Then I hope you don't start looking too closely. Too many Devs feel the need to reboot their games, instead of getting on with what most people who play them want, which is making new content. In trying to make the early part of a game, as good as the latter part, you run the risk of driving away the very people who allowed you to still be making it all. Don't look at early attempts as failures, but as part of the process of becoming better. As long as you learn from your early mistakes, then they can never be regarded as failures.
Recently, I've been creating multiple routes, so I can play all the content in the game, as well as accomodate all the date routes. So I've replayed the first two chapters a lot. And I'm not seeing this negativity at all, only the great potential that made me want to play it in the first place, and continue playing it for years. What you really want at the start of a game, is not necessarily perfection, but the promise of better things to come, and your game delivers on that, and most importantly continues delivering on it, all the way through.