- Apr 27, 2021
- 878
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Good to hear.The new Bonnie scenes were great. Romancing a girl like her is always interesting.
Most people are into the blackmail part so I can never figure out how well liked this path is.
Good to hear.The new Bonnie scenes were great. Romancing a girl like her is always interesting.
Okay, I hate to ask this because I'm running around looking for a job and have side projects and stuff but, do you want help?Yes and yes, but you also have to remember that I do everything else. Even though I don't DRAW, I still have to make up the scenes and find references to convey them. Compared to what else I do, this is completely insignificant in size.
In general, the coding part is pretty insignificant compared to everything else. That's also why it often ends up being kinda funky.
HmmOkay, I hate to ask this because I'm running around looking for a job and have side projects and stuff but, do you want help?
I wasn't even asking for pay actually. Just, it hurts me to see someone spread so thin that they don't remember what/why they wrote something. That's genuinely one of my fears. I only brought up the me looking for jobs because if I take on a responsibility like this, if I get a job (or am busy looking for a job) I don't know the amount of dedication I can put to it. (Taking on too many side/pet project is a pretty universal problem among programmers)HmmI don't think I could offer anything that could be qualified as a job, and as funny as it sometimes looks, the code for the game is more or less done at least for now.
Of course there is bug fixing, but I feel like that is an insurmountable task to just kinda sit down and do by reading the files.
So as much as I appreciate it I don't think it's even possible for me to say yes, regardless of what I'd want to say.
The things I really need help with and would pay people to do aren't related to coding at all.
you can always report the original post, click the game update option, and provide a link to the updated filesI still can't say I quite understand the specific problem, however, I'll add this code and then hopefully you're just right. I do kinda regret the whole randomness aspect to Tara's events
Edit: I'm not in charge of updating the files here, so if you want me to fix your save you can just send it. Though I feel like you know how to just fix it yourself ^^'
Oh, well... Even without payment, I'm not sure what work I would have for you ^^' If you have something you actively think you can improve, I'm interested in hearing it. The part I need someone to do is posing the sprites, which is just annoying work above anything.I wasn't even asking for pay actually. Just, it hurts me to see someone spread so thin that they don't remember what/why they wrote something. That's genuinely one of my fears. I only brought up the me looking for jobs because if I take on a responsibility like this, if I get a job (or am busy looking for a job) I don't know the amount of dedication I can put to it. (Taking on too many side/pet project is a pretty universal problem among programmers)
And yeah, I get it. When you're running a one man show long enough, it's hard to pivot, let alone justifying pivoting something that mostly works to something else. It's a risk.
Tell you what. If you ever find yourself going "How should I write this?" or "What am I doing? I'm not sure this makes sense." or "I wonder how someone that programs for a living would do this." hit me up. PM me or however else you want to contact me.
For now, I *highly* recommend, if you haven't already, register a for a free repo. Make sure to make it private. Github is the standard, but if you want to avoid MS (they bought out github at some point), sourceforge is pretty good too though I don't remember if they allow for private repos. The sole reason are commit logs. This is a commit log for my The Null Hypothesis cheat injector as an example so you see what it's like:
You must be registered to see the links
Every time you make a commit, it'll log what was changed and what it was before. So, let's say after a long session of working, you push your changes, you can look, at a glance, what changes you made for that session. What was removed, what was added, and often, it'll give you insight as to what you did, what your intent was, and also give you a chance to see any mistakes since you're looking only at what was changed and not the the entire fire. And since it's only tracking changes, you can also have an easier time to see if you changed something you shouldn't or didn't change something you should. And it'll also double as backup of your source code as well as allow you to revert to an earlier version of the game in case you didn't like how something turned out.
Just my suggestion, no pressure.
To be honest, a lot. But it's one of those systemic things, not a "this function here needs reworking" kind of thing, so it's not quick nor easy. I'd literally have to sit down and reorganize things (and my own thoughts) before I propose it to someone. And this is where the whole "looking for a job" thing comes into play. I just came off of a interview that went from 1am (my time) to 3am and I have another in *checks time* 5 hours. (No, I didn't get a full night's sleep) another tomorrow and a job interview call the day after. So yeah, it'd be a bit before I even have time to attempt that.Oh, well... Even without payment, I'm not sure what work I would have for you ^^' If you have something you actively think you can improve, I'm interested in hearing it.
Sorry, my animation days are behind me.The part I need someone to do is posing the sprites, which is just annoying work above anything.
My door is always open.I'll pm you if I feel like I need help with code, but as I said before, I'm fairly sure the game is pretty much done in regards to any significant coding.
Saves are OS agnostic. Here's my all love route save file. I haven't had a chance to play patch 16 yet.Would anyone happen to have a Windows save with a non blackmailed Bonnie just before the current version they'd be willing to share?
Please and thank you.
wardrobes? items (with effects)? pweese?!...the code for the game is more or less done at least for now...
Easier said than done, mostly cause they need the visuals.wardrobes? items (with effects)? pweese?!
Well, if you wanna go through it one day I would be very interested. As I said before, I already do a ton, so there's no way I have time to sit down and just look for improvements for the sake of it.To be honest, a lot. But it's one of those systemic things, not a "this function here needs reworking" kind of thing, so it's not quick nor easy. I'd literally have to sit down and reorganize things (and my own thoughts) before I propose it to someone. And this is where the whole "looking for a job" thing comes into play. I just came off of a interview that went from 1am (my time) to 3am and I have another in *checks time* 5 hours. (No, I didn't get a full night's sleep) another tomorrow and a job interview call the day after. So yeah, it'd be a bit before I even have time to attempt that.
Basically, remember that Monique bug I reported a while back? Where it'll send you into an infinite event loop under the right conditions? That, plus another bug someone else reported plus this bug all involves the functions ran when the character sleeps/end of day. The domain, range and lifespan of those variables, imo at the moment, needs to be re-evaluated and/or the character class/object needs to be re-evaluated. I just haven't had the time nor the opportunity going through all of the code to be able to say what exactly needs to be done/how it should be done/why it should be done a specific way.
Sorry, my animation days are behind me.
My door is always open.
I'll let you know when I do.Well, if you wanna go through it one day I would be very interested. As I said before, I already do a ton, so there's no way I have time to sit down and just look for improvements for the sake of it.
Thank you. Honestly, if I had a program/app/something as regular and established you have,I would do the same as what you're doing. But I only finished my side project a week ago and I still need to do some packaging for it. The tech industry really is a shitshow right now, but you do make do with what options you have available.Hope you get one of those jobs. You seem to really be gunning for them ^^ Comical that here I am, probably doing the opposite and quitting my job in a few days.
Haha... well, Im not much better off tbh. When I'm one day done making games like this, Im not entirely sure what to do. After all, I can't exactly write a porn parody on my CV. On the other hand I also despise working for someone, so that day might not come.I'll let you know when I do.
Thank you. Honestly, if I had a program/app/something as regular and established you have,I would do the same as what you're doing. But I only finished my side project a week ago and I still need to do some packaging for it. The tech industry really is a shitshow right now, but you do make do with what options you have available.
In my personal opinion (as in, no evidence, not founded, not fully thought out), the world economy needs more new businesses. I would say, make another game. The more indie games there are,the less market share there are for large companies and the more they have to actually be sensible and have to actually have better practices otherwise their workers will just make the product without them.Haha... well, Im not much better off tbh. When I'm one day done making games like this, Im not entirely sure what to do. After all, I can't exactly write a porn parody on my CV. On the other hand I also despise working for someone, so that day might not come.
Here's the thing. I AM a full stack engineer. I can, and have, made entire products from 0. But even that's not enough for them. It's not that 1 in a thousand unicorn, they're also looking for someone that programs and acts to their expectations. Say the right things, know the right tech stack (despite how reasonable/new it is.), program or even indent or name functions to their satisfaction (I've literally been turned down for a job because the hiring director said she didn't like my naming of a class. Here's the thing, the programming tests I did, I didn't have to name a class). There isn't a logic for what is good/what they're looking for/etc. It's just vibes.The tech industry demands too much without knowledge of what they actually reasonably can demand. Everyone wants that 1/1000 fullstack guru.
Oh yeah, I'm probably making at least a few more games. I'm actually already working on another one - have for a while.In my personal opinion (as in, no evidence, not founded, not fully thought out), the world economy needs more new businesses. I would say, make another game. The more indie games there are,the less market share there are for large companies and the more they have to actually be sensible and have to actually have better practices otherwise their workers will just make the product without them.
Here's the thing. I AM a full stack engineer. I can, and have, made entire products from 0. But even that's not enough for them. It's not that 1 in a thousand unicorn, they're also looking for someone that programs and acts to their expectations. Say the right things, know the right tech stack (despite how reasonable/new it is.), program or even indent or name functions to their satisfaction (I've literally been turned down for a job because the hiring director said she didn't like my naming of a class. Here's the thing, the programming tests I did, I didn't have to name a class). There isn't a logic for what is good/what they're looking for/etc. It's just vibes.
have a look:Easier said than done, mostly cause they need the visuals.
But I am looking to make the photo studio into a place where you can bring the girls and dress them up in stuff.
As for items with effects... Too vague ^^' Idk what it means in context of this game
Nah, if I'm doing it I'm doing it correctly.have a look:
Paprika Trainer thread
animations are not affected by clothes selection, game ain't too big with textures, but there's quite a bit more flavor.
pwetty pwease?
also: in top post in genre spoiler there's parody twice.