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Leroy2012

Active Member
Game Developer
Apr 27, 2021
825
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That is kind of funny, and a little worrying if you legit don't remember doing the math. Are you working too fast or spreading yourself too thin? Do you have this code on a private repo? Maybe something like git repo where you have to do commits with messages will keep note of things/organized.

The new math will definitely fix the bug. Whether or not it'll do what you intended (because, no one other than the person themselves can truly ever know one's true intentions) is another matter.
The new calculation's will start at 600% for (assuming the denominator is 1) when Tara's random event will happen. As each event happens, that'll go down by 100% until it hits zero. But since the denominator ranges any where from 1 to 14 at the most, the percentage (other than 0 %) can range from 600% to 42% when you still have all of Tara's events, to 100% to 7.14% when you have only 1 of Tara's event. But since there's a max(chance, 10). You can only get a 600% to a 10% chance of an event firing (originally wrote this wrong. MaienM corrected me)

So with all 6 of Tara's event available, there's a 10% of them firing. With 1 of Tara's event available, there's a 7.14% of it firing.

A side tangent. I just noticed this.
script.rpy at line 586-587:
Code:
        # Multiply the remaining days count by 1
        return remaining_days * 1 + 7
Any number multiplied by 1 is itself so multiplying by 1 doesn't do anything. It has no affect on the game, but yeah, this might a sign you might be working too fast or spreading yourself too thin.
> Are you working too fast or spreading yourself too thin?

Yes and yes, but you also have to remember that I do everything else. Even though I don't DRAW, I still have to make up the scenes and find references to convey them. Compared to what else I do, this is completely insignificant in size.

In general, the coding part is pretty insignificant compared to everything else. That's also why it often ends up being kinda funky.

I bet there were better ways to create that math part, but I rarely have time to think that stuff out.

> # Multiply the remaining days count by 1

Lol... If I ever did drugs then that would be my excuse. I wonder wtf this was about
 

sleepingkirby

Active Member
Aug 8, 2017
822
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Yes and yes, but you also have to remember that I do everything else. Even though I don't DRAW, I still have to make up the scenes and find references to convey them. Compared to what else I do, this is completely insignificant in size.

In general, the coding part is pretty insignificant compared to everything else. That's also why it often ends up being kinda funky.
Okay, I hate to ask this because I'm running around looking for a job and have side projects and stuff but, do you want help?
 

Leroy2012

Active Member
Game Developer
Apr 27, 2021
825
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Okay, I hate to ask this because I'm running around looking for a job and have side projects and stuff but, do you want help?
Hmm :unsure: I don't think I could offer anything that could be qualified as a job, and as funny as it sometimes looks, the code for the game is more or less done at least for now.

Of course there is bug fixing, but I feel like that is an insurmountable task to just kinda sit down and do by reading the files.
So as much as I appreciate it I don't think it's even possible for me to say yes, regardless of what I'd want to say.

The things I really need help with and would pay people to do aren't related to coding at all.
 

sleepingkirby

Active Member
Aug 8, 2017
822
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Hmm :unsure: I don't think I could offer anything that could be qualified as a job, and as funny as it sometimes looks, the code for the game is more or less done at least for now.

Of course there is bug fixing, but I feel like that is an insurmountable task to just kinda sit down and do by reading the files.
So as much as I appreciate it I don't think it's even possible for me to say yes, regardless of what I'd want to say.

The things I really need help with and would pay people to do aren't related to coding at all.
I wasn't even asking for pay actually. Just, it hurts me to see someone spread so thin that they don't remember what/why they wrote something. That's genuinely one of my fears. I only brought up the me looking for jobs because if I take on a responsibility like this, if I get a job (or am busy looking for a job) I don't know the amount of dedication I can put to it. (Taking on too many side/pet project is a pretty universal problem among programmers)

And yeah, I get it. When you're running a one man show long enough, it's hard to pivot, let alone justifying pivoting something that mostly works to something else. It's a risk.

Tell you what. If you ever find yourself going "How should I write this?" or "What am I doing? I'm not sure this makes sense." or "I wonder how someone that programs for a living would do this." hit me up. PM me or however else you want to contact me.

For now, I *highly* recommend, if you haven't already, register a for a free repo. Make sure to make it private. Github is the standard, but if you want to avoid MS (they bought out github at some point), sourceforge is pretty good too though I don't remember if they allow for private repos. The sole reason are commit logs. This is a commit log for my The Null Hypothesis cheat injector as an example so you see what it's like:


Every time you make a commit, it'll log what was changed and what it was before. So, let's say after a long session of working, you push your changes, you can look, at a glance, what changes you made for that session. What was removed, what was added, and often, it'll give you insight as to what you did, what your intent was, and also give you a chance to see any mistakes since you're looking only at what was changed and not the the entire fire. And since it's only tracking changes, you can also have an easier time to see if you changed something you shouldn't or didn't change something you should. And it'll also double as backup of your source code as well as allow you to revert to an earlier version of the game in case you didn't like how something turned out.

Just my suggestion, no pressure.
 

Malleee

Member
Mar 13, 2018
146
76
I seem to be locked, Kim has a side quest "???" dependent on bonnie, bonnie's main quest (4?) "???" relies on kim's progressing.

Tara is not triggering "Roommate step 4" or "lies step 9"
Shego seems stuck on "Bluffing step 20"
and "Misc Step10" cant be actioned.

Hanging out at school/Bueno/home all day does nothing, though school mentions progress tara's quest.

Is there some obvious thing I'm missing? Like was I supposed to restart the game from scratch at some point?
 
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Perniciousducks

Active Member
Aug 21, 2018
620
1,338
I still can't say I quite understand the specific problem, however, I'll add this code and then hopefully you're just right. I do kinda regret the whole randomness aspect to Tara's events

Edit: I'm not in charge of updating the files here, so if you want me to fix your save you can just send it. Though I feel like you know how to just fix it yourself ^^'
you can always report the original post, click the game update option, and provide a link to the updated files
 

Duke4515

Member
Jul 8, 2017
311
696
In bonnie's last straw, step 6, I'm supposed to find her in the evening, but when I go there all I get from her is her small talk lines. Can't finish other quests as a result.

Any help would be appreciated.
 

Leroy2012

Active Member
Game Developer
Apr 27, 2021
825
1,144
I wasn't even asking for pay actually. Just, it hurts me to see someone spread so thin that they don't remember what/why they wrote something. That's genuinely one of my fears. I only brought up the me looking for jobs because if I take on a responsibility like this, if I get a job (or am busy looking for a job) I don't know the amount of dedication I can put to it. (Taking on too many side/pet project is a pretty universal problem among programmers)

And yeah, I get it. When you're running a one man show long enough, it's hard to pivot, let alone justifying pivoting something that mostly works to something else. It's a risk.

Tell you what. If you ever find yourself going "How should I write this?" or "What am I doing? I'm not sure this makes sense." or "I wonder how someone that programs for a living would do this." hit me up. PM me or however else you want to contact me.

For now, I *highly* recommend, if you haven't already, register a for a free repo. Make sure to make it private. Github is the standard, but if you want to avoid MS (they bought out github at some point), sourceforge is pretty good too though I don't remember if they allow for private repos. The sole reason are commit logs. This is a commit log for my The Null Hypothesis cheat injector as an example so you see what it's like:


Every time you make a commit, it'll log what was changed and what it was before. So, let's say after a long session of working, you push your changes, you can look, at a glance, what changes you made for that session. What was removed, what was added, and often, it'll give you insight as to what you did, what your intent was, and also give you a chance to see any mistakes since you're looking only at what was changed and not the the entire fire. And since it's only tracking changes, you can also have an easier time to see if you changed something you shouldn't or didn't change something you should. And it'll also double as backup of your source code as well as allow you to revert to an earlier version of the game in case you didn't like how something turned out.

Just my suggestion, no pressure.
Oh, well... Even without payment, I'm not sure what work I would have for you ^^' If you have something you actively think you can improve, I'm interested in hearing it. The part I need someone to do is posing the sprites, which is just annoying work above anything.

I'll pm you if I feel like I need help with code, but as I said before, I'm fairly sure the game is pretty much done in regards to any significant coding.

I don't doubt git is useful :p But seeing as I'm doing all that stuff alone, I don't think I would ever bother. It's not like this is the type of game where I actively work on improving systems.
With the amount of work I do, its pretty much paramount to make it as simple as possible, and needing to commit files and such - while useful - is the opposite of that. But I do appreciate the suggestion.
 
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Barkin 10

Well-Known Member
Dec 27, 2016
1,349
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Would anyone happen to have a Windows save with a non blackmailed Bonnie just before the current version they'd be willing to share?

Please and thank you.
 

sleepingkirby

Active Member
Aug 8, 2017
822
1,286
Oh, well... Even without payment, I'm not sure what work I would have for you ^^' If you have something you actively think you can improve, I'm interested in hearing it.
To be honest, a lot. But it's one of those systemic things, not a "this function here needs reworking" kind of thing, so it's not quick nor easy. I'd literally have to sit down and reorganize things (and my own thoughts) before I propose it to someone. And this is where the whole "looking for a job" thing comes into play. I just came off of a interview that went from 1am (my time) to 3am and I have another in *checks time* 5 hours. (No, I didn't get a full night's sleep) another tomorrow and a job interview call the day after. So yeah, it'd be a bit before I even have time to attempt that.

Basically, remember that Monique bug I reported a while back? Where it'll send you into an infinite event loop under the right conditions? That, plus another bug someone else reported plus this bug all involves the functions ran when the character sleeps/end of day. The domain, range and lifespan of those variables, imo at the moment, needs to be re-evaluated and/or the character class/object needs to be re-evaluated. I just haven't had the time nor the opportunity going through all of the code to be able to say what exactly needs to be done/how it should be done/why it should be done a specific way.

The part I need someone to do is posing the sprites, which is just annoying work above anything.
Sorry, my animation days are behind me.

I'll pm you if I feel like I need help with code, but as I said before, I'm fairly sure the game is pretty much done in regards to any significant coding.
My door is always open.
 

Leroy2012

Active Member
Game Developer
Apr 27, 2021
825
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wardrobes? items (with effects)? pweese?!
Easier said than done, mostly cause they need the visuals.

But I am looking to make the photo studio into a place where you can bring the girls and dress them up in stuff.

As for items with effects... Too vague ^^' Idk what it means in context of this game
 

Leroy2012

Active Member
Game Developer
Apr 27, 2021
825
1,144
To be honest, a lot. But it's one of those systemic things, not a "this function here needs reworking" kind of thing, so it's not quick nor easy. I'd literally have to sit down and reorganize things (and my own thoughts) before I propose it to someone. And this is where the whole "looking for a job" thing comes into play. I just came off of a interview that went from 1am (my time) to 3am and I have another in *checks time* 5 hours. (No, I didn't get a full night's sleep) another tomorrow and a job interview call the day after. So yeah, it'd be a bit before I even have time to attempt that.

Basically, remember that Monique bug I reported a while back? Where it'll send you into an infinite event loop under the right conditions? That, plus another bug someone else reported plus this bug all involves the functions ran when the character sleeps/end of day. The domain, range and lifespan of those variables, imo at the moment, needs to be re-evaluated and/or the character class/object needs to be re-evaluated. I just haven't had the time nor the opportunity going through all of the code to be able to say what exactly needs to be done/how it should be done/why it should be done a specific way.


Sorry, my animation days are behind me.


My door is always open.
Well, if you wanna go through it one day I would be very interested. As I said before, I already do a ton, so there's no way I have time to sit down and just look for improvements for the sake of it.

Hope you get one of those jobs. You seem to really be gunning for them ^^ Comical that here I am, probably doing the opposite and quitting my job in a few days.
 

sleepingkirby

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Aug 8, 2017
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Well, if you wanna go through it one day I would be very interested. As I said before, I already do a ton, so there's no way I have time to sit down and just look for improvements for the sake of it.
I'll let you know when I do.

Hope you get one of those jobs. You seem to really be gunning for them ^^ Comical that here I am, probably doing the opposite and quitting my job in a few days.
Thank you. Honestly, if I had a program/app/something as regular and established you have,I would do the same as what you're doing. But I only finished my side project a week ago and I still need to do some packaging for it. The tech industry really is a shitshow right now, but you do make do with what options you have available.
 

Leroy2012

Active Member
Game Developer
Apr 27, 2021
825
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I'll let you know when I do.


Thank you. Honestly, if I had a program/app/something as regular and established you have,I would do the same as what you're doing. But I only finished my side project a week ago and I still need to do some packaging for it. The tech industry really is a shitshow right now, but you do make do with what options you have available.
Haha... well, Im not much better off tbh. When I'm one day done making games like this, Im not entirely sure what to do. After all, I can't exactly write a porn parody on my CV. On the other hand I also despise working for someone, so that day might not come.

The tech industry demands too much without knowledge of what they actually reasonably can demand. Everyone wants that 1/1000 fullstack guru.
 

sleepingkirby

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Aug 8, 2017
822
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Haha... well, Im not much better off tbh. When I'm one day done making games like this, Im not entirely sure what to do. After all, I can't exactly write a porn parody on my CV. On the other hand I also despise working for someone, so that day might not come.
In my personal opinion (as in, no evidence, not founded, not fully thought out), the world economy needs more new businesses. I would say, make another game. The more indie games there are,the less market share there are for large companies and the more they have to actually be sensible and have to actually have better practices otherwise their workers will just make the product without them.

The tech industry demands too much without knowledge of what they actually reasonably can demand. Everyone wants that 1/1000 fullstack guru.
Here's the thing. I AM a full stack engineer. I can, and have, made entire products from 0. But even that's not enough for them. It's not that 1 in a thousand unicorn, they're also looking for someone that programs and acts to their expectations. Say the right things, know the right tech stack (despite how reasonable/new it is.), program or even indent or name functions to their satisfaction (I've literally been turned down for a job because the hiring director said she didn't like my naming of a class. Here's the thing, the programming tests I did, I didn't have to name a class). There isn't a logic for what is good/what they're looking for/etc. It's just vibes.
 

Leroy2012

Active Member
Game Developer
Apr 27, 2021
825
1,144
In my personal opinion (as in, no evidence, not founded, not fully thought out), the world economy needs more new businesses. I would say, make another game. The more indie games there are,the less market share there are for large companies and the more they have to actually be sensible and have to actually have better practices otherwise their workers will just make the product without them.


Here's the thing. I AM a full stack engineer. I can, and have, made entire products from 0. But even that's not enough for them. It's not that 1 in a thousand unicorn, they're also looking for someone that programs and acts to their expectations. Say the right things, know the right tech stack (despite how reasonable/new it is.), program or even indent or name functions to their satisfaction (I've literally been turned down for a job because the hiring director said she didn't like my naming of a class. Here's the thing, the programming tests I did, I didn't have to name a class). There isn't a logic for what is good/what they're looking for/etc. It's just vibes.
Oh yeah, I'm probably making at least a few more games. I'm actually already working on another one - have for a while.

And wow, its insane that you can't find a place as a full stack developer. The unfortunate truth is just that most people who hires doesn't know jack about programming, so they mostly base it on your personality at the interview rather than any thing technical since they don't understand it well enough... Which is a shame, cause everyone says they lack programmers
 
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Leks Darkmind

Member
Jul 10, 2022
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Easier said than done, mostly cause they need the visuals.

But I am looking to make the photo studio into a place where you can bring the girls and dress them up in stuff.

As for items with effects... Too vague ^^' Idk what it means in context of this game
have a look:
Paprika Trainer thread
animations are not affected by clothes selection, game ain't too big with textures, but there's quite a bit more flavor.
pwetty pwease?

also: in top post in genre spoiler there's parody twice.
 
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