Are you talking about that bird nest at the cliff on the rocky slope? I mean there's feathers laying there but so far I haven't encountered anything.
Wow... that is well hidden indeed. Thanks for showing me where it is tho.This area transition is relatively well hidden- if you walk to the left in the area provided it'll take you to "another map"- though it's just a dead end with a chest, and sometimes a dragon.You don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.
It's on the front page, unless you're talking about a newer version of it.Does anyone have a file of the bloom update please?
I don't know if these still work as I haven't been able to play very much of the last few updates. But for me when it did happen waiting for a few minutes it would usually fix itself. Mashing the movement keys praying I can get into another area and then exiting that area would also sometimes fix it.Anyone have any idea how to get out of the blackscreen other than using the Panic item? Every time I do the camp sleep thing, the screen goes black for a while, which yeah, I get, its supposed to happen.
However, I am pretty sure I'm not supposed to be able to open the menu as if the game has loaded but the transition screen didnt get the memo to go away.
I saw some people talking about the auto-save maybe being the culprit, but thats about it.
Yeah, I figured something like that could be done.. I'll just use Cheat_Engine to cheat in money and use the panic button, as annoying as it is.I don't know if these still work as I haven't been able to play very much of the last few updates. But for me when it did happen waiting for a few minutes it would usually fix itself. Mashing the movement keys praying I can get into another area and then exiting that area would also sometimes fix it.
My leading theory is that it's not the auto-save, but rather a lack of optimization in the coding/event scripting process. In earlier builds of the game, the camp exit loading time didn't take nearly as long, and this is most likely due to the fewer things that were necessary to unload from the camp, and/or the fewer things to load on the overworld.Anyone have any idea how to get out of the blackscreen other than using the Panic item? Every time I do the camp sleep thing, the screen goes black for a while, which yeah, I get, its supposed to happen.
However, I am pretty sure I'm not supposed to be able to open the menu as if the game has loaded but the transition screen didnt get the memo to go away.
I saw some people talking about the auto-save maybe being the culprit, but thats about it.
Well, I can say with certainty that its badly optimized code.My leading theory is that it's not the auto-save, but rather a lack of optimization in the coding/event scripting process. In earlier builds of the game, the camp exit loading time didn't take nearly as long, and this is most likely due to the fewer things that were necessary to unload from the camp, and/or the fewer things to load on the overworld.
Pretty much each update a princess or other named recruitable character is added, events are added to the campsite map.
Most of it is stuff that checks your party to see who you do or don't have in your party, as well as the unique dialogue, art, and animations for each character.
Leaving the campsite is pretty much the only extremely long load time that I know of at this point in development, so it's much easier to plan around that than to wait for it to be worked on in the meantime.
A couple of things you could do;
Wait for it to load- This is, regrettably, probably the least desired option. It does eventually load- for me it takes about 4 to 5 seconds before the menu is openable, and a total of 19 to 20 before the game finally loads the world map. This might not be quite the same for you, but it should at least give you a decent idea. During the time the menu is available, you can actually move around the world map- so if you camp in front of an area transition, you can totally just skip the loading and go to that place instead. Good luck doing that on accident if you didn't plan for it, though.
Worth noting: Spending time in the menu also pauses the loading/unloading process, too.
Save/Load when menu is available- This saves you a couple of seconds, and the world map shows up as soon as you load the game. My guess is that instead of going through every line of code one by one, it force quits all of them to load the new file.
Don't Camp Unless Necessary - While this might sound counterintuitive seeing as a lot of the personal character moments are in the campsite, as well as your only way of leveling characters up, it's all a lot less necessary than you might think. This does bring the unfortunate downside of time not moving forwards to the start of the next morning, thus causing some NPCs and events to linger for longer than they should- however, this can be fixed relatively easily by simply resting at the tavern, and in some cases a princess reign's inn- though those seem to be a bit less reliable. They also cost different amounts.
I genuinely don't recommend using Panic Button, since it's not necessary and costs you a relatively sizeable amount of swirlies.
Hope this helps!
Probably since RPGM software is marketed as easy to use, you can literally make a budget rpg in several hours with enough effort, of course it won't be good and will run horribly but you get the point. RPGM is one of the most popular rpg making software today, I mean there's 52 pages of RPGM tagged games and only 3 for WolfRPG on this site alone.Well, I can say with certainty that its badly optimized code.
I did decide to try and wait it out, despite having access to the menu with the black screen, the game would eventually clear up and allow me to continue, however, it took around 30 seconds from when I could open the menu before the black screen would go away.
Anyway, this game will eventually hit a roof.
RPGMaker VX can only support so many events, another dev was complaining about the limit to events in a blogpost ages ago, saying he'd have to upgrade to Rpg Maker MV (Which would basically force him to start over), if he wanted the game to run properly with the amount of events he wanted in the game.
I dont really get why devs use RPGMaker for anything with a continuous development loop, you cant keep adding new stuff, eventually the engine simply cant handle it anymore.
Exactly, its an easy engine to quickly make a game with.. Yet, they arent aiming to make a quick game, they're aiming to have this huge game with all kinds of things in it.Probably since RPGM software is marketed as easy to use, you can literally make a budget rpg in several hours with enough effort, of course it won't be good and will run horribly but you get the point. RPGM is one of the most popular rpg making software today, I mean there's 52 pages of RPGM tagged games and only 3 for WolfRPG on this site alone.
At the end of the day you'll typically hear RPGM when asking for software in developing RPGs or games in general, its marketed as easy to use and hard to master and has a multitude of tutorials based around it. It's the coding and eventing that makes or breaks a RPGM game, not just the graphics or battle system.
Many who are experienced with the engine understand the limits and continue to use the engine since they know how much they can add before it becomes too much to handle. Any software has it's limits in terms of development and adding things but it can be mitigated through experience and trying to understand the program itself.
To the Moon made a game that barely resembled a RPGM game, MGQP has shown you can make a large game in RPGM without sacrificing too much content, and SHRIFT has shown one can morph the engine to your needs through technical know-how.
I'm not defending anyone who just used RPGM for the convenience but I do have respect for those who can pull off an amazing game with the limits they have. However P&C has shown to have very poor scripting and eventing that ends up making the game have errors every release, still a WIP though. Thus I'm grateful for the patch system which Masterdragonson has taken the time to fix the bugs that litter the each version (and anyone else out there who does the same, thank you for your time and I appreciate you).
I like the game but sometimes knowing what's too ambitious is important. Sometimes you have to be happy with what you have and first try to make the game not end up breaking from too much change.
Hope you have a good day and stay safe everyone.
Till next time.
It's cheapRPGMaker VX can only support so many events, another dev was complaining about the limit to events in a blogpost ages ago, saying he'd have to upgrade to Rpg Maker MV (Which would basically force him to start over), if he wanted the game to run properly with the amount of events he wanted in the game.
I dont really get why devs use RPGMaker for anything with a continuous development loop, you cant keep adding new stuff, eventually the engine simply cant handle it anymore.
From what I saw it cost like 100 bucks to get a license for it.It's cheapReally I bought RPG Maker VX Ace on steam because it was $10. A lot of limitations of the engine are soft caps that people have figured out how to hop over. Being older it also has a vaster collection of
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It can handle more if the developer knows what they are doing.You must be registered to see the linkstends to be one of the games that shows off things the engine is capable of.
Though it's not like RPG Maker MV is much better. These were made more for simplicity then optimization.
Try the pirates of steam keysFrom what I saw it cost like 100 bucks to get a license for it.
I looked into using RPGMaker, and on Steam the license was quiet steep. Maybe they've changed it since I saw it a few years ago.
I'd still go for Unity though, its free and you can expand it as much as needed. Though, that does mean you will need to learn to program.
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Try the pirates of steam keys
Seems I got a better deal around the holidays. As for programming well neither VX Ace or MV are free from that, VX Ace uses Ruby while MV uses Javascript.You don't have permission to view the spoiler content. Log in or register now.
Unity can be good though quite a few forget basic things like Save & Load, Text Skip for VNs, Hide Text to see the boobies better, etc.
Speaking of Unity though I wonder how Gats is doing,You must be registered to see the links.
It's sometimes nice to remember the forgotten lore of this game![]()