drwood

Member
Jun 12, 2019
400
587
278
Any idea why combat has a nasty tendency of freezing?
I second this. Is this a new thing because it would be hilarious if this was just a thing that happened throughout this game's years of development.
 

deck

Member
Game Developer
Dec 21, 2017
148
1,069
288
Why it's always stuck like this in combat ? i can't move or choosing anything
View attachment 1235194
I had the same situation, and I was using firefox as browser.
So I just switched to Chrome and clicked on it, and it downloaded normally as a .7z compacted file.
Any idea why combat has a nasty tendency of freezing?
Yeah this update sits awkwardly in the middle of the of our combat rework, so that's not too surprising. I'm looking into it now, and it would help a lot if you could zip and send me your data folder: C:/Users/USER_NAME/AppData/LocalLow/TeamDeadDeer/PriceForFreedom
 

RyuseiZED

Member
Jul 30, 2018
439
145
225
uhm its 4gb ... looks more than any other game i downloaded before, opinions? its good? understandable and have a nice set up of gallery and scenes?
 

BupoTiling03-Retired

Well-Known Member
Modder
Jul 21, 2018
1,384
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What's patreon content? How much content are we talking about here?

Is the game worth playing if I'm not on patreon?
v19 crack was done just as v17, so if v17 crack had Patreon-content then v19 should (unless game devs have changed anything).
cant tell if you are meming or just clueless
No, I was serious and also trying to be helpful on the off-chance you may not have known about @ referencing. I've come across many threads not well-monitored by any OP without an @ mention. *Edit* Just realized what you meant. It was about whom I was talking to, yeah, went over my head when I posted that. Probably tired or something, meh.
 
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Jonathan Y

Active Member
Dec 1, 2020
708
2,388
408
uhm its 4gb ... looks more than any other game i downloaded before, opinions? its good? understandable and have a nice set up of gallery and scenes?
I highly recommend it. Has both porn and actual content, I got hooked on the story, characters and lore so much that I start skimming through the H scenes, which admittedly is kind of a shame from my part since they are really well done, animated, and plentifull.
I honestly can't personally say anything negative about this game, some people have complained about the gameplay being kinda iffy in the new update ? I can't comment on that since I skip battles. But yeah I wholeheartedly recommend it (y)
 

aezur

Member
Nov 21, 2019
141
246
94
Why is vaginal sex tagged twice in the genre section? Is there so much of it?
I was going to ask this as well lol.

I ended up dropping the game after the first battle, the battle glitched and could not do anything besides skipping. Then I got a gigantic wall of text that took several minutes to even skim read. Not my thing, if you need tons of exposition to tell a story you can't really tell a good story.
 

Jonathan Y

Active Member
Dec 1, 2020
708
2,388
408
I was going to ask this as well lol.

I ended up dropping the game after the first battle, the battle glitched and could not do anything besides skipping. Then I got a gigantic wall of text that took several minutes to even skim read. Not my thing, if you need tons of exposition to tell a story you can't really tell a good story.
''if you need tons of exposition to tell a good story you can't really tell a good story''. ( Ever heard of novels ? )
Depends what your definition of ''tons'' is, if you play a story driven game you should expect to spend atleast ''several minutes'', in my opinion, reading the actual story.
How is an author supposed to tell a story to an audience who isn't willing to spend a few minutes reading ?
If you need several minutes just for ''skimming through'' text, then I'm sorry to say, it's not the author's fault you either are slow with reading or have a short attention span.
Granted this game currently has no tag that would indicate it's story driven. But still saying the author is unable to tell a good story just because of your bad reading ability is both rude, offensive and absurd.
 
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BupoTiling03-Retired

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Jul 21, 2018
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''if you need tons of exposition to tell a good story you can't really tell a good story''. ( Ever heard of novels ? )
Depends what your definition of ''tons'' is, if you play a story driven game you should expect to spend atleast ''several minutes'', in my opinion, reading the actual story.
How is an author supposed to tell a story to an audience who isn't willing to spend a few minutes reading ?
If you need several minutes just for ''skimming through'' text, then I'm sorry to say, it's not the author's fault you either are slow with reading or have a short attention span.
Granted this game currently has no tag that would indicate it's story driven. But still saying the author is unable to tell a good story just because of your bad reading ability is both rude, offensive and absurd.
Many game developers (professional, *successful*) recommend delivering story differently, but almost all of them warn against dumping like this game. There are quite a lot of fans of books such as The Hobbit that lament the beginnings because of dumps. Sure, it doesn't mean a story is bad, but it is a bad *practice*. Source: Many books and such on story, game design, writing, .... Just saying I agree with aezur when I was testing my v19 crack, it isn't any bad reading ability. By the way, the word "both" implies two, not three. ;) Anyway, peace all.
 

Jonathan Y

Active Member
Dec 1, 2020
708
2,388
408
Many game developers (professional, *successful*) recommend delivering story differently, but almost all of them warn against dumping like this game. There are quite a lot of fans of books such as The Hobbit that lament the beginnings because of dumps. Sure, it doesn't mean a story is bad, but it is a bad *practice*. Source: Many books and such on story, game design, writing, .... Just saying I agree with aezur when I was testing my v19 crack, it isn't any bad reading ability. By the way, the word "both" implies two, not three. ;) Anyway, peace all.
Oh come on how can you compare the reading quantity between this and The Hobbit, that example just doesn't fit, it's not even approaching the same scale.
Idk bro, I stand by my view that anyone who considers this game anything approaching a heavy read is just not used to reading story driven games.

Edit: I just searched the word count for the Hobbit : 95,356 words
And for this game according to their website : 450 000+ .
Was shocked, didn't even realize, oh well still think the story, characters and lore in Price For Freedom is captivating enough to stave off boredom and keep the reader interested
 
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lindisfarne

Newbie
Mar 16, 2018
22
51
168
I don't quite understand how to use the crack. Do I save it as a .dll and drag to the exe? It's still not unlocking everything even with the code and that.
 

BupoTiling03-Retired

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Modder
Jul 21, 2018
1,384
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Oh come on how can you compare the reading quantity between this and The Hobbit, that example just doesn't fit, it's not even approaching the same scale.
Idk bro, I stand by my view that anyone who considers this game anything approaching a heavy read is just not used to reading story driven games.

Edit: I just searched the word count for the Hobbit : 95,356 words
And for this game according to their website : 450 000+ .
Was shocked, didn't even realize, oh well still think the story, characters and lore in Price For Freedom is captivating enough to stave off boredom and keep the reader interested
No, I haven't played the game, I'm only backing his view that *the beginning* is a dump (info-dump, I don't mean it in any other way), bad game design+practice to start a game that way. Only criticizing that part in agreement with aezur. I have no opinion any further than that, I only played to that point to test the stability of the crack, nothing more. I don't play adult games, I just crack+remove DRM. Hate DRM, love challenges and/or random stuff to crack. :) By the way, word count is no indication of a good read. Hot air can take up more room than a solid work and still be less dense with good story. Bad analogy, but eh.
I don't quite understand how to use the crack. Do I save it as a .dll and drag to the exe? It's still not unlocking everything even with the code and that.
You're given a modified file. Replace the original one.
 
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Kyureen

New Member
Jun 18, 2018
6
8
140
the build 19.1 just went out but the crack doesn't work with it sad :'(. It correct the freezing in combat.
 
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BupoTiling03-Retired

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the build 19.1 just went out but the crack doesn't work with it sad :'(. It correct the freezing in combat.
v19.1 cracked and attached. I guess v19.1 fixes some battle crashing or something. *Edit* I can't believe I need to say this: Replace original file with this one. As policy, I always wait a bit before releasing a crack for something when asked. Gives people some time to consider becoming Patreons.
 
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BupoTiling03-Retired

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Jul 21, 2018
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Thx, yes the game was a bit unplayable with the freezing/soft lock. Is it hard to reverse engineering it ? I do know unity and C# but after that nothing.
Not at all for me but for beginners to reverse-engineering, it can be. Unity offers an "attempt" at making reverse-engineering a little more difficult by converting MSIL into x86 instructions directly via CPP intermediate compilation, all in an attempt to get away from IL which is easily decompiled back to source, even with obfuscation and protection mechanisms. As x86 routines, it's just like reverse-engineering almost all other software out there. I specialize in reverse-engineering, it makes no difference to me what it is in. Unity's IL (compiled C#) is converted to x86 via il2cpp, which quite frankly leaves a lot to be desired (in my opinion). The process requires every bit of IL metadata to be stored separately, which merely adds a step in determining the locations of any routines. If you recall C# Properties, they actually have a get+set routines to return a value. You see (example) public bool IsPatron; but behind the scenes it is actually private bool IsPatron; public bool get_IsPatron() { return this.IsPatron; } and everything uses that function instead, they don't actually read the property itself directly, despite what the syntax makes you think. Sounds backwards, but that is how it is. Write a small test tool and use, say, DnSpy to look at the properties and such. Make sure you turn on compiler-generated code-visibility. You'll notice the properties actually have functions (compiler-generated). It can make things muddy. Anyway... Unity abstracts the actual routines of functions+gets+sets etc. away in x86, but the metadata is still there (external file) for the names of things. Just map the metadata in any tool designed to work with your debugger (or just manually do it yourself, parse it and output to a text file with offset->routinename, etc.) and walk through the logic yourself. I might modify my method of cracking to use a xor rax, rax:inc rax:ret rather than mov rax, 1:ret. Smaller by one byte. :p Might go mov rax, rsp:ret even more if a non-0 value will work, even smaller. I really enjoy Assembly+C/CPP rather than horrid IL or any other interpreted crap. Nerd-mode-ing. Quite frankly, Unity and Unreal reverse-engineering is a cake-walk compared to some things I've come across, but let's put this back on topic.
 
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Kyureen

New Member
Jun 18, 2018
6
8
140
Not at all for me but for beginners to reverse-engineering, it can be. Unity offers an "attempt" at making reverse-engineering a little more difficult by converting MSIL into x86 instructions directly via CPP intermediate compilation, all in an attempt to get away from IL which is easily decompiled back to source, even with obfuscation and protection mechanisms. As x86 routines, it's just like reverse-engineering almost all other software out there. I specialize in reverse-engineering, it makes no difference to me what it is in. Unity's IL (compiled C#) is converted to x86 via il2cpp, which quite frankly leaves a lot to be desired (in my opinion). The process requires every bit of IL metadata to be stored separately, which merely adds a step in determining the locations of any routines. If you recall C# Properties, they actually have a get+get routines to return a value. You see (example) public bool IsPatron; but behind the scenes it is actually private bool IsPatron; public bool get_IsPatron() { return this.IsPatron; } and everything uses that function instead, they don't actually read the property itself directly, despite what the syntax makes you think. Sounds backwards, but that is how it is. Write a small test tool and use, say, DnSpy to look at the properties and such. Make sure you turn on compiler-generated code-visibility. You'll notice the properties actually have functions (compiler-generated). Anyway... Unity abstracts the actual routines away in x86 but the metadata is still there (external file). Just map the metadata in any tool designed to work with your debugger (or just manually do it yourself, parse it and output to a text file with offset->routinename, etc.) and walk through the logic yourself. I might modify my method of cracking to use a xor rax, rax:inc rax:ret rather than mov rax, 1:ret. Smaller by one byte. :p Might go mov rax, rsp:ret even more if a non-0 value will work, even smaller. I really enjoy Assembly+C/CPP rather than horrid IL or any other interpreted crap. Nerd-mode-ing. Quite frankly, Unity and Unreal reverse-engineering is a cake-walk compared to some things I've come across, but let's put this back on topic.
I followed half you said after that my brain break down. But thanks for the short explanation how the thing are done behind the scene.(y)
 
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Jonathan Y

Active Member
Dec 1, 2020
708
2,388
408
No, I haven't played the game, I'm only backing his view that *the beginning* is a dump (info-dump, I don't mean it in any other way), bad game design+practice to start a game that way. Only criticizing that part in agreement with aezur. I have no opinion any further than that, I only played to that point to test the stability of the crack, nothing more. I don't play adult games, I just crack+remove DRM. Hate DRM, love challenges and/or random stuff to crack. :) By the way, word count is no indication of a good read. Hot air can take up more room than a solid work and still be less dense with good story. Bad analogy, but eh.

You're given a modified file. Replace the original one.
I know word count and quantity doesn't translate to quality obviously, I only bothered to write the word count as a correction to myself since I assumed the Hobbit, an actual novel would have much more content, but I was wrong.
 
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