Seeking Procedural / World Simulation H games

Madui

Newbie
Mar 11, 2022
19
9
I'm wondering if there are games that rely on a procedurally generated world like dwarf fortress or a simulated game map with user-made content like Stellaris.

I'm deciding if I should start working on a game that allows the player to play as any character in a procedurally generated world and allowing him to choose the settings of that world like the geography of the world and thenations/civilizations that inhabit it.

I feel like something like this must be already out there somewere, but so far I had no luck in finding such a game.

The closest H games that I have found are:

- TiTS: not procedural, but it gives a lot of player choices, showing what a H RPG/sim game could offer.

- Lust Doll Plus: again, not procedural, but similar to TiTS it gives ample player choice, and it goes for a less story-driven experience.

The closest modded titles I have found are:

-Modded Stellaris : You can't play as a single character, but you can define various civilizations (and give them H traits), put them in a galaxy and see them grow and interact with eatch other.

-Modded Rimworld : Manage small to medium groups of survivors and guide their (often depraved) actions. Solid system but the focus of the game is more about survival and doesn't translate well to other scenarios like adventure or RP.

-Modded The Sims : Manage a single individual or a family down to the most basic actions such as eating and sleeping. With H mods it kinda hits the spot, but the base social system that it relies upon is surprisingly lacking, mods can help but only so much.

-Modded Skyrim: Best option for an adventure and RPG kind of experience, but only through a heavely modded build. No procedural or simulated world generation, but a relatively accessible modding scene allows the user to add almost everything they want.

The games/features I would like to replicate are:

-Dwarf fortress : best world simulation I found, procedurally generated world with various civs placed and simulated for as many years as the player decides.

-Caves of Qud : similar to Dwarf fortress, but focused on playing as a single charater, in a pseudo-procedural world with a fixed lore,.

-Stellaris : I love how the civilization and event systems interact with eatch other, and I think it would be cool to try and replicate it with an H spin, leaving the player to go trough their consequences.

Other users suggested xxxivilization, free Cities and Portals of Phereon, that eatch have some mechanics that would fit very well in a bigger and more comprehensive system, do you guys know any other game (be it specifically H or not) that might be what i'm looking for or just think that they have cool features that would fit into such a game?
 

Zynnthali

Newbie
Mar 17, 2019
39
11
The games I am about to present are not truly procedural or really that massive, but they include various elements and variety of options, which might work for your idea. From the games you have listed, I assume that if scope alone is enough of a selling point, then I think I should at least mention them.

Consider taking a look at era games, like eraTohoK, for example. In this particular one, you choose a preset war scenario between various factions on different maps, which can include a huge amount of characters that all interact with each other in the background, as you play one of them. You can generate some of your own characters too and insert them into the world. It's not strictly procedural, but very interactive in both H and rpg systems.

I also think it is worth checking out the school sim games, as a sample on community simulation experiences in H environments. One good example is from Illusion, namely Artificial Academy 2, which simulates classes of students, all having their own agendas throughout the day and the evolving web of relations, pursuits between them. You, as a player, are just another character in that simulation. Not massive in scope, but decent in quality and quite customisable.

Additionally, you might find some inspiration from Corrupted Saviors. It is a show of conflict of an evil overlord vs the forces of questionably good heroes. Your opponents vary in personality, and, if you are successful(or cheat), you may take over some of them and then face off against a fresh set of new personalities later, while having previous ones serving you. Basic systems of relationships and acquaintances adds a bit of spice every time you take over your enemy and those who escape may build various grudges, trumas and rivalries, at least as much as the game allows. I think this is a worthwhile experience, at least from the perspective of lasting consequence.

There are a few more games I can think of, but they steer even further away from precedural or simulated experiences, shirnking in scope, focusing more on either personal interaction with one or more characters in a setting or story-driven experiences overall. It is difficult to offer advice on such matter objectivelly, but i can list some of these games and explain why I thought of them too, if you'd like.
 
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Madui

Newbie
Mar 11, 2022
19
9
EraTohoK systems are impressive, It really hits the spot on the dynamic world aspect.

I agree on schoolsims, they are the best candidates as references for a good social system, and I like what corrupted saviors did with the choices mechanics.

Feel free to share stuff from all kind of games, having different references can help us decide how big of a system Is Ideal to make.
 
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Zynnthali

Newbie
Mar 17, 2019
39
11
EraTohoK systems are impressive, It really hits the spot on the dynamic world aspect.

I agree on schoolsims, they are the best candidates as references for a good social system, and I like what corrupted saviors did with the choices mechanics.

Feel free to share stuff from all kind of games, having different references can help us decide how big of a system Is Ideal to make.
Okay, but please keep an open mind, as I delve further away from the topic, to touch upon some niche ideas and gameplay elements from other games, only vaguely fitting as suggestions. They may be a far reach to your original request, but, nevertheless, I think are worthy individually and may grant you insight and inspiration in one way or another.

I feel like I must mention the somewhat recent Pathfinder games, specifically Kingmaker and Wrath of the Righteous, as both feature yourself ruling a small, growing kingdom, handling advancement of your own goals, diplomacy and army management as an aspiring ruler in a heavy rpg setting. The games are story driven, but I think they are grand enough in scope to consider drawing inspiration from.

Down to some of the less related games, in order, first one of my most favorite games on this platform is The Last Sovereign. While the overall story is quite linear, having you control a set of main characters over the course of the standard rpg journey, I find the setting itself intriguing. You make political and economical decisions and witness creation of a nation in a world based almost entirely on porn logic. It attempts to persuade the player to take the world seriously, suggesting that everything you see is how it is meant to be and that you are just another player in this whole mess. While it starts off rather one-dimensionally, eventually the game tries to trick you into thinking you are playing a significantly bigger strategy game, which I think is the real neat part about it and what is worth looking at. Almost like a simulation of a simulation.

Another H game I really like here is Princess Sacrific: Adventure of Feena. Not a simulator, nor really that grand either, being a "chosen one" story type, this game tells a tale of a little girl fighting through the corruptive forces of evil in almost a futile attempt to restore the balance in the world. The reason I am mentioning it here is the abandoned world trope, where beings left behind by their creators are now forced to take matters into their own hands, just, if not to stop, then to at least delay the inevitable end(you could draw a Dark Souls parallel here). Some of its best features include an immersive world, filled with dark themes and constant struggle to achieve anything with what little you've got and various systems that would allow you to customise your adventure with different potentially gameplay altering profession and class choices. Also a neat semi-modular clothing system, which I feel more games should've taken advantage of. I find the battlefuck element of the game excellent and also like how the game isn't really dependant on it and it is more of a choice that you can make, while trying to reach your main objective.

Also, while on the topic of dark games, I'd suggest to take a look at LonaRPG. This one offers a great example of a world that is both grotesque and unforgiving, yet, unlike my previuos mention, is stable and established. Here you start off as a nobody, having next to no funds or skill to your name, no fame or infamy, being forced to make a living in one way or another. A bum, barely worthy of being called a mercenary, you make your way out into a world that seeks to either murder you or heavily take advantage of your weakness. Some of the better(in my opinion) elements to this game are modular clothing, separate body part durability and damage, ability to interact with nearly much any npc and the overall survival mechanic. This entry is a suitable example of a setting where you aren't some destined hero or an evil force of nature, but some unremarkable schmuck, just trying to get by, using the only skills you know. (With some effort, the MC in this game does eventually get pretty strong, sorta like how adventurers in dnd become incomprehensibly powerful to normal beings, but it is how you start your journey and how you are perceived by others is what matters here, I believe.)

Lastly, I would like to touch upon Kamidori Alchemy Meister. Admittedly, it has nothing to do with any sort of country or faction sims, worse even due to the fact that it is a VN focused on a handful of characters in a secluded, mildly horny setting, but hear me out. It is a game about a talented fantasy alchemist, surrounded by girls and women of various races and sizes, striving to become the very best at what he does. I think the game is good, what I want to specifically highlight is the shop management section of the game, where you, as an alchemist, sell all sorts of rare doodads you have acquired during your exploration. As a shop owner, you expand your business by purchasing additional facilities, learning to combine and craft items and substances out of your loot, while also taking care of your ever growing party of followers. There are many H and regular games that do that, and honestly I chose this one specifically cause I'm most familiar with it, but as an alternative, you may also want to take a look at Moonlighter, which handles a very similar shop management simulatioon in non-H, simple dungeon delving rpg setting. I think it is a great element to consider, taking a more grounded gameplay route, where in a potentially massive world, you take humble roots of a merchant, selling something you have obtained, maybe not even necessarily on your own adventures. The alchemist take specifically is just a potential variation on many flavours and story elements that may be implemented alongside.

All far fetched to the idea of a massively simulated world, but at the same time bearing seeds of what could be great additions to one, these are but a few games I wanted to suggest. If you find any of these entries useful, I could drop a few more suggestions in that general direction and see if you like anything of a sort.
 

Madui

Newbie
Mar 11, 2022
19
9
FoC ticks some of the boxes I think, but it's abandoned.
Given that it's open source I'll go ahead and have a look at the code after giving it a try, thanks.

Would Free Cities be a candidate? Also abandoned, but mods kept up to date.
At a first glace looks similar to FoC, I'm curious about what it does diffierent, I'll give both a try and see what that is.


Okay, but please keep an open mind, as I delve further away from the topic, to touch upon some niche ideas and gameplay elements from other games, only vaguely fitting as suggestions. They may be a far reach to your original request, but, nevertheless, I think are worthy individually and may grant you insight and inspiration in one way or another.

I feel like I must mention the somewhat recent Pathfinder games, specifically Kingmaker and Wrath of the Righteous, as both feature yourself ruling a small, growing kingdom, handling advancement of your own goals, diplomacy and army management as an aspiring ruler in a heavy rpg setting. The games are story driven, but I think they are grand enough in scope to consider drawing inspiration from.

Down to some of the less related games, in order, first one of my most favorite games on this platform is The Last Sovereign. While the overall story is quite linear, having you control a set of main characters over the course of the standard rpg journey, I find the setting itself intriguing. You make political and economical decisions and witness creation of a nation in a world based almost entirely on porn logic. It attempts to persuade the player to take the world seriously, suggesting that everything you see is how it is meant to be and that you are just another player in this whole mess. While it starts off rather one-dimensionally, eventually the game tries to trick you into thinking you are playing a significantly bigger strategy game, which I think is the real neat part about it and what is worth looking at. Almost like a simulation of a simulation.

Another H game I really like here is Princess Sacrific: Adventure of Feena. Not a simulator, nor really that grand either, being a "chosen one" story type, this game tells a tale of a little girl fighting through the corruptive forces of evil in almost a futile attempt to restore the balance in the world. The reason I am mentioning it here is the abandoned world trope, where beings left behind by their creators are now forced to take matters into their own hands, just, if not to stop, then to at least delay the inevitable end(you could draw a Dark Souls parallel here). Some of its best features include an immersive world, filled with dark themes and constant struggle to achieve anything with what little you've got and various systems that would allow you to customise your adventure with different potentially gameplay altering profession and class choices. Also a neat semi-modular clothing system, which I feel more games should've taken advantage of. I find the battlefuck element of the game excellent and also like how the game isn't really dependant on it and it is more of a choice that you can make, while trying to reach your main objective.

Also, while on the topic of dark games, I'd suggest to take a look at LonaRPG. This one offers a great example of a world that is both grotesque and unforgiving, yet, unlike my previuos mention, is stable and established. Here you start off as a nobody, having next to no funds or skill to your name, no fame or infamy, being forced to make a living in one way or another. A bum, barely worthy of being called a mercenary, you make your way out into a world that seeks to either murder you or heavily take advantage of your weakness. Some of the better(in my opinion) elements to this game are modular clothing, separate body part durability and damage, ability to interact with nearly much any npc and the overall survival mechanic. This entry is a suitable example of a setting where you aren't some destined hero or an evil force of nature, but some unremarkable schmuck, just trying to get by, using the only skills you know. (With some effort, the MC in this game does eventually get pretty strong, sorta like how adventurers in dnd become incomprehensibly powerful to normal beings, but it is how you start your journey and how you are perceived by others is what matters here, I believe.)

Lastly, I would like to touch upon Kamidori Alchemy Meister. Admittedly, it has nothing to do with any sort of country or faction sims, worse even due to the fact that it is a VN focused on a handful of characters in a secluded, mildly horny setting, but hear me out. It is a game about a talented fantasy alchemist, surrounded by girls and women of various races and sizes, striving to become the very best at what he does. I think the game is good, what I want to specifically highlight is the shop management section of the game, where you, as an alchemist, sell all sorts of rare doodads you have acquired during your exploration. As a shop owner, you expand your business by purchasing additional facilities, learning to combine and craft items and substances out of your loot, while also taking care of your ever growing party of followers. There are many H and regular games that do that, and honestly I chose this one specifically cause I'm most familiar with it, but as an alternative, you may also want to take a look at Moonlighter, which handles a very similar shop management simulatioon in non-H, simple dungeon delving rpg setting. I think it is a great element to consider, taking a more grounded gameplay route, where in a potentially massive world, you take humble roots of a merchant, selling something you have obtained, maybe not even necessarily on your own adventures. The alchemist take specifically is just a potential variation on many flavours and story elements that may be implemented alongside.

All far fetched to the idea of a massively simulated world, but at the same time bearing seeds of what could be great additions to one, these are but a few games I wanted to suggest. If you find any of these entries useful, I could drop a few more suggestions in that general direction and see if you like anything of a sort.
I had no idea that pathfinder had a kingdom management aspect to it, I always thought it was just a party RPG.

The incipit of The Last Sovereign it's interesting, it makes me wonder if the "realism" of the game should be made an attribute, similar to a difficulty setting, to determine things like if a town needs to keep it's source of food in order to funcion, allowing the player to choose between realistic or creative scenarios.

I heared of Princess Sacrifice while searching for grimdark H worlds like you mentioned, and I wonder if it's possible to make a world religion into something like a "module" that can be defined by the player and later used by the world handler to shape the map based on it, yet looking at LonaRPG I think The world setting should be a major standalone module that is separated to the religious one, giving players the freedom to chose both of those settings separately without having the "abandoned world" forcing the setting to be grimdark.

Separating the game logic in modules would allow to work on singular playstiles like Kamidori Alchemy Meister's alchemy shop management aspect separately, and include other playstyles such as adventuring, FoC slave management, village and nation management and more as separate choices that can be accessed through the same game. This is pretty ambitious no doubt, but it's worth trying to at least write down a theorical architecture to run such a system.

I think I got a lot of research to do on the stuff you guys suggested, thanks to you I can now start getting some of these systems written down, if I manage to get something interesting going I'll share it with you guys (if anyone is interested), maybe I'll even start to put it in code.

That being said thanks again for the help guys, I really aprecciate it.
 
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Ohgus

New Member
Nov 23, 2023
4
1
I'm looking for the exact same, shame there are so few games of this kind...
 

Madui

Newbie
Mar 11, 2022
19
9
I'm looking for the exact same, shame there are so few games of this kind...
I had no luck finding what I was looking for so I started working on a Godot project to make a playable concept, its going to take a lot of time tho.
 
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Ohgus

New Member
Nov 23, 2023
4
1
I had no luck finding what I was looking for so I started working on a Godot project to make a playable concept, its going to take a lot of time tho.
well definitely let me know if you need some help or something, I do have a little experience with game dev
 
May 10, 2018
55
68
I do not know of any erotic games making use of procedural generation, but there are some using randomization. Major example that hasn't been brought up yet would be Lilith's Throne, which lets you configure NPC population. When you start game you specify your preference for the NPC population (like gender distribution, most common fetishes they have etc) and you encounter these randomized NPCs around city. The sex/"combat" system is also designed to adapt to this massive variation, though as a result it's frankly not very arousing. As for world simulation the most detailed erotic game I know of was Sim Loli (Only available on ATF) which included AI scheduling (like wake up, get dressed, eat breakfast, go to school etc) and detailed statistics like bladder capacity for every NPC in city.

Anyways, I think the scope of what your trying to achieve is far too large, you should consider scaling it back a lot.
 

Madui

Newbie
Mar 11, 2022
19
9
I do not know of any erotic games making use of procedural generation, but there are some using randomization. Major example that hasn't been brought up yet would be Lilith's Throne, which lets you configure NPC population. When you start game you specify your preference for the NPC population (like gender distribution, most common fetishes they have etc) and you encounter these randomized NPCs around city. The sex/"combat" system is also designed to adapt to this massive variation, though as a result it's frankly not very arousing. As for world simulation the most detailed erotic game I know of was Sim Loli (Only available on ATF) which included AI scheduling (like wake up, get dressed, eat breakfast, go to school etc) and detailed statistics like bladder capacity for every NPC in city.

Anyways, I think the scope of what your trying to achieve is far too large, you should consider scaling it back a lot.
You are right on the scale of the project, trying to get all these features all at once would be really hard and most probably would end up feeling too mechanical.

well definitely let me know if you need some help or something, I do have a little experience with game dev
For now I made godot project with a TiTS-like interface, so far it has a basic map with tiles that can trigger events, a basic text interface with dynamic choice buttons (again, like TiTS) and a basic inventory based on what spieces the currently active character is. I slapped in a simple combat combat system with a basic AI that works but needs a dedicated UI screen that I still have to come up with.
Sadly I can hardly spare a couple of hours a day to this project, so I'm making slow progress, but I'll keep working on it and see where it leads me.
 
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