The art and animations are reasonably hot. The different approach to hypnosis is at least interesting. But that's about all it has going for it.
This is one of those rare games that removes random encounters and just lets you auto-win against them. Unfortunately, it decided to take the time saved grinding random encounters in battles by making you grind more. Grinding is quick but you still need to do it, as boss battles still exist, and defeating enemies is required to get the stones needed for dispelling stones, which is the source of H events.
The H events are also very grindy. To gain lewdness it's necessary to collect them from random citizens, and this results in a lot of repetition. There's like 3 animations per body part, and these are mixed and matched between the dozens of citizens that interact with her and the multiple H levels. So everything looks very familiar, quickly. There's barely even any text difference between citizens.
Even the boss battles are grindy. They inflict additional hypnosis curses on you, which requires either repeating the fights or dragging them out to let it build up.
The scenes are hot in a vacuum but actually unlocking them is a slog and barely adds any meaningful context. It's strange that the developer added one anti-grind mechanic (instant win battles), but then threw in all of the other time wasters. What's the point of the daily time limit when there's no day limit? What's the point of charging gold to make dispell stones in the field? Why do monsters drain both HP and time? Why does every rest area need to be upgraded separately?
This is one of those rare games that removes random encounters and just lets you auto-win against them. Unfortunately, it decided to take the time saved grinding random encounters in battles by making you grind more. Grinding is quick but you still need to do it, as boss battles still exist, and defeating enemies is required to get the stones needed for dispelling stones, which is the source of H events.
The H events are also very grindy. To gain lewdness it's necessary to collect them from random citizens, and this results in a lot of repetition. There's like 3 animations per body part, and these are mixed and matched between the dozens of citizens that interact with her and the multiple H levels. So everything looks very familiar, quickly. There's barely even any text difference between citizens.
Even the boss battles are grindy. They inflict additional hypnosis curses on you, which requires either repeating the fights or dragging them out to let it build up.
The scenes are hot in a vacuum but actually unlocking them is a slog and barely adds any meaningful context. It's strange that the developer added one anti-grind mechanic (instant win battles), but then threw in all of the other time wasters. What's the point of the daily time limit when there's no day limit? What's the point of charging gold to make dispell stones in the field? Why do monsters drain both HP and time? Why does every rest area need to be upgraded separately?