNING PASSION people around who can easily neglect their living condition as long as they doing their loved work, but firstly they are incredibly rare, secondly all of those cases i've seen so far they all dumped their previous work to work on gamedev fulltime. So even completely maniacal developers run out of patience.
If your suggestion was that much better, bunch of gamedevs would've figured it out by now by sheer luck.