This also looks like this will be the last version and there wont be more, since the patreon seems to be gone for a while now.Someone finally updated theYou must be registered to see the links!
You must be registered to see the links
They seem to be somewhat active on twitter. But yeah, nothing on the patreon for a while now.This also looks like this will be the last version and there wont be more, since the patreon seems to be gone for a while now.
They're supposed to walk off that platform and jump down to you..Is there anything to acttually do? I was able to summo nthe girls but I can;'t reach them.
Try starting Steam-VR separately first, then launch the game.cant get into vr, first time game turned on i closed steam vr, now i cant get back into vr
Tried it, is there a way to maybe delete configs or something, I can control everything and move around with my vr controlers, it just dosnt display to the headset.Try starting Steam-VR separately first, then launch the game.
Try fully closing down steam then opening it back up and repeating once more if it still didn't work.
That sounds like an odd issue, my personal solution to that would be removing the game and redownloading it, making sure to remove any data files it might make in local files.Tried it, is there a way to maybe delete configs or something, I can control everything and move around with my vr controlers, it just dosnt display to the headset.
Try looking at the creator named "Hentai VR" they dont make Hentai from what I know, but rather stuff like the content you like including having used the same exact model. From what I remember they have both VR and non VR versions for like all of those videos. I will say it can be hard to find his content sometimes.I liked the demon ride demo.
VR videos suck. The point of VR is 6Dof, but videos have only 3DofTry looking at the creator named "Hentai VR" they dont make Hentai from what I know, but rather stuff like the content you like including having used the same exact model. From what I remember they have both VR and non VR versions for like all of those videos. I will say it can be hard to find his content sometimes.
Here is their patreon if this will help you find their content easier or something (probably has linked platforms somwhere)
Video games don't hold a candle to playing tag outside.VR videos suck. The point of VR is 6Dof, but videos have only 3Dof
I recommended it to someone who said they liked "The Demon Ride demo" because they use the same model and are both essentially videos.VR videos suck. The point of VR is 6Dof, but videos have only 3Dof
I think 3Dof causes more harm than good to VR industry. People will try it, won't feel the immersion, and will get nausea, and then will ditch VR.I recommended it to someone who said they liked "The Demon Ride demo" because they use the same model and are both essentially videos.
As to your point;
Your point is understandable, but also very opinionated.
While it's true that VR videos currently offer only 3 degrees of freedom (3DoF) compared to 6 degrees of freedom (6DoF) offered by interactive VR experiences, it's important to note that VR videos can still offer a compelling and immersive experience. Additionally, VR videos can be a great way to introduce people to the possibilities of VR and encourage them to explore more interactive experiences.
It's also worth considering that not everyone has access to high-end VR hardware that can provide a fully interactive 6DoF experience. VR videos can be enjoyed on a wide range of devices, including mobile phones and entry-level VR headsets, making them more accessible to a wider audience.
While VR videos may not be as advanced as fully interactive VR experiences, they still have their place in the VR ecosystem and can provide a valuable and enjoyable experience for many users.
While it's true that some people may experience motion sickness or find 3DoF VR to be underwhelming, it's important to consider the broader context of the VR industry. Many people have already had positive experiences with 3DoF VR in the form of smartphone-based VR, and this has helped to raise awareness and interest in VR as a whole. Smartphone and mobile based VR has helped improve popularity of VR tremendously and is one of the things that gets larger companies like Google and Samsung into funding VR development and technology.I think 3Dof causes more harm than good to VR industry. People will try it, won't feel the immersion, and will get nausea, and then will ditch VR.
The argument that mobile VR is like a "fake product" that negatively affects the image of "real" VR is based on a flawed understanding of the VR industry. Mobile VR is a legitimate and valuable segment of the VR market that has helped to increase awareness and demand for VR as a whole. While mobile VR may not offer the same level of immersion as high-end VR systems, it still provides a meaningful and accessible entry point to VR for millions of people worldwide. Dismissing mobile VR as a "fake product" not only ignores the significant contributions it has made to the VR industry but also risks alienating a large and growing segment of the VR user base. Instead of devaluing mobile VR, the industry should embrace it as an important part of the broader VR ecosystem and work to improve and expand its capabilities alongside more advanced VR systems.It's like having a fake product affecting the image of the real one.