Monosomething
Well-Known Member
- May 24, 2019
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Aw crapper... i got rid of the save (it was unusable at this stage anyway - the save file got bloated to over 350MB in size and was crashing the second i tried to launch it).While you could upload a save for testing I'm not sure how much help I can be on this one...
The way leading to this crash was rather "simple": the game ran fine for a good hour but then started chugging. The lag continued and was getting worse and worse (longer pauses) until a point when it would crash no matter what i did. No idea what caused it as im not coder. It was neither specific to the world or "area" map. The lag was everywhere (including lag when trying to load or save the game itself). The transition scenes would take forever too.
My rig is old but not that old. Its an i7-3820 CPU @ 3.6 gig with 16 gigs of ram. I am running Vista if that changes anything.
Now im running the game (again) with the patch posted in the first post of this thread and have no issues apart from a random crash when i try to talk to random golems (this has always been the case in 0.16.10 and i always save before checking which golem is safe to talk to and which isnt).
Guess thats everything you need to know?