YogSothoth1982
Devoted Member
- Jun 26, 2018
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He's also not going to end the game with a romantic relationship with them, so it's still something I'd rather not happen.not with LIs, i think it's more fuckbuddies.
He's also not going to end the game with a romantic relationship with them, so it's still something I'd rather not happen.not with LIs, i think it's more fuckbuddies.
you lost me, either you want harem or don't, i'd say only 2 whom (not-LIs) need to fuck to advance on story, rest LI candidates are totally optional to start relationship except gf.He's also not going to end the game with a romantic relationship with them, so it's still something I'd rather not happen.
I prefer harem games. In fact, in general, they are the ones that I play since it is difficult to find one that isn't and meets the criteria that I have.you lost me, either you want harem or don't, i'd say only 2 whom (not-LIs) need to fuck to advance on story, rest LI candidates are totally optional to start relationship except gf.
well harem ended on this update.I prefer harem games. In fact, in general, they are the ones that I play since it is difficult to find one that isn't and meets the criteria that I have.
This game possibly doesn't meet either of the two.
Actually if I can't finish the game as a harem, I don't consider it one.well harem ended on this update.
Yes, that's actually a worthwhile point to consider. Of course, in the case of ATMOSPHERE, I note that there is no "harem" tag anyway. Also, the tags are only supposed to be for current content so a "harem ending" tag could, logically, only be available for a complete game.Actually if I can't finish the game as a harem, I don't consider it one.
In fact, if in a game I have to choose one among all the LIs at some point (even if it's at the end) I don't like to start a relationship with the LIs with that I won't have the ending, so I'll avoid it. Also, as I only see one ending, having multiple savegames for multiple LIs isn't an option.
So, with all due respect, I don't give a damn that I might go down a "harem" route until this latest update.
Well Susan the femdom girl does a lot worse than that!Does Yui become less obnoxious as the game progresses? She's gorgeous but her extreme jealousy is a big turnoff and she's like that even when I'm focusing on her.
And she kicks you in the nuts several times, I assume not even the femdom girl does that. Wtf?
somewhat but still throws punches on mc.Does Yui become less obnoxious as the game progresses?
Yeah, I kinda call BS here. It doesn't "enable a Harem mode" but rather allows a few menu choice options to become available that might not otherwise be, but that's not the same. And some of the selected choices it was applied to fuck shit up a bit tbh....
- FAQ. Continuing to answer more frequently asked questions...
1: What does the "Cheats" setting in the game's Preferences do?
Answer: The "Cheats" checkbox enables a Harem mode that we're still developing (which is why we don't explain it in the game). The story was originally designed for a straight playthrough with one girl as your love interest. However, we know many players in the VN genre love Harem roots, so we've included this mode for them. This setting disables cross-route choicesfor girls, allowing players to see all content. We're continuously working on it - it's not just a collection of cross lines - it has special dialog lines made especially for this mode. We recommend using it for a second playthrough..
Nice, should be worth it to go through it again instead of randomly doing shitFinally, 100% complete thru Ep3(Day20). My intent was to spend a few hours this evening cleaning up my code over a whiskey or two so that I could get a public pre-distribution in your hands to play with but there's already other VN's I have to update as devs push work out this holiday weekend.
Otherwise it's all here: Fully dynamic ChoiceGuide, FreeRoam Guide, MiniGame hints/guides, SanchoGallery, UI options, cheats, auto-saves, etc. Thru Ep3 the gallery has 29 scenes coded in, and have full filter functions. Auto-save not only saves per Episode but also progress. On and on.
There's so much info to give but I'm way too busy right now. I'll do my best to get this fully-tested, bulletproof mod out to you quickly. If I push it public it'll force me to finish Ep4's two days and be done... that's the plan anyway.
Nice, should be worth it to go through it again instead of randomly doing shit![]()
Hello friends, I have the same story, after the morning scene of 21 days, it immediately throws you into a parallel world. Then you find yourself at home at night, there are no tasks, there is no way to sleep. After turning off everything possible in the settings, Monica's room got two renders that weren't there before. Obviously some kind of bug, maybe someone will tell you how to end this day. Thanks in advance.![]()
Same here. How did everyone get around this?
Yeah - I'd say it's a bug but I finally worked out how to avoid it.
Unfortunately, I had to got right back to the end of Day 16! As the MC is lying in bed making decisions, for Susan don't choose: "I don't like this game. I wan't to end the relationship." Now, when you have the scene with Phoebe in the morning of Day 21, and get a message from Susan, you will get a choice of how to spend the day. As far as I can tell, any of the three options will work.
Thank you for your wonderful work, I hope that the developer will pay attention to this and the next update will please all of us with a great balance in the plot. We are also waiting for your wonderful work on other games, thanks again, good health and good luckThere may have been a previous bug that's no longer there, but there is certainly a Day21 bug, no doubt.
With v0.4 P2 the Player MUST be on either or both Phoebe/Susan routes to progress. There's no other way without the dev or me fixing it.
Why? Well I'll elaborate. When the dev wrote P1 (Day21) the free roam DayNotes list is filled with only elective tasks (in this case routes that the Player could previously choose to be on or not) and didn't place in a single mandatory base task (in which the Player would have no other previous way to elect it's possibility, such as standard story progression).
The code for the list creation:
Now, for any one in-game "Day" to set as "complete" so the end free roam button populates View attachment 2736320 , a function is called to check if all the required tasks are completed:You don't have permission to view the spoiler content. Log in or register now.
If the Player is not on either or both the Phoebe or Susan routes then the DayNotes list is empty (not populated). In the above function if the DayNotes is empty or a task is otherwise not completed (verified by another NoteState check function) it returns False which means no moon icon end free roam option. This is also the case with the dev's CheckAllNotes function which works in a very similar way to either progress to the next day or end the episode for the current update.You don't have permission to view the spoiler content. Log in or register now.
I'm at odds here since any fix I make will almost certainly be different than what the dev chooses (although it would work). This is not a scenario type I prefer to fix "bugs" tbh. It's best if the dev is notified so a proper fix can be made the way the team sees fit in their own coding format and fashion. That said I'm going to temp fix it regardless so I can continue testing and finishing the mod.
Regards.
Note: This wall of text is mostly to assist the dev team should they wish to take this analysis into account to more efficiently find and correct the error.
well ingame hints told what to do quite well.Nice, should be worth it to go through it again instead of randomly doing shit![]()
Thank you for this. I will try again and begrudgingly jump on Phoebe’s path.There may have been a previous bug that's no longer there, but there is certainly a Day21 bug, no doubt.
With v0.4 P2 the Player MUST be on either or both Phoebe/Susan routes to progress. There's no other way without the dev or me fixing it.
Why? Well I'll elaborate. When the dev wrote P1 (Day21) the free roam DayNotes list is filled with only elective tasks (in this case routes that the Player could previously choose to be on or not) and didn't place in a single mandatory base task (in which the Player would have no other previous way to elect it's possibility, such as standard story progression).
The code for the list creation:
Now, for any one in-game "Day" to set as "complete" so the end free roam button populates View attachment 2736320 , a function is called to check if all the required tasks are completed:You don't have permission to view the spoiler content. Log in or register now.
If the Player is not on either or both the Phoebe or Susan routes then the DayNotes list is empty (not populated). In the above function if the DayNotes is empty or a task is otherwise not completed (verified by another NoteState check function) it returns False which means no moon icon end free roam option. This is also the case with the dev's CheckAllNotes function which works in a very similar way to either progress to the next day or end the episode for the current update.You don't have permission to view the spoiler content. Log in or register now.
I'm at odds here since any fix I make will almost certainly be different than what the dev chooses (although it would work). This is not a scenario type I prefer to fix "bugs" tbh. It's best if the dev is notified so a proper fix can be made the way the team sees fit in their own coding format and fashion. That said I'm going to temp fix it regardless so I can continue testing and finishing the mod.
Regards.
Note: This wall of text is mostly to assist the dev team should they wish to take this analysis into account to more efficiently find and correct the error.