- Jul 18, 2017
- 1,467
- 1,263
Okay. And yeah, I didn't really think about it when I was asking that, but now that you mention it, having to go through and redo every asset and artwork in order to change Redric's sounds like it'd be a major pain. Definitely sounds like much more work than it would be worth. The female one sounds interesting, would be interested to see how you change up some scenes for the female version!No problem I enjoy talking about and answering peoples questions on our project.
Verona might be a while until we do some more follow up content, mainly... we want the story to progress for the next quest. She's a sword rattler basically, haha. She goes for those sellswords, adventurers, mercenaries, monster slayers, and anyone who has made a name for themselves typically in the bravery department. She likes strong men and women basically, so you'll need to prove worthy for a follow up lewd scene. But I want to have a scene before that with her and Vaehill, er "Old Lizard Woman" just chatting together while having what passes for coffee in this region.
Customization of Redic is a tricky question. There's no real efficient way for us to do it unless we get enough patreon funding to hire a full-time animator. If we could cover that it's very possible we could have a light customization system for the male version of Redic, so scars, markings, maybe skin tone... but nothing that would particularly change his profile. It would be a lot of drawing new assets for every scene. Programming wise we could get it done in a day. Another issue is that I would like to have still frame pictures; However, we do want to include a gender option so our lady friends out there in the world could play a female character. We need to assess this probably in the midway point if it's feasible or not, but we all desire this a lot.
We're talking old-fashioned Baldur's Gate length! Our first "dungeon" will clarify we do intend for excursions and adventures to be quite long. We are also theory crafting on secondary gameplay loops and mechanics. Deck (programmer) and I are both very keen to add in a CYOA style text game where you commission out with Caravans, Smugglers, or the Monster Slayer guilds etc. It would basically have 1-3 paragraphs of text with 3 options, you pick the option and the story goes on that way with a couple random chance rolls to shake it up, accompanied with low detailed and stylized paintings.
So we kind of want a... I don't know if it would be replayability aspect, but a drawn-out experience. Although replay wise you can choose different dialogue options etc, but these will more affect the people of the world rather than the story arc. We plan on having it more or less always culminate to the same conclusion, but with different ways of getting there.
A big spoiler is we plan to include after credits roll ala Fallout 1 and 2. Not 3, 3 was terrible.
And awesome, even just interest is a hugely appreciated bit of support. You can pop by our discord if you have any questions or just want to chat, we understand not everyone can spring for this financially so we really do appreciate every form of support people can manage.
As for the length, that sounds awesome! I actually never got to play Baldur's Gate or any of those old RPG's. I have the original Fallout on Steam, but haven't gotten around to playing it, need to do that sometime. The closest I've come is probably Divinity 2, but I still have yet to finish even that! And the CYOA thing sounds really interesting, I'd love to try that out! All said, sounds like this game will be very interesting from what you intend to go for!
I just have a few more questions, for now anyway haha. I guess the first question I wanna ask is in terms of PC-NPC relationships, namely, and probably obviously, romantically. How far are we going to be able to go with the NPC's? Is it just going to get to a point where we become fuckbuddies with most of the NPC's, or do you plan on letting us choose to develop a relationship with certain NPC's? Like Samara or Verona, you must be very surprised I'm bringing her up in this, haha. But still, I'm curious as to whether we'll be able to really further develop our relationships with the NPC's. What can I say, I like some fuckin romance every now and then! Also, if I can request a Bromance character on par with Garrus from Mass Effect 2-3, that would be much appreciated.
Also, on combat I've gotta say I really enjoy the way you guys made it. At first I saw that it was a turn based hex map and though "Okay, I can get behind this, I know how this works." Then there was the deck based combat and I thought "Oh, this is a cool way to do this." I was really interested in it and it seemed to be a very unique system, for me at least, I don't know of any other games that have that kind of combat system. But I'm curious how you'll handle it for later levels and higher level gear. Will it become a sort of deck building type system, or is will it be more of "You have the skills from your level, plus anything you gain from your weapons/gear and that's what your deck's made of" kind of thing? I'm curious as to how higher level skills/abilities/gear will change up your system.
And for my last two questions, they're pretty simple. What's the rate of public releases vs patron releases? I tend to be an impatient man, an unfortunate fault I've been cursed with, so I like to know when I can expect to get something. Although I'm sure that question's been asked a lot of you already, and you're probably already used to the "UPDATE WHEN" questions, and if you're not, BEWARE! And finally you mentioned dialogue options so I've gotta ask, can I make my Redic sound like the most cocky SOB ever? My favorite type of characters to roleplay are those sort of Cocky Gunslinger type characters, especially those who can actually, or even sort of, pull of their boasts and prove that they're as good as they are cocky.
Anyway, to end this wall of text I'm just gonna say keep up the good work! This has quickly become one of my favorite and most anticipated games on this site and I'm really excited to get my hands on the next builds!