Leroy2012

Active Member
Game Developer
Apr 27, 2021
782
1,061
As long as "choices matter" doesn't include choosing between 2 or more characters. "Choices matter" only really refers to nice vs mean, dom vs sub, those kinds of things. Every time someone makes a mod that has the option "choose all", it means that people don't actually want that kind of choices.
No, it means SOME people don't want choices - as we can clearly see.

Some people really just want what is essentially a visual novel, and that's fine. But many people don't want that.
 

Sennistrasz

Active Member
Oct 6, 2020
598
700
No, it means SOME people don't want choices - as we can clearly see.

Some people really just want what is essentially a visual novel, and that's fine. But many people don't want that.
It's the same thing as "see all", in those cases, might as well not have choices.

The point with having choices is to customise personality and preferences for the MC, but it does not extend to unnecessarily missing out content. So the "want choices" and "don't want choices" refer to different types of choices. People say they want to have different routes yet end up making multiple saves or a gallery cheat mod to see all of them anyway, because doing one canon playthrough sucks, sitting about for months for one scene because 9 others are on different paths whilst trying to remember what choices you did for each save. And that's why harem is so popular, because it removes this problem and have everything in one playthrough, even though this one still has choices like good/evil, dom/sub, faithful/cheat and so on.

So the problem at the basic level is how to see the most content possible in one playthrough.
 

misfolk

Active Member
Jan 22, 2021
801
1,209
It's the same thing as "see all", in those cases, might as well not have choices.

The point with having choices is to customise personality and preferences for the MC, but it does not extend to unnecessarily missing out content. So the "want choices" and "don't want choices" refer to different types of choices. People say they want to have different routes yet end up making multiple saves or a gallery cheat mod to see all of them anyway, because doing one canon playthrough sucks, sitting about for months for one scene because 9 others are on different paths whilst trying to remember what choices you did for each save. And that's why harem is so popular, because it removes this problem and have everything in one playthrough, even though this one still has choices like good/evil, dom/sub, faithful/cheat and so on.

So the problem at the basic level is how to see the most content possible in one playthrough.
You know, it's interesting how a "kinetic novel" tag makes me go "ew, skip", even though I am completely fine playing a VN with "obvious" choices.

I think a game where the story revolves around sex and relationships is a good candidate for loads of choices, even those that have you miss scenes as a consequence. But a game with an actual story becomes both very complicated to design and very complicated to code if you have to juggle both the branches of the plot and the relationships with multiple LIs.

It's much easier to reduce the choices to "this is a minigame, pick the right answer or see a bad end", "bang/no bang" and "soft bang/hard bang" and let the player enjoy the story and the sexy times, even though it's technically a kinetic novel with slow time events now.

But PP is a sandbox, not a pure VN. Sandboxes with big exclusive choices are the worst because sandboxes demand the most time from you.
 
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dink81979

Newbie
Feb 21, 2018
25
22
I just got to the point where Kim messages me at school to tell me she's on a mission but to come watch her train later (after the text conversation about doing her under the bleachers at a game) the quest is called "studying".....but it coincided with Bonnie's next walk after signing the contract now school is completely inaccessible and nothing happens when I click on it to go there. Guessing this is a game breaking bug?
 

Leroy2012

Active Member
Game Developer
Apr 27, 2021
782
1,061
I just got to the point where Kim messages me at school to tell me she's on a mission but to come watch her train later (after the text conversation about doing her under the bleachers at a game) the quest is called "studying".....but it coincided with Bonnie's next walk after signing the contract now school is completely inaccessible and nothing happens when I click on it to go there. Guessing this is a game breaking bug?
Sounds like it is. Send me your save and ill fix it.

Ive already just made it so that the school never closes in matter what. Too much of a headache.
 

Leroy2012

Active Member
Game Developer
Apr 27, 2021
782
1,061
It's the same thing as "see all", in those cases, might as well not have choices.

The point with having choices is to customise personality and preferences for the MC, but it does not extend to unnecessarily missing out content. So the "want choices" and "don't want choices" refer to different types of choices. People say they want to have different routes yet end up making multiple saves or a gallery cheat mod to see all of them anyway, because doing one canon playthrough sucks, sitting about for months for one scene because 9 others are on different paths whilst trying to remember what choices you did for each save. And that's why harem is so popular, because it removes this problem and have everything in one playthrough, even though this one still has choices like good/evil, dom/sub, faithful/cheat and so on.

So the problem at the basic level is how to see the most content possible in one playthrough.
Great subjective opinion.

I suggest you find a game that fits your personal taste.

Cause to be real, you are getting nothing out of this. What youre saying isn't valueable nor will it change anything.
 

Leroy2012

Active Member
Game Developer
Apr 27, 2021
782
1,061
You know, it's interesting how a "kinetic novel" tag makes me go "ew, skip", even though I am completely fine playing a VN with "obvious" choices.

I think a game where the story revolves around sex and relationships is a good candidate for loads of choices, even those that have you miss scenes as a consequence. But a game with an actual story becomes both very complicated to design and very complicated to code if you have to juggle both the branches of the plot and the relationships with multiple LIs.

It's much easier to reduce the choices to "this is a minigame, pick the right answer or see a bad end", "bang/no bang" and "soft bang/hard bang" and let the player enjoy the story and the sexy times, even though it's technically a kinetic novel with slow time events now.

But PP is a sandbox, not a pure VN. Sandboxes with big exclusive choices are the worst because sandboxes demand the most time from you.
Of course its easier to just do the bare minimum. You are entirely right that it is indeed easier.
 

sleepingkirby

Active Member
Aug 8, 2017
548
774
Leroy2012

Code:
./events/taraevents/taraquest3.rpy:3625:            "[covermame]: You told me before that you are lonely in your parents house, and I bet that hasn't changed."
"covername" was typo'ed to "covermame". Crashes the game due to undefined value.
 
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Barkin 10

Well-Known Member
Dec 27, 2016
1,265
1,371
I'll ask again.

Is there anymore Kim content in either versions of her after the three-way with MC, Shego and Kim?
I got end of content notices with both Shego and Tara but none with Kim.
Wasn't there suppose to be something with her and the bd outfits you could buy for her in this version?
 

Leks Darkmind

Member
Jul 10, 2022
106
111
yea, sorry gonna steal some of your time.
Ann's 3rd quest & Shego 3&4 (main)& 2(side) triggers are fine?
can't seem to start them for third game update.


yea... it's not exactly an obvious way to start Shego quest - visit bedroom during the day several times. and 'I finished with the manuals' are only in bedroom->shego and only during the day. a bit hard to find, no?
and Ann is linked to Shego's progress.
so I really think that quest system should be reworked to have more clues, hints, markers.

also typo in tara quest 2
line 3114: tar "Wait, he peed on you? Wasn't that how you sacred away the last guy you-"

and there's no titjob in Shego interaction menu? is intended to be night only?
and Shego night interaction have titjob button while blanket is on.
 
Last edited:
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Leroy2012

Active Member
Game Developer
Apr 27, 2021
782
1,061
I'll ask again.

Is there anymore Kim content in either versions of her after the three-way with MC, Shego and Kim?
I got end of content notices with both Shego and Tara but none with Kim.
Wasn't there suppose to be something with her and the bd outfits you could buy for her in this version?
I don't believe so? Check the questlog to see if anything is still unlocked.

The stuff you could buy isn't made yet, that's for the next patch
 

Leroy2012

Active Member
Game Developer
Apr 27, 2021
782
1,061
yea, sorry gonna steal some of your time.
Ann's 3rd quest & Shego 3&4 (main)& 2(side) triggers are fine?
can't seem to start them for third game update.


yea... it's not exactly an obvious way to start Shego quest - visit bedroom during the day several times. and 'I finished with the manuals' are only in bedroom->shego and only during the day. a bit hard to find, no?
and Ann is linked to Shego's progress.
so I really think that quest system should be reworked to have more clues, hints, markers.

also typo in tara quest 2
line 3114: tar "Wait, he peed on you? Wasn't that how you sacred away the last guy you-"

and there's no titjob in Shego interaction menu? is intended to be night only?
and Shego night interaction have titjob button while blanket is on.
> so I really think that quest system should be reworked to have more clues, hints, markers.
Easy to say, not easy to do. I do update it running, but with hunderds if not thousands of people playing the game - some with very limited ability to think - it becomes very hard to figure out where exactly the game needs to be improved and where exactly its just a case of the commenter being less than smart. I'll look into this shego thingy tho.

> and Ann is linked to Shego's progress.
Every girl is linked to eachothers progress I believe. Few exceptions.

> and there's no titjob in Shego interaction menu?
No, I mean... During the day I would have to create new images and such for it, since she isn't asleep... And that requires me to create and write it, which all takes time

> and Shego night interaction have titjob button while blanket is on.
Simply to make it easier. Not like the blanket stays if they press the button
 

wiseold6996

Well-Known Member
Sep 22, 2020
1,545
1,996
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/events/_repeats/maps.rpy", line 855, in <module>
  File "game/events/_repeats/quests.rpy", line 575, in execute
  File "game/events/_repeats/quests.rpy", line 575, in execute
  File "game/events/_repeats/quests.rpy", line 644, in execute
  File "game/events/_repeats/quests.rpy", line 645, in execute
  File "game/events/_repeats/quests.rpy", line 646, in execute
  File "game/events/_repeats/quests.rpy", line 647, in execute
  File "game/events/_repeats/quests.rpy", line 648, in execute
  File "game/events/_repeats/quests.rpy", line 649, in execute
  File "game/events/_repeats/quests.rpy", line 650, in execute
  File "game/events/_repeats/quests.rpy", line 688, in execute
  File "game/events/_repeats/quests.rpy", line 688, in <module>
AttributeError: 'QuestObject' object has no attribute 'questtype'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "events/_repeats/maps.rpyc", line 270, in script call
  File "events/_repeats/maps.rpyc", line 855, in script call
  File "events/_repeats/shop.rpyc", line 214, in script call
  File "events/_repeats/idles.rpyc", line 41, in script call
  File "events/_repeats/maps.rpyc", line 1165, in script call
  File "events/_repeats/idles.rpyc", line 7, in script call
  File "events/_repeats/idles.rpyc", line 16, in script call
  File "events/_repeats/idles.rpyc", line 33, in script call
  File "events/_repeats/idles.rpyc", line 37, in script call
  File "events/_repeats/idles.rpyc", line 41, in script call
  File "events/_repeats/idles.rpyc", line 7, in script call
  File "events/_repeats/idles.rpyc", line 37, in script call
  File "events/_repeats/idles.rpyc", line 41, in script call
  File "events/_repeats/maps.rpyc", line 855, in script call
  File "events/_repeats/shop.rpyc", line 214, in script call
  File "events/_repeats/maps.rpyc", line 855, in script call
  File "events/_repeats/idles.rpyc", line 7, in script call
  File "events/_repeats/idles.rpyc", line 16, in script call
  File "events/_repeats/idles.rpyc", line 33, in script call
  File "events/_repeats/idles.rpyc", line 37, in script call
  File "events/_repeats/idles.rpyc", line 41, in script call
  File "events/_repeats/idles.rpyc", line 7, in script call
  File "events/_repeats/maps.rpyc", line 1011, in script call
  File "events/_repeats/idles.rpyc", line 7, in script call
  File "events/_repeats/idles.rpyc", line 7, in script call
  File "events/_repeats/maps.rpyc", line 1165, in script call
  File "events/_repeats/maps.rpyc", line 1105, in script call
  File "events/_repeats/shop.rpyc", line 214, in script call
  File "events/_repeats/idles.rpyc", line 37, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/idles.rpyc", line 7, in script call
  File "events/_repeats/idles.rpyc", line 37, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/idles.rpyc", line 41, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/idles.rpyc", line 7, in script call
  File "events/_repeats/quotes.rpyc", line 1679, in script call
  File "events/_repeats/idles.rpyc", line 37, in script call
  File "events/_repeats/idles.rpyc", line 16, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/maps.rpyc", line 1115, in script call
  File "events/_repeats/idles.rpyc", line 33, in script call
  File "events/_repeats/idles.rpyc", line 37, in script call
  File "events/_repeats/idles.rpyc", line 37, in script call
  File "events/_repeats/idles.rpyc", line 16, in script call
  File "events/_repeats/idles.rpyc", line 7, in script call
  File "events/_repeats/maps.rpyc", line 1165, in script call
  File "events/_repeats/maps.rpyc", line 1115, in script call
  File "events/_repeats/idles.rpyc", line 7, in script call
  File "events/_repeats/idles.rpyc", line 185, in script call
  File "events/_repeats/idles.rpyc", line 41, in script call
  File "events/_repeats/idles.rpyc", line 37, in script call
  File "events/_repeats/idles.rpyc", line 7, in script call
  File "events/_repeats/idles.rpyc", line 37, in script call
  File "events/_repeats/maps.rpyc", line 1115, in script call
  File "events/_repeats/idles.rpyc", line 7, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/idles.rpyc", line 16, in script call
  File "events/_repeats/idles.rpyc", line 121, in script call
  File "events/_repeats/idles.rpyc", line 37, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/idles.rpyc", line 33, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/idles.rpyc", line 41, in script call
  File "events/_repeats/idles.rpyc", line 140, in script call
  File "events/kimevents/kimquest2.rpyc", line 1327, in script call
  File "events/_repeats/idles.rpyc", line 7, in script call
  File "events/_repeats/maps.rpyc", line 1115, in script call
  File "events/_repeats/idles.rpyc", line 37, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/maps.rpyc", line 1115, in script call
  File "events/_repeats/idles.rpyc", line 7, in script call
  File "events/_repeats/idles.rpyc", line 16, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/idles.rpyc", line 33, in script call
  File "events/_repeats/maps.rpyc", line 1115, in script call
  File "events/_repeats/idles.rpyc", line 16, in script call
  File "events/_repeats/maps.rpyc", line 1006, in script call
  File "events/_repeats/idles.rpyc", line 37, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/idles.rpyc", line 16, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/idles.rpyc", line 37, in script call
  File "events/_repeats/idles.rpyc", line 37, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/maps.rpyc", line 1165, in script call
  File "events/_repeats/maps.rpyc", line 1115, in script call
  File "events/_repeats/idles.rpyc", line 7, in script call
  File "events/_repeats/idles.rpyc", line 37, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/idles.rpyc", line 41, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/maps.rpyc", line 1115, in script call
  File "events/_repeats/idles.rpyc", line 7, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/idles.rpyc", line 37, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/maps.rpyc", line 1304, in script call
  File "events/_repeats/maps.rpyc", line 1115, in script call
  File "events/_repeats/maps.rpyc", line 1006, in script call
  File "events/_repeats/maps.rpyc", line 1654, in script call
  File "events/_repeats/shop.rpyc", line 121, in script call
  File "events/_repeats/shop.rpyc", line 130, in script call
  File "events/_repeats/maps.rpyc", line 1652, in script call
  File "events/_repeats/shop.rpyc", line 121, in script call
  File "events/_repeats/shop.rpyc", line 130, in script call
  File "events/_repeats/maps.rpyc", line 1650, in script call
  File "events/_repeats/shop.rpyc", line 121, in script call
  File "events/_repeats/shop.rpyc", line 131, in script call
  File "events/_repeats/shop.rpyc", line 131, in script call
  File "events/_repeats/shop.rpyc", line 130, in script call
  File "events/_repeats/idles.rpyc", line 7, in script call
  File "events/_repeats/idles.rpyc", line 147, in script call
  File "events/_repeats/quotes.rpyc", line 157, in script call
  File "events/_repeats/idles.rpyc", line 7, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/maps.rpyc", line 1001, in script call
  File "events/_repeats/maps.rpyc", line 1006, in script call
  File "events/_repeats/maps.rpyc", line 1650, in script call
  File "events/_repeats/shop.rpyc", line 121, in script call
  File "events/_repeats/shop.rpyc", line 131, in script call
  File "events/_repeats/shop.rpyc", line 130, in script call
  File "events/_repeats/idles.rpyc", line 7, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/idles.rpyc", line 41, in script call
  File "events/_repeats/idles.rpyc", line 147, in script call
  File "events/_repeats/quotes.rpyc", line 160, in script call
  File "events/_repeats/idles.rpyc", line 41, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/maps.rpyc", line 1006, in script call
  File "events/_repeats/maps.rpyc", line 1654, in script call
  File "events/_repeats/shop.rpyc", line 121, in script call
  File "events/_repeats/shop.rpyc", line 131, in script call
  File "events/_repeats/shop.rpyc", line 130, in script call
  File "events/_repeats/maps.rpyc", line 1115, in script call
  File "events/_repeats/idles.rpyc", line 33, in script call
  File "events/_repeats/idles.rpyc", line 140, in script call
  File "events/_repeats/quotes.rpyc", line 78, in script call
  File "events/_repeats/idles.rpyc", line 41, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/maps.rpyc", line 1006, in script call
  File "events/_repeats/maps.rpyc", line 1001, in script call
  File "events/_repeats/maps.rpyc", line 1001, in script call
  File "events/_repeats/maps.rpyc", line 1115, in script call
  File "events/_repeats/maps.rpyc", line 1001, in script call
  File "events/_repeats/maps.rpyc", line 1115, in script call
  File "events/_repeats/idles.rpyc", line 7, in script call
  File "events/_repeats/idles.rpyc", line 194, in script call
  File "events/_repeats/idles.rpyc", line 37, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/idles.rpyc", line 41, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/maps.rpyc", line 1001, in script call
  File "events/_repeats/idles.rpyc", line 37, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/idles.rpyc", line 7, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/idles.rpyc", line 41, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/maps.rpyc", line 1001, in script call
  File "events/_repeats/maps.rpyc", line 1006, in script call
  File "events/_repeats/maps.rpyc", line 1652, in script call
  File "events/_repeats/shop.rpyc", line 121, in script call
  File "events/_repeats/shop.rpyc", line 130, in script call
  File "events/_repeats/maps.rpyc", line 1650, in script call
  File "events/_repeats/shop.rpyc", line 121, in script call
  File "events/_repeats/shop.rpyc", line 130, in script call
  File "events/_repeats/maps.rpyc", line 1654, in script call
  File "events/_repeats/shop.rpyc", line 121, in script call
  File "events/_repeats/shop.rpyc", line 131, in script call
  File "events/_repeats/shop.rpyc", line 131, in script call
  File "events/_repeats/shop.rpyc", line 131, in script call
  File "events/_repeats/shop.rpyc", line 130, in script call
  File "events/_repeats/idles.rpyc", line 7, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/idles.rpyc", line 16, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/idles.rpyc", line 37, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/maps.rpyc", line 283, in script call
  File "events/_repeats/idles.rpyc", line 217, in script call
  File "events/_repeats/maps.rpyc", line 1001, in script call
  File "events/_repeats/idles.rpyc", line 41, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/idles.rpyc", line 7, in script call
  File "events/_repeats/maps.rpyc", line 1001, in script call
  File "events/_repeats/maps.rpyc", line 1001, in script call
  File "events/_repeats/maps.rpyc", line 1115, in script call
  File "events/_repeats/maps.rpyc", line 1001, in script call
  File "events/_repeats/maps.rpyc", line 1006, in script call
  File "events/_repeats/idles.rpyc", line 33, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/idles.rpyc", line 41, in script call
  File "events/_repeats/idles.rpyc", line 37, in script call
  File "events/_repeats/maps.rpyc", line 283, in script call
  File "events/_repeats/idles.rpyc", line 219, in script call
  File "events/_repeats/idles.rpyc", line 33, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
  File "events/_repeats/maps.rpyc", line 283, in script call
  File "events/_repeats/idles.rpyc", line 221, in script call
  File "events/_repeats/maps.rpyc", line 1001, in script call
  File "events/_repeats/idles.rpyc", line 41, in script call
  File "events/_repeats/idles.rpyc", line 170, in script call
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  File "events/_repeats/maps.rpyc", line 855, in script
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/events/_repeats/maps.rpy", line 855, in <module>
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3325, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3737, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 436, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3737, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/screen.py", line 447, in per_interact
    self.update()
  File "renpy/display/screen.py", line 637, in update
    self.screen.function(**self.scope)
  File "game/events/_repeats/quests.rpy", line 575, in execute
  File "game/events/_repeats/quests.rpy", line 575, in execute
  File "game/events/_repeats/quests.rpy", line 644, in execute
  File "game/events/_repeats/quests.rpy", line 645, in execute
  File "game/events/_repeats/quests.rpy", line 646, in execute
  File "game/events/_repeats/quests.rpy", line 647, in execute
  File "game/events/_repeats/quests.rpy", line 648, in execute
  File "game/events/_repeats/quests.rpy", line 649, in execute
  File "game/events/_repeats/quests.rpy", line 650, in execute
  File "game/events/_repeats/quests.rpy", line 688, in execute
  File "game/events/_repeats/quests.rpy", line 688, in <module>
AttributeError: 'QuestObject' object has no attribute 'questtype'

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Project Possible Patch_15
Fri Aug  9 19:28:01 2024
 

Leks Darkmind

Member
Jul 10, 2022
106
111
> so I really think that quest system should be reworked to have more clues, hints, markers.
Easy to say, not easy to do. I do update it running, but with hunderds if not thousands of people playing the game - some with very limited ability to think - it becomes very hard to figure out where exactly the game needs to be improved and where exactly its just a case of the commenter being less than smart. I'll look into this shego thingy tho.
most quests so far have 'before it starts' problem. mark them red ???, if they are not user dependent? like waiting for other girl quest progress or will start automatically, no matter what you do or where you are. and a hint to how to unlock it.
having visited hospital, Kim's home and mall thrice a day for 2 weeks, I say, that I was annoyed, when learned that it was for nought. quest target highlighting on map is nice, bu doesn't work, if quest is not started.
one more thing. there are those, that will not like 'excessive hand-holding', so... option in preferences?

> and there's no titjob in Shego interaction menu?
No, I mean... During the day I would have to create new images and such for it, since she isn't asleep... And that requires me to create and write it, which all takes time

> and Shego night interaction have titjob button while blanket is on.
Simply to make it easier. Not like the blanket stays if they press the button
you did put Kim scene with WIP mark, so I assumed something went wrong for those.
 

JHawkins

Newbie
May 30, 2020
42
36
Is it normal that the Night Shift triggers every time i go to bed now? Think it started after asking Monique to come in and then getting swept up in a Kim mission. I also cant seem to get the Beach Date to trigger at all.
 
4.30 star(s) 55 Votes