ArmSpaghetti

Member
Aug 1, 2018
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943
274
I meant that some scenes remain locked regardless of whether you use use codes or not. They are unlocked only if you link your Patreon account to the game.
ah, I see, well if you can post a minimized screenshot of what scenes are missing for you I can upload them with spoiler tags
 

Lance Lot

Member
Sep 13, 2017
218
241
224
If the gallery is anything to go by, v15 cracked is more content than 16, so just wait for the crack, lads
 

Paarl

Active Member
Dec 25, 2019
589
663
286
Does anyone know why I am not able to patreon content? I am supposed to copy the dll in the folder "PriceForFreedom_16_1_Windows \ PriceForFreedom_Data \ Managed" but it does not exist, also I have the crack for 15.0, I don't know how
 

ArmSpaghetti

Member
Aug 1, 2018
330
943
274
Does anyone know why I am not able to patreon content? I am supposed to copy the dll in the folder "PriceForFreedom_16_1_Windows \ PriceForFreedom_Data \ Managed" but it does not exist, also I have the crack for 15.0, I don't know how
the crack is for V15 not V16, it only works on the right version
 
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ArbuzBudesh

Newbie
Game Developer
Sep 12, 2018
97
81
149
Assume you meant combat overhaul. Are you planning to stick with turn based combat or are you considering a more active, real time combat system?
we'll stick to turn based combat and will keep the core(limbs\AI card\turn order). Reworking it completely into real time is inefficient and delay they game release even further, and we'd prefer finishing it in this lifetime.
 
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Sevasto

New Member
May 31, 2018
8
6
33
we'll stick to turn based combat and will keep the core(limbs\AI card\turn order). Reworking it completely into real time is inefficient and delay they game release even further, and we'd prefer finishing it in this lifetime.
Noticed you didn't mention keeping the grid system, does that mean you plan to rework/remove that? With regards to real time being inefficient, I would beg to differ since you could opt for a RTWP style system and keep the top down view as it is without reworking too much cause you already have the base movement/attack animations. It's simply a matter of coding but I get that you have a release date in mind.
 
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deck

Member
Game Developer
Dec 21, 2017
148
1,069
288
Noticed you didn't mention keeping the grid system, does that mean you plan to rework/remove that? With regards to real time being inefficient, I would beg to differ since you could opt for a RTWP style system and keep the top down view as it is without reworking too much cause you already have the base movement/attack animations. It's simply a matter of coding but I get that you have a release date in mind.
Our next game will most likely have real time combat, but for Avarice we plan to make the turn based combat as good as we can, including with the grid. We had other priorities until now but we will turn our focus on it pretty soon.
 
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