Weeb King

Newbie
Mar 11, 2022
55
67
92
Hey, can someone help me ? I'm doing the crimson dervish mission and i'm at the moment she fled and we got to find her. I've been searching her but cannot seem to find the supposed clues and I've also been on the wiki but it doesn't indicate her location.
Thanks in advance
 

Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
694
1,023
299
Hey, can someone help me ? I'm doing the crimson dervish mission and i'm at the moment she fled and we got to find her. I've been searching her but cannot seem to find the supposed clues and I've also been on the wiki but it doesn't indicate her location.
Thanks in advance
Be sure to complete Fruit of Labour.
 
Aug 19, 2020
163
246
157
How far in is this game, exactly? I believe I read it was supposed to come out on steam once finished. Does anyone have any vague idea how far away that is?
 

ArbuzBudesh

Newbie
Game Developer
Sep 12, 2018
97
81
149
I would say content wise we're past half point, hard to judge more precisely. We dont plan expanding girl cast either.

Does it mean it needs as much time as its in development right now? Hopefully and probably not because development back then was done with less people, under different pipeline and less experience but then again other irl conditions were a bit different too.
 

Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
694
1,023
299
"Soon." ;)

Will there be a rework of some earlier scenes in the pipeline?
So there will be a lot of editing to be done in the future of course, this is sort of 2nd pass rough text everywhere currently. Final editing is to be done later on in the project's lifecycle.

I want to revisit scenes to be added for all the current scenes so you can have another go, with new unique text... but likely shorter dialogue and narration because people likely revisit just to get their jollies this time vs the character building aspects of our scenes (or narrative).

New writing takes priority for now.
 

TheOtherDragonborn

Active Member
Aug 22, 2021
537
499
187
So there will be a lot of editing to be done in the future of course, this is sort of 2nd pass rough text everywhere currently. Final editing is to be done later on in the project's lifecycle.

I want to revisit scenes to be added for all the current scenes so you can have another go, with new unique text... but likely shorter dialogue and narration because people likely revisit just to get their jollies this time vs the character building aspects of our scenes (or narrative).

New writing takes priority for now.
I would highly suggest you spend some time refining the combat and skill progression systems, as many characters have absolutely nothing in their skill tree beyond level 20 or so, and many of the current skills are only partially implemented.

While balancing the combat will definitely take a long time, finishing implimenting the existing combat moves should not, and that is far more impactful to the existing gameplay loop than poor grammar or insufficient story content.

Finally, I suggest steepening the exp-level curve for later levels. There is no reason I should have gone from level 13 to 30 in one (admittedly long) mission when it took me around 8 missions to get to level 13. As it is, you practically gain a level each combat scenario which makes the difficulty utterly and comically vanish once you get those core combat skills to synergize.
 

Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
694
1,023
299
I would highly suggest you spend some time refining the combat and skill progression systems, as many characters have absolutely nothing in their skill tree beyond level 20 or so, and many of the current skills are only partially implemented.

While balancing the combat will definitely take a long time, finishing implimenting the existing combat moves should not, and that is far more impactful to the existing gameplay loop than poor grammar or insufficient story content.

Finally, I suggest steepening the exp-level curve for later levels. There is no reason I should have gone from level 13 to 30 in one (admittedly long) mission when it took me around 8 missions to get to level 13. As it is, you practically gain a level each combat scenario which makes the difficulty utterly and comically vanish once you get those core combat skills to synergize.

Yeah, we've mentioned in here we are doing combat revisions and changes. That's the reason skill trees are empty, we haven't made their specialisations.
 
4.00 star(s) 40 Votes