you can alo find the variable on the wikis items listI think you feed her the food you can get from the insect reign so you should be able to cheat it into your inventory and give it too her without need the insect reign. If someone has a save with the insect reign up, I can find out the variable for you.
Warning you might crash if you get a mermaid at nightNew Beta Build: P&C BETA April 30th 2020
If you use the BETA build I suggest using a new save to help mitigate any problems.
Note: Mermaid Princess was not added with this build. Even though Mermaid progeny and Npcs were.
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I haven't tested it myself yet but supposedly it's part of Cat Princesses Route.(I need help) How to wake up dragon princess 3 there is no info about it anywhere and like 5 people have got the medal for beating the dragon princess 3 but I don't know how they did it
Oh okay thank youI haven't tested it myself yet but supposedly it's part of Cat Princesses Route.
Towerfag doesn't like Harems>>wall of drivel incoming<<
This may sound silly but I haven't really been through the game completely in a while (probably version 15 maybe even before then) but does committing to a route actually lock you out of other routes? or does it just further the plot for that princess. Can you complete her route and that's that like a companion mission or something to unlock there loyalty. Other than the kobold princess (when I last completed the game this was the only route I completed) I couldn't complete a route that concluded the game. I'm not saying there aren't other plots back then that couldn't but I seem to remember something vaguely that even though a locked myself into the Kobold I still got offers to lock myself into other princesses, so would I have ran the two quests parallel to one another until one would have ended the game or would have one actually locked out the other. I suppose what I'm asking is for someone to explain what locking into a route actually does because it says you will have to wait for another play through but you still seem to take on other princesses routes.
...But you can elope with princesses and they gather in the tavern... like a harem. I don't really understand what they're going for with locking the routes if that's their reason for it. You can disable the route locking by editing the game and it doesn't really break that many things. The only logical reason to lock routes is either a lazy way to make the game have "replay value" or that they don't want to spend the time figuring out which princess routes are truly compatible with each other and save time by just locking the player to a single route, which helps them focus on creating more content. Speaking of time, the game has been in development since... at least 2016 officially.Towerfag doesn't like Harems
https://f95zone.to/threads/princess-conquest-v0-17-1-towerfag.602/post-1930409
Well lazy is probably right. You can also get most of them as slaves or make shadow clones of them....But you can elope with princesses and they gather in the tavern... like a harem. I don't really understand what they're going for with locking the routes if that's their reason for it. You can disable the route locking by editing the game and it doesn't really break that many things. The only logical reason to lock routes is either a lazy way to make the game have "replay value" or that they don't want to spend the time figuring out which princess routes are truly compatible with each other and save time by just locking the player to a single route, which helps them focus on creating more content. Speaking of time, the game has been in development since... at least 2016 officially.
EDIT: Don't get me wrong, I do like the game. It just feels like the same game from 4 years ago with minimal content additions. This game's development has a serious Project X - Love Potion Disaster feel to it.
Well I agree to an extent but to be clear I'm not opposed to being locked into an ending one ending out of X but that's all it should be an ending. I'm not sure if this is the best example but if you have ever played "Fallout New Vegas" you'll understand, at the end of that game it sort of gives you a run down of your performance, showing you everything you managed to achieve and what you managed to influence before you picked a faction to finally end the game and this is the best way for me to explain what a route should be like. It should be a means to conclude the game and that's it, I want to be able to help everyone before finally settling down with a princess and right now my problem is a lot of the routes seem to much like simply helping the princesses and not actually a means to end the game, like one route will be a princesses continuous en devour to clean that hard to reach place under the fridge and another princesses route is to take over the world, one of these scenarios makes sense to end on where as the other only takes five minutes and earns you a christmas card and an awkward exchange of pleasantries in the frozen foods section of the corner shop. Sorry my batteries are beginning to run flat and I'm getting distractedI was originally going to write a massive wall of text explaining why I dont really have a problem with being locked into a route but I don't really think I can properly articulate my reasoning fully right now. But I think it comes down to mostly seeing routes as a way for the player to have the knight settle down with the princess of their choosing. Maybe i'll take the time later on to try to properly explain what I mean.
I have no reason to use the party hat but it's new and like hell am I not going to use the party hat...Well I agree to an extent but to be clear I'm not opposed to being locked into an ending one ending out of X but that's all it should be an ending. I'm not sure if this is the best example but if you have ever played "Fallout New Vegas" you'll understand, at the end of that game it sort of gives you a run down of your performance, showing you everything you managed to achieve and what you managed to influence before you picked a faction to finally end the game and this is the best way for me to explain what a route should be like. It should be a means to conclude the game and that's it, I want to be able to help everyone before finally settling down with a princess and right now my problem is a lot of the routes seem to much like simply helping the princesses and not actually a means to end the game, like one route will be a princesses continuous en devour to clean that hard to reach place under the fridge and another princesses route is to take over the world, one of these scenarios makes sense to end on where as the other only takes five minutes and earns you a christmas card and an awkward exchange of pleasantries in the frozen foods section of the corner shop. Sorry my batteries are beginning to run flat and I'm getting distracted![]()
I'll give you a reason to use the party hat...I have no reason to use the party hat but it's new and like hell am I not going to use the party hat...
I'm not opposed to routes either but it is a simple fence to prevent what if scenarios.