Unreal Engine Project GWN [v0.5.0] [Black Rose Games]

3.00 star(s) 4 Votes

glorween

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dev can i change male mc cock size in this game? like for small
Yes, atm is not exposed in-game but will be added in future updates as a slider in "shapes"

Unplayable. No mouse inversion
Noted, that and sensitivity for mouse
we just started a month ago and didn't have time to add accessibility features since we focused on the gameplay, daily job & life takes too much time :ROFLMAO:

But I added it in my todo list, will add a color blind accessibility too cause why not
 
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glorween

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Wake me up when you can change body size.
Height?
Unreal have issues while changing the height (bones/skeleton issue) but I do plan to make something myself
I experimented with it and is definitely possible :)

Width?
About width, it could be easier with a few new "Shapes" (v0.3.0+) sliders, probably clothes won't look the best :HideThePain:

Or if you talk just about usual, body and face modifications, we already have in (v0.3.0+)
 
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excalibur106

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Animations are really nice! Looking forward to this one.

One question though - how do I move the camera? When I start a scene the mouse only controls the menus and I don't see any controls listed.

EDIT: It's the Q key to change between menu and camera. Might be worth writing that down somewhere glorween ?
 
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glorween

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how do I move the camera
Press Q, you can also scroll to zoom
It is already in game, but only from 0.3.0+ (patreon only atm)
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Animations are really nice! Looking forward to this one.
Thank you, we'll add a lot more animations, right now we just focus on the sandbox systems.
I also work on a real-time physics simulation for penetration
SPOILER_20250830-1503-21.2271918.gif
^ THIS IS A VERY EARLY PREVIEW
 

bangerdeeps

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I see a lot of potential for this. There are a bunch of issues I saw in v0.2.0, but obviously at such an early state of development, there will be. The penis clipping through her body was probably the most noticeable and awkward piece. Hair length control was another one. With the Princess hair specifically, making it shorter reduced the length everywhere and is kind of a problem for me. It resulted in a bald ring around her head, making it look like a really bad mullet (not that mullets are ever good to begin with).

I figure it goes without saying that there will be sound effects, and I'm assuming that a project like this will include voices as well. A slider or two that allows the voice to be customized at least to some degree would be awesome.

Though UE projects have a significant trend of never making it to the finish-line, it would be really awesome if this one did. Your animations look great, even on my 7-year old laptop with a GTX 1060 GPU, and I'd love to see it in finished form.
 
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glorween

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The penis clipping through her body was probably the most noticeable and awkward piece.
Fixed in 0.3.0 and will continue to improve

Hair length control was another one.
Yeah, for some of the hairs the way they are created are susceptible to these issues, we do plan to fix these and create different areas for hairs, that will allow to change the length for only a group at the time, which will fix most of the issues.


I'm assuming that a project like this will include voices as well. A slider or two that allows the voice to be customized
100%, pitch and pace/speed most likely cause there isn't much you can do with audio unless you go all-in

even on my 7-year old laptop with a GTX 1060 GPU
Glad to hear, I didn't really focused on optimizations fully but I didn't do average stupid mistakes when time allowed it
I do plan to keep it playable for "everyone", of course on older system you won't be able to use the latest graphic features


Thank you for the constructive feedback, this really helps us go forward despite not that much financial incentives - yet - we hope :KEK:
 
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DinoAlpaca

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I took a tasting of version v0.2.0 and here's a summary of what I played. Press "I" to open up a control guide. Press "Q" on the keyboard launches options for character models (Andrada, Destiny, Judy, Lucia, Melonie and Roxanne) 6 hairstyles and hair options from color, intensity, brightness and length. For this I chose Lucia rocking a Zita hairstyle. In this open room, there are 3 areas for sexual interaction; the bed, vanity table and sofa. The model's movement is best described as action game; from walking, jogging, full sprint, stationary crouch, walking crouch, stationary jump, forward jump and backward jump whilst facing forwards. There's even some climbing, especially the back wall of the vanity table. Interestingly, when using the mouse to rotate to see the model from the front, she'll look both ways before turning around, back facing the camera.

For the sex scenes, speed is adjustable and so is the camera by holding down either left or right mouse button and manually move the camera around. There are a total of 6 sex scenes and arguably my current favourite is A2 from the vanity table.

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I like how the model has the presence of mind to protect the back of her head; to lessen the chance of getting a concussion; especially when being pounded out by Dirk Gray Man.

By accident, my true favourite from Project GWN v0.2.0 is ragdoll. Pressing "R" on the keyboard causes the model to fall to the ground in various ways. You could full sprint to the vanity table wall, forward jump, press R and she'll clip the top edge of the wall for a somersault fall. In effect, you can create stunts similar to those found in the T.V series "Jackass". All I want to see is a female model say: "Hi I'm Lucia Knoxville, welcome to Jackass".

As for criticisms, the only sound effects in the version are foot steps. However, the foot step sounds belong with boots rather than bare feet. There are no facial expressions from the models during intercourse, so it's impossible to tell if the models are having a good time.

For a very early version, this might have potential. At this early stage, I wouldn't worry about adding voice sounds just yet; unless the developer wants to add voice sounds as a place holder.
 

glorween

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Hey Capim Canela , I read your constructive review and decided to improved the mainmenu since you're right


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I also went ahead and started working on the environment to replace the gray empty room although the fps will be affected, perhaps will give both options to players.
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Thanks for feedback and hopefully this weight a bit more for the review :BootyTime:
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A lot of "usual/normal" things are down in my todo list since I just started and I'd like to focus on the main gameplay of the game, of course will not neglect anything down the road.
 
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Capim Canela

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Hey Capim Canela , I read your constructive review and decided to improved the mainmenu since you're right


---

I also went ahead and started working on the environment to replace the gray empty room although the fps will be affected, perhaps will give both options to players.
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Thanks for feedback and hopefully this weight a bit more for the review :BootyTime:
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A lot of "usual/normal" things are down in my todo list since I just started and I'd like to focus on the main gameplay of the game, of course will not neglect anything down the road.
Hello, Glorween!


It’s really great to be heard, and I can see you’re actively working on the project— I really appreciate that! What I like most about it is the goal of creating a sandbox with lots of options and detailed animations (not those with a huge, empty world like many open-world games). I think most of the complaints on the website come from developers who ask for donations for their projects, take too long to implement anything meaningful, abandon their work, or keep dragging their sponsors along. Of course, contributing is optional, but it motivates the developer to spend time adding cool features until the project is finished. Still, we’ve seen games that drag on for years with little content. I hope yours is an emerging project with real potential. Thanks in advance for the demo!
 
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Character customization seems nice and interesting so far, any demo of how much complexity can be achieved on face features?
 

glorween

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the mods folder seems to not exist?
Not yet, it's from 0.3.0+ onwards

Character customization seems nice and interesting so far, any demo of how much complexity can be achieved on face features?
I don't have a demo but there are 200+ morphs, I do plan to add more and improve the UI especially (categories/filters/search etc) just to make it easier to work on it in general
 

ROYAL-HAREM

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We haven't started the work on the main story since we're still in the process of writing it and will be posted here for opinions
But we could change it completely , in fact, we'd love to have a community driven development so we build exactly what people like


Our plan was to continue improving the sandbox & our systems, and do the story later
Here's our anyway but let's do a vote

I don't know how to post a poll but reacts like in discord would work just fine

What should we do next?

(y) = Sandbox development + systems
= Story: tycoon type, earn money, upgrade etc. "japanese love hotel" owner story
:mad: = Story: but change the idea (suggest some :HideThePain:)
A virtual brothel is cool! Don't listen to anyone
It's even better to have a brothel and porn shoots.
 

glorween

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x.png

Decided to work on a modkit, export straight from blender and load in game while it's running
You won't have to do all that mess to specify the path, I'll make the game load files from specific folders



I plan to expand this to many things, adding your own textures, sounds and whatever else it is possible
 
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3.00 star(s) 4 Votes