Progress / 進捗 (Download below)
Lilitran people, or those who have received the protection of Lilitl, have a very strong sex drive, but they cannot achieve satisfying pleasure even if they reach climax unless there is direct skin contact.
Dr. Emily noticed this.
And so, this “Tickle Chair” was developed.
This “Tickle Chair” event aims to raise the horny value in the upper left corner to over 1000 by having the player tease Ish with their own hands.
(The phrases “tickle” and “tease” are used in the translation, but I'm not sure if this conveys the original nuance... Please understand.)
■Gauge Explanation
Left: Pleasure Gauge. When it is full, Ish reaches climax and the horny value in the upper left corner increases.
Center: Excitement Gauge. The higher this value is at climax, the more the horny value increases. When it is full, continuous climaxes occur.
Right: Overdrive Gauge. Increases gradually over time. When it is full, you can activate “Overdrive” as described below.
■Switch Explanation
“Stop”…Temporarily stops, pleasure gauge decreases, excitement gauge gradually increases.
“Piston”…Pleasure increase value: Medium, excitement increase value: Medium
“Wheel”…Pleasure increase value: Large, excitement increase value: Small
“Hand”…Pleasure increase value: Small, Excitement increase value: Large
“Overdrive”…While this is activated, even if Ish reaches climax, the Pleasure Gauge and Excitement Gauge will not decrease.
“End”…Can be ended when the horny value reaches 1000 or higher, but this feature is currently unimplemented.
Those of you who have been supporting me for a long time may already know this, but I had been thinking about this chair since the early stages of production.
Please wait until the product is released to find out at what point in the story this event occurs.
■Current progress status.
- Stages: Currently working on the final area.
- Enemies: Mostly complete.
- Bosses: Currently working on the final boss.
- H scenes: Mostly complete.
- Story event implementation: About half complete.
- Sub-event and NPC implementation: About 20% complete.
- Special moves: About 3 or 4 left to complete.
- Other minor specifications and adjustments: Lots of work left to do.
The direction of the work varies greatly depending on the category, so it is not necessarily possible to complete “10% of stage production” and “10% of event implementation” in the same amount of time and effort.
There are parts that have been reworked many times after being completed.
Some sections were completed faster than expected, while others took longer than expected.
This is my first game production, and there are still many unknowns, so to be honest, I don't know exactly how complete it is at this point.
I'm sure we're getting closer to completion, but...
As long as the release date remains uncertain, I believe that the best I can do at this point is to be as transparent as possible about the current state of production.
We apologize for any inconvenience this may cause, and we ask for your continued support.
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