Terrec

Member
May 26, 2022
106
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I think this is polished enough to release. Here's a build of mkxp-z with some still rather experimental features and add-on scripts. I'm currently making builds for Windows and Linux, I can start doing macOS builds on request. Just extract the contents of the archive into the game folder and run mkxp-z.exe/mkxp-z-x86_64.AppImage to play.



Now supports the Chinese version! If playing the Chinese version, you can download the SimSun font ( ) and place it in the Fonts folder if you wish to use it instead of mkxp-z's built in font.



Be sure to open up preloader_Global_Variables in a text editor to configure a few settings.

Features:
  • Much better performance on weak computers.
  • Mod support.
  • Steam integration. (You have to set the variable in preloader_Global_Variables yourself, though. GPL nonsense)
  • If I feel like it, I can release incremental updates so other people don't have to redownload over a gigabyte to update. Probably not to this mega folder, though.
  • Some pre-provided mods, mostly compatibility stuff, a few bug fixes.
  • Optional save file compression, in case you want to use a lot of save slots and would rather they only take up 6mb instead of 90mb. You can turn off compression and run mkxp-z again to decompress them if you want to go back to the official engine.
  • A cheat menu accessed via F7 based on an older cheat menu from Joiplay.
  • Press the backtick key ` (on US keyboards, at least, I don't know about other ones) or delete to hide and unhide message boxes. Configurable in preloader_Global_Variables, if neither of those is good for you.
  • Cheats are automatically enabled and don't turn off achievements. The teleport cheat has also been moved to the front of the menu.
The scripts should work for Joiplay, too. For Joiplay, long press the game in Joiplay, choose settings, and turn OFF the path cache and prebuilt path cache. Joiplay's path cache is terrible, so I've made my own and the two aren't compatible. Use the Joiplay archive, using the Windows archive might confuse Joiplay about the game version.
 
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destriod058

Newbie
Dec 5, 2019
36
4
67
I think this is polished enough to release. Here's a build of mkxp-z with some still rather experimental features and add-on scripts. Windows only, for now. Just extract the contents of the archive into the game folder and run mkxp-z.exe to play.

Mega

Be sure to open up preloader_Global_Variables in a text editor to configure a few settings.

Features:
  • Much better performance on weak computers.
  • Mod support.
  • Steam integration. (You have to set the variable in preloader_Global_Variables yourself, though. GPL nonsense)
  • If I feel like it, I can release incremental updates so other people don't have to redownload over a gigabyte to update. Probably not to this mega folder, though.
  • Some pre-provided mods, mostly compatibility stuff, a few bug fixes.
  • Optional save file compression, in case you want to use a lot of save slots and would rather they only take up 6mb instead of 90mb. You can turn off compression and run mkxp-z again to decompress them if you want to go back to the official engine.
  • A cheat menu accessed via F7 based on an older cheat menu from Joiplay.
  • Press the backtick key ` (on US keyboards, at least, I don't know about other ones) to hide and unhide message boxes.
  • Cheats are automatically enabled and don't turn off achievements. The teleport cheat has also been moved to the front of the menu.
The scripts should work for Joiplay, too, although the update loader is disabled for it. A hack I'm using in the backport code to play audio crashes RPGMPlugin 1.20.70 and later.
Hello do you have instruction like for joiplay
 
Last edited:

Terrec

Member
May 26, 2022
106
210
166
Updated my mkxp-z release. Fixed the item sorter, added some more config options, and added an archive with just the scripts for Joiplay. For Joiplay, use the loose file version if the extra startup time from having the dynamic scripts in an archive is unacceptable. I just prefer to keep it packed so I can easily delete scripts in updates if necessary.


Hello do you have instruction like for joiplay
Just put the archive contents in the game directory. Joiplay automatically runs preload.rb if it's present. The non-loose version will make the game take longer to start from having to rebuild the path cache to mount the scripts archive, but it shouldn't be too long unless you've been unpacking the game files or using the compressed version someone's been releasing here.

Edit: I just tested Joiplay and rebuilding the path cache took 11 seconds for me, which isn't too bad. I say just use the non-loose version and turn on the prebuilt path cache if it's not already to skip initially building it, most of the problems people have had with Joiplay have probably been from updating in place with the prebuilt path cache on anyway.
 
Last edited:

destriod058

Newbie
Dec 5, 2019
36
4
67
Updated my mkxp-z release. Fixed the item sorter, added some more config options, and added an archive with just the scripts for Joiplay. For Joiplay, use the loose file version if the extra startup time from having the dynamic scripts in an archive is unacceptable. I just prefer to keep it packed so I can easily delete scripts in updates if necessary.



Just put the archive contents in the game directory. Joiplay automatically runs preload.rb if it's present. The non-loose version will make the game take longer to start from having to rebuild the path cache to mount the scripts archive, but it shouldn't be too long unless you've been unpacking the game files or using the compressed version someone's been releasing here.

Edit: I just tested Joiplay and rebuilding the path cache took 11 seconds for me, which isn't too bad. I say just use the non-loose version and turn on the prebuilt path cache if it's not already to skip initially building it, most of the problems people have had with Joiplay have probably been from updating in place with the prebuilt path cache on anyway.
So I it's been 1 hr it takes too long to load I'm not exaggerating it's been really 1hr or less
Edit : it's been 45min for some reason it works and takes to long I think it's dependant on devices to load it faster
 
Last edited:

Terrec

Member
May 26, 2022
106
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166
So I it's been 1 hr it takes too long to load I'm not exaggerating it's been really 1hr or less
Edit : it's been 45min for some reason it works and takes to long I think it's dependant on devices to load it faster
It definitely shouldn't take that long unless you have the rgss3a archive extracted/decrypted. Delete the dynamic_scripts.zip file and try the loose version, then.
 

kx2

New Member
Sep 10, 2019
1
0
45
Bred progeny can only be chubby by inheriting the flag from their mother. It can't be inherited from a princess, though - you need to find and recruit a chubby NPC to get it.
Is this fixable? None of the times I've given a pregnant princess Queen's Milk has ever resulted in chubby/thicc progeny.
 

Terrec

Member
May 26, 2022
106
210
166
Is this fixable? None of the times I've given a pregnant princess Queen's Milk has ever resulted in chubby/thicc progeny.
Not without modding the game. From what I could tell from the code (and adding debug statements to it everywhere the flag is set), Queen's Milk has a 1/3 chance of giving the daughters of princesses who are still on their throne the flag, but I don't know of any way of recruiting them. It's just a weird flavor thing. Someone would have to tell Towerfag it only applies to throned princesses to get one that way. Clones of thicc princesses don't get the flag, either.

There is one alternative way of getting chubby progeny of arbitrary races. With positive kingdom life force the slime reign's power pearl can turn undead progeny into any living race, and they'll keep the flag if they have it. If you're fine with using glitches, there's a trick you can do with the Clockwork Core where if you equip it to one progeny, activate it by leaving the menu, and then unequip it and equip it to a different one before closing the menu the game will get confused about who's wearing it and transform the first progeny. Then every time the world map is entered, progeny box is closed, or level up menu is closed the core will re-proc, allowing you to spam use the power pearl until you get a race you want. Then just clone the progeny and you'll get one that isn't affected by the core to breed.

Without glitches your options are a lot of running back and forth between the pearl and tavern, getting a lot of cash and buying Pocket Power Pearls from Pruna (5000 each, so only 19 per trip), or just save scumming in front of the pearl (which is probably almost as fast as the glitch method).
 

jabbawock004

Member
Jan 9, 2018
133
61
141
Any idea when will this game get completed ? Or atleast when would Mermaid p's route get completed ? The deep investigation mission has been stuck at visiting the old barnacle a second time.
 

zzyyxx

Member
Jun 16, 2017
104
90
105
Is there any way to skip or speed up dialogue? I read much faster than it moves and constantly find myself pressing Z in vain hoping for the text box to fill up.
Most of the issue seems to come from the fact that it's fairly dialogue heavy and much of that dialogue is filled with frequent pauses. Especially when playing a second game.

"Oh...[pause] Knight... [pause] it's good to see you"
"I... [pause] was thinking, [pause] princess... [pause]"
"I... [pause] need something [pause]... from you... [pause] if you can help [pause]"

Not to mention there are a lot of loading screens and those screens take up a lot of time each. The animations and art are good so I hope there's a way to change this.
 
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deekinftw

Member
Mar 22, 2018
319
178
195
Is there any way to skip or speed up dialogue? I read much faster than it moves and constantly find myself pressing Z in vain hoping for the text box to fill up.
There is. I don't know what it is on keyboard though. Check the controls, but there's a button for it.
 
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Terrec

Member
May 26, 2022
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166
Is there any way to skip or speed up dialogue? I read much faster than it moves and constantly find myself pressing Z in vain hoping for the text box to fill up.
Hold Ctrl to skip the pauses (and auto progress when the line finishes, which is less than desirable). Press Z/Shift/Enter while holding Ctrl to skip to the next line of text. I think I'll add a patch to my mkxp-z scripts to make that work a bit nicer.

Not to mention there are a lot of loading screens and those screens take up a lot of time each.
If you mean the Area CGs, you can disable those. Open the menu and choose System to toggle it and some other stuff.
 
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Antiqxes

New Member
Mar 9, 2020
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does the gamepad support work for anyone else? my ps4 controller only allows me to use x for menu and cancel, circle for confirming, and the left joystick for movement.
 

Shuuiy

Member
Jan 5, 2018
197
126
169
So i know this is probably a no... But is there still no way to "interact" with progeny. It's one of my only gripes about this game, and usually it's a 'patreon' issue vs the devs.

edit: and is there a way to return the players "air slash" skill? I miss it terribly.
 
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