Jun 20, 2018
58
41
82
Oh man, I used to write like such a pompous jerk. I doubt literally anyone remembers my comments, but I'm still genuinely sorry for that. Hopefully I don't look back on this comment in a few years and feel the same way. lol Anyway, I played a portion of this game about 3 to 4 years back and really loved what I experienced. Unfortunately, life kinda sidetracked me for a while, so I'm only just now getting back to it. At the time I'd asked if there were any plans to betray/backstab LW, and I find myself still holding out hope for that on this playthrough, so I was wondering if anything like that was added to the game over the past few years? Either way, I'm loving the game now just as I loved it then, and I have massive respect for everyone working on it. Thank you all for bringing something this cool to life.
 
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Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
694
1,023
299
Oh man, I used to write like such a pompous jerk. I doubt literally anyone remembers my comments, but I'm still genuinely sorry for that. Hopefully I don't look back on this comment in a few years and feel the same way. lol Anyway, I played a portion of this game about 3 to 4 years back and really loved what I experienced. Unfortunately, life kinda sidetracked me for a while, so I'm only just now getting back to it. At the time I'd asked if there were any plans to betray/backstab LW, and I find myself still holding out hope for that on this playthrough, so I was wondering if anything like that was added to the game over the past few years? Either way, I'm loving the game now just as I loved it then, and I have massive respect for everyone working on it. Thank you all for bringing something this cool to life.
Oh I kinda remember that line of questioning, it's fine btw.

LW kinda has Redic at a disadvantage because he doesn't know who/where she might or could be at any time. She just kinda seems to pop up and is kind of vital for his living situation in terms of money after his original escape plan from Faltest fell apart.

And thanks man! It means a lot. As for plans to rebel against her in ways and such, I don't want to do spoilers but we have portions where there are decisions that you can go with her recommendations or against.
 

Ferghus

Engaged Member
Aug 25, 2017
3,142
4,936
468
Oh man, I used to write like such a pompous jerk. I doubt literally anyone remembers my comments, but I'm still genuinely sorry for that. Hopefully I don't look back on this comment in a few years and feel the same way. lol Anyway, I played a portion of this game about 3 to 4 years back and really loved what I experienced. Unfortunately, life kinda sidetracked me for a while, so I'm only just now getting back to it. At the time I'd asked if there were any plans to betray/backstab LW, and I find myself still holding out hope for that on this playthrough, so I was wondering if anything like that was added to the game over the past few years? Either way, I'm loving the game now just as I loved it then, and I have massive respect for everyone working on it. Thank you all for bringing something this cool to life.
I don't think what you said before was too crazy. Could it have been smoother? Sure, but live and learn. Beats the hell out of the naysaying that's gotten irritatingly common these days.
 
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Jun 20, 2018
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I don't think what you said before was too crazy. Could it have been smoother? Sure, but live and learn. Beats the hell out of the naysaying that's gotten irritatingly common these days.
Thank you. I know it's probably one of those moments where I'm being my own worst critic and all that, but I'm still relieved to hear I wasn't being super rude or annoying or anything like that.
Oh I kinda remember that line of questioning, it's fine btw.
Oh hey! I remember talking with you too! You all were super chill, and I never forgot that. I really appreciated it then, and I really appreciate it now.
LW kinda has Redic at a disadvantage because he doesn't know who/where she might or could be at any time. She just kinda seems to pop up and is kind of vital for his living situation in terms of money after his original escape plan from Faltest fell apart.
Oh, absolutely. I totally get what makes LW such a difficult figure to do... well, basically anything against. LW is a very well written character, and her stranglehold over others is handled in a really compelling way, both here and in the comic. Although I actually need to catch back up with the comic too, to be honest. Regardless, I can't imagine there being any plans for routes in the game where I can deliver her any serious comeuppance, especially with this being set so long before the comic. Still, any small things I can do to retaliate, or mess with her goals in some way, or just make her feel a little bit shittier would be a victory in my book. LW is a character I love to hate. She gets under my skin in such a specific way that I don't think any other character ever really has. (Which is a compliment to the writer(s), just to be clear!) So if I'm going to be under her thumb, I'd want it to be as miserable of an experience for her as I can make it. Which... sounds pretty messed up when I put it like that, but oh well. lol
And thanks man! It means a lot.
You're welcome! I'm sure you already get a lot of feedback about the game, both positive and negative alike, but for as mushy as it sounds to say it directly, I sincerely hope you know that your efforts seriously matter to those who appreciate them.
As for plans to rebel against her in ways and such, I don't want to do spoilers but we have portions where there are decisions that you can go with her recommendations or against.
Awesome! I'm very interested in seeing the story play out, so I really appreciate the lack of spoilers. In any case, I guess that answers my question. I really appreciate your response!
 
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TremerePupil

New Member
Aug 25, 2024
11
9
81
She just kinda seems to pop up and is kind of vital for his living situation in terms of money after his original escape plan from Faltest fell apart.
I see why it's problematic for Redic to move against her yet, but I don't exactly get it why she is vital for him. She appears again only half through the current game to pay for the rent in Nathan's inn (I had more than enough money by that point), and up until that moment Redic survived without her.
 

Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
694
1,023
299
I see why it's problematic for Redic to move against her yet, but I don't exactly get it why she is vital for him. She appears again only half through the current game to pay for the rent in Nathan's inn (I had more than enough money by that point), and up until that moment Redic survived without her.
Its a bit fudged but she is supposed to be the one financing his room narratively wise, and she is also the one who gets him his letter and appearance to the council etc. But mostly it is the danger of having her near and unknown, will need to make a few appearances before when she shows but it isn't easy to pick how/when it happens.
 
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deck

Member
Game Developer
Dec 21, 2017
148
1,072
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Build 36 - Renegades meeting
Build_36.png

.
Cheat code is . (Unlocks the gallery scenes / collectibles / soundtracks, the cheats, and dialogue / quest editors)
Game .


Samara Sitting 5Mb.gif

Continuing the main quest, this new story content follows the events of Yela's temple and pushes forward the events of Kaldea. It features a scene for each companion!

Scylla-slap-big.gif

1746204590533.jpeg

We created three new lavishly designed locations drawn which will introduce you to the opulence of the aristocracy, as well as something more mysterious.

1746204675451.jpeg

New combat sprite and NPCs.

1746204687259.jpeg

1746204692898.jpeg

We redesigned the blackfur sprite, these were the first enemies introduced to you in that ancient build so long ago with Samara as the only companion so… this has been a long time coming. Blackfurs make a huge part of the setting and Avarice, even being an important part of Gold and Sand as well.

1746204703547.gif

Here is the old sprite for comparison:

1746204707457.jpeg

The new sprite also has a back pose.

1746204720541.gif

1746204724851.gif

We added a new charge animation for the blackfur to improve its readability.

1746204735726.gif

The male blackfur now has his own skin.

1746204748674.jpeg

Two new collectible books to find in the mansion library (where is Hiho).

1746204758440.png


We added a new soundtrack for the drake manor, composed by Roses Wolf.

And of course the usual batch of new collectibles is included as well.

1746204773810.jpeg

Please report any issue you find, even typos, in the comments here or in our , or with the new in-game bug report system (bottom left of the main menu)!

Changelog:
  • Samara sprite scene.
  • Scylla sprite scene.
  • Hiho sprite scene.
  • Osh'to sprite scene.
  • Hera / Verona collectible.
  • Samara leglock collectible.
  • Moira collectible.
  • Kimber creampie collectible.
  • New main quest after Yela's catacombs.
  • Cemetery outside location.
  • Cemetery tomb location.
  • Mansion inside location.
  • Undead Elite animated sprite.
  • Weiss animated sprite.
  • New Blackfur animated sprite.
  • Blackfur male sprite.
  • Drake's Mansion soundtrack by Roses Wolf.
  • Velveteen Nights illustrated books 1 & 2 to collect.
  • Export / import zip of the saves.
  • Upgraded the project to Unity 6.
 

Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
694
1,023
299
Which characters have anal aside from the merchant chick?
Currently every species in our setting has an Anus.

As for anal scenes, well, there's a few like LW and such but the scenes need to be implemented I am not sure which all are live. Scylla 100% has a couple, since she was a princess she defnitely is used to anal.
 

4erva4k

New Member
Mar 25, 2021
11
6
103
(2025-05-03)
Note:
If you get an error delete the config folder inside the bepinex folder and run the game again.


Since release 30 the game kind of works with BepInEx again as it uses Unity 2022.3. This means:
  • Those interested in Machine Translating the game with XUnity.AutoTranslator might attempt to do so again (note that the game supports some other languages, check it out in the options). I did a short test and it seemed to be working partially: hotkeys like Alt+0 don't work but most text seems to be translating.
  • I'll release the Patreon Crack as a BepInEx plugin as it requires less effort to maintain.
Download: Mega

(2024-08-10) Updated Cpp2IL dependency to fix the metadata version error; changed Runtime Lib source to this one as doesn't seem to be as regularly updated.

FAQ
Q: What is this?
It's a crack that enables patreon content and removes the code to unlock the gallery.

Q: How do I use it?
Place all files in the root game folder (same folder as PriceForFreedom.exe). If you see a console window when you start the game you installed it correctly. The first time you launch the game or when you update the game it will take longer to load as BepInEx is doing its thing.

Q: Can I use this on Mac/Linux?
No, works on Windows x64 only. You might be able to get it to work with Wine/Crossover/Proton/VM. But no plan to support more platforms from my side.

Q: Can you help me with ...?
No. Cracks are provided as is. If you have any issues consider supporting the Devs and their work. Free version with locked content is totally playable.
I deleted the config folder, but it still doesn't work.

It's what I see in BepInEx\ErrorLog.log


Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Repeat 2 times:
--------------------------------
at Interop+WinHttp.WinHttpOpen(IntPtr, UInt32, System.String, System.String, Int32)
--------------------------------
at System.Net.Http.HttpWindowsProxy.TryCreate(System.Net.IWebProxy ByRef)
at System.Net.Http.SystemProxyInfo.ConstructSystemProxy()
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ViaFactory(System.Threading.LazyThreadSafetyMode)
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ExecutionAndPublication(System.LazyHelper, Boolean)
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].CreateValue()
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].get_Value()
at System.Net.Http.HttpClient+<>c.<get_DefaultProxy>b__15_0()
at System.Threading.LazyInitializer.EnsureInitializedCore[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.__Canon ByRef, System.Func`1<System.__Canon>)
at System.Threading.LazyInitializer.EnsureInitialized[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.__Canon ByRef, System.Func`1<System.__Canon>)
at System.Net.Http.HttpClient.get_DefaultProxy()
at System.Net.Http.HttpConnectionPoolManager..ctor(System.Net.Http.HttpConnectionSettings)
at System.Net.Http.SocketsHttpHandler.SetupHandlerChain()
at System.Net.Http.SocketsHttpHandler.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClientHandler.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpMessageInvoker.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51.MoveNext()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[[System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51, System.Net.Http, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](<GetStreamAsyncCore>d__51 ByRef)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].Start[[System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51, System.Net.Http, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](<GetStreamAsyncCore>d__51 ByRef)
at System.Net.Http.HttpClient.GetStreamAsyncCore(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClient.GetStreamAsync(System.Uri, System.Threading.CancellationToken)
at System.Net.Http.HttpClient.GetStreamAsync(System.String)
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.DownloadUnityAssemblies()
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.GenerateInteropAssemblies()
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.Initialize()
at BepInEx.Unity.IL2CPP.Preloader.Run()
at BepInEx.Unity.IL2CPP.UnityPreloaderRunner.PreloaderMain()
at Doorstop.Entrypoint.Start()
 
Last edited:

Isparko

New Member
Jul 22, 2019
8
22
21
I deleted the config folder, but it still doesn't work.

It's what I see in BepInEx\ErrorLog.log


Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Repeat 2 times:
--------------------------------
at Interop+WinHttp.WinHttpOpen(IntPtr, UInt32, System.String, System.String, Int32)
--------------------------------
at System.Net.Http.HttpWindowsProxy.TryCreate(System.Net.IWebProxy ByRef)
at System.Net.Http.SystemProxyInfo.ConstructSystemProxy()
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ViaFactory(System.Threading.LazyThreadSafetyMode)
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ExecutionAndPublication(System.LazyHelper, Boolean)
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].CreateValue()
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].get_Value()
at System.Net.Http.HttpClient+<>c.<get_DefaultProxy>b__15_0()
at System.Threading.LazyInitializer.EnsureInitializedCore[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.__Canon ByRef, System.Func`1<System.__Canon>)
at System.Threading.LazyInitializer.EnsureInitialized[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.__Canon ByRef, System.Func`1<System.__Canon>)
at System.Net.Http.HttpClient.get_DefaultProxy()
at System.Net.Http.HttpConnectionPoolManager..ctor(System.Net.Http.HttpConnectionSettings)
at System.Net.Http.SocketsHttpHandler.SetupHandlerChain()
at System.Net.Http.SocketsHttpHandler.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClientHandler.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpMessageInvoker.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51.MoveNext()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[[System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51, System.Net.Http, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](<GetStreamAsyncCore>d__51 ByRef)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].Start[[System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51, System.Net.Http, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](<GetStreamAsyncCore>d__51 ByRef)
at System.Net.Http.HttpClient.GetStreamAsyncCore(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClient.GetStreamAsync(System.Uri, System.Threading.CancellationToken)
at System.Net.Http.HttpClient.GetStreamAsync(System.String)
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.DownloadUnityAssemblies()
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.GenerateInteropAssemblies()
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.Initialize()
at BepInEx.Unity.IL2CPP.Preloader.Run()
at BepInEx.Unity.IL2CPP.UnityPreloaderRunner.PreloaderMain()
at Doorstop.Entrypoint.Start()
to make the patch work, open BepInEx\config\BepInEx.cfg and change string 42 to "UnityBaseLibrariesSource = {VERSION}.zip"
 

sweetit

Active Member
Aug 17, 2020
585
675
257
Man, aside from snakeboobs not making any sense, the game is pretty damn well made, soundtrack goes hard too

well done !!
 

Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
694
1,023
299
Man, aside from snakeboobs not making any sense, the game is pretty damn well made, soundtrack goes hard too

well done !!
Lizardfolk are a hybrid strategy breeding species where, early on, clutches of hatchlings/pups will be weaned, normally, but also if the hatchlings were abandoned, they would be developed enough to seek out food/live prey in marshy settings. This strategy
allowed them to muscle through very inclement situations and environments of their homelands, and a high mortality rate.

Orphaned hatchlings are almost always diminutive and smaller and have shorter lifespans in general which brings them more in line with human/elven lifespans, but that is considerably shorter. They also have an odd ability to be able to have egg or live birth as well, depending on the partner pairings they have, female lizardkin having eggs that have zygote pre-programming that, depending on stimuli it will trigger the development of a hard-shelled egg or a live-birth child. Live Births are as dependent and near identical development to humans.
 
4.00 star(s) 40 Votes