There will be a series of major updates in the next couple of months that will polish gameplay loops across the whole game, a new mode (for slower corruption growth) to address pacing issues and better UI + size/performance optimizations. After all that is done the game will still receive monthly content updates.
Unity works really good for a simulation type game, which I’m trying to do. It would’ve had performance issues if it was on Unreal for example. Plus almost 70% of users are playing the game on mobile, so clearly there is an audience there.