nyarii_x
New Member
- Feb 24, 2018
- 10
- 0



hey!
I’m building an adult, multiversal harem-management game in unity. Its an open ended sandbox packed with systems and player freedom. Every run is different, and it isn’t some linear visual novel. It draws a lot of inspiration from games like Karryn’s Prison and Fort of Chains. I’m currently the 3D artist, programmer, and writer, and have been building this with a UI designer. I’m mainly looking to bring on a 2D artist. That said, if you think you can contribute in another way that arent these roles and want to be part of something ambitious, don’t hesitate to reach out!
This is a multiversal harem management game built in Unity, combining 2D UI with stylized 3D character renders. The player travels between universes to collect, train, and manage girls, each with unique stories, stats, and hidden traits
There are two types of girls:
- OG Girls are your romanceable characters, each with a full affection route like a traditional VN.
- Shattered Echo Girls are corrupted variants of the OGs. These are the ones you can train, manage, and transform through systems like missions, sex work, or servitude
- The original version is for the affection route, no training, no degradation (well ig thats depending on how the romance story goes) but its romance, bonding, and story-based scenes, like a romance novel
- And then the Shattered Echo is a darker, alternate-universe version, meant for training, conditioning, and corruption content,
You can form bonds, recruit new girls, and control the fate of their shattered versions. You can assign them to passive missions, train their obedience, or sell their content and the game rewards you with real systems and progression.
Storytelling happens through:
- A universal map with node-based exploration
- Visual novel interactions and romance dialogue
- Phone messaging for flavor and updates
- Mission dispatch for passive income, stat growth, and unique events
Customization, Upgrades, and Sexual Progression:
There’s way more going on under the hood, but here’s a preview:
- Girls can be upgraded, from Libido and Sexual Endurance to full body transformations. Invest enough and their bodies evolve across three phases, getting curvier, more in-demand, and more profitable.
- Girls passively gain traits. If one gives enough oral, she might unlock Oral Mastery I, which can naturally level into higher tiers. Traits like Nymphomaniac, Pain Slut, or Cum Addict show up based on behavior.
- Everything boosts their value: income generation, content demand, client interest, and access to new scenes or story routes.
- The body evolution system lets every girl grow from a canon-adjacent base into a fantasy-bending, ultra-curvy bombshell by Phase 3.
Collect, manage, train, and upgrade girls, that’s the core of the game. Build your roster, shape their growth, and decide what kind of “manager” you want to be. Of course, later on when the game is closer to a finish state, you can completely dodge the kinky "trainer" route, and go full romance only with OG girls.
Stat-based RPG elements: Charisma, Strength, Libido, Intelligence, Endurance—and yes, Dick Size. These stats directly influence interactions, dialogue options, missions, and outcomes. For example: having high Strength + large Dick Size might unlock a dominant sex scene, while high Charisma + Intelligence could open up manipulation-based dialogue or seduction routes. Your build matters, it shapes how girls react to you, what scenes you unlock, and how effective your training or resistance is.
- Sex Rating System: Girls rank from low (C-tier) to SS based on upgrades, training, and relationship development. The higher the tier, the more expensive they sell for and the more money they generate.
- Sandbox progression: Build dungeons, luxury apartments, tech labs, and more as your base expands.
- Slavery, corruption, degradation, humiliation
- Romantic submission and emotional affection
- Domination/submission dynamics (femdom and futanari content)
- Girl customization: clothing, tattoos, breast/ass enhancements, cosmetic changes
- Futanari girls, BBC, ugly bastards, bums, even NTR are all integrated through faction-based content — for example, you might choose to give a girl to a "BBC" faction for them to use, for rewards or "out of good will".
This game is designed to hit a wide spectrum of kinks — from soft and affectionate, to playful, extreme, or downright hardcore. Whether you're into romance, corruption, domination, or total depravity, you choose your path and shape your experience.
Right now, I’m mainly looking for:
2D ARTIST – We need someone to handle 2D background art, a city map (like a top down view), a universal map (will be used as a node based system where the multiversal portal is the one "traveling" not you, hence why you're always in the city), and a good number of trait/stat icons. Bonus if you’re interested in isometric buildings, I have all the assets, you’d mostly be assembling tile pieces like legos
Sound Designer – Looking for someone to help with audio, UI sounds, maybe ambient layers and music.
3D ARTIST – While not a main priority, a Blender 3D artist would still help a ton. Whether you do animation, modeling, rigging, or environments, I can most definitely find a place for you.
Writers –If you're more into writing or want to help on the creative side, I’m also looking for someone to help with dialogue and worldbuilding. This game is designed for infinite content. There’s no strict canon locking you down. If you want to write a wild multiversal kink route, or short dispatch missions, or full-fledged VN stories (futa, femdom, bratty, submissive, whatever), this game can support it. No lore gatekeeping, just endless opportunity.
What you would do:
- Writing NSFW dialogue (corruption, romance, femdom, etc.)
- Helping shape personalities and backstories (canon + original)
- Writing events, encounter scenes, and worldbuilding ideas
- (Optional) Helping brainstorm kinks, faction dynamics, and flavor text
- Someone chill, creative, and into kinky/NSFW writing
- Can write playful, bratty, soft, dark, whatever the tone needs
- Doesn’t need to be pro, just excited and consistent
Form of Payment – Revenue Share & Post-Launch Payment
This project runs on revenue share, with the option for post-launch payment once the game starts generating income.
I’m pouring a massive amount of time and energy into this, from 3D art and writing to programming and system design. It’s a full-time effort on my end because I believe in what we’re building. And if you’re genuinely contributing to that vision, I believe your share should reflect it.
Revenue splits aren’t one-size-fits-all, but they’re never arbitrary. I’m committed to making sure your contribution is properly valued, not after the fact, but from the start. If we agree to something, I’ll stick to it. I want everyone to feel like their work matters and is respected, not like they’re gambling on scraps. I'm transparent, fair, and open to setting clear terms early so there's no guesswork or surprises later.
If you’d rather be paid out later instead of holding a revenue share, that’s possible too.
One thing I want to be clear about: I’m not looking to micromanage anyone or build some rigid studio structure. I don’t need you working full-time or treating this like a job. I just want to build something sick with a small group of passionate, creative people who care about making something special. No pressure, just shared ambition!
If this sounds like something you'd want to build with us, dm me on here, with your discord tag and what you specialize in!