Even if you don't pick futa, the game still plays animations as though the characters are futas. I was kind of hoping for more gameplay than 20 seconds of rock-paper-scissors.
for me the error occurred when the npc is 1 FuturaniInteresting. Which character did you pick and what moves did you assign?
Heroine Rumble is also inspired from Rumble RosesRumble Roses, that's not a name I've heard in a long time, loved that game and its sequel, it's a shame there was never a modern version. I look forward to future updates.
Yeah there's a ton of glitching for some of the models. Despite them having the same skeleton and weights, playing the same animation on some models leads to hilarious results such as the one above. I like the suggestion. I was actually thinking of making the characters dash into each other right before the RPS fade to black.Well, it looks interesting... though you definitely shouldn't zoom in on the faces.
Looks like my opponent is going through all five stages of grief in order during any given move.
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It could use a lot of spit and polish yet. Like, a lot a lot. The submission holds are all pretty nice, but I think at a later stage of the game, it would be a lot cooler if—and this is just my opinion—you didn't just fade to black between the RPS section and initiating the grapple.
Having the girls start each round with their hands and fingers interlocked, trying to take advantage of the other while deciding who wins the rock-paper-scissors interaction, and then a little cutscene of the girl that wins the RPS showdown shoving the loser down and initiating the grapple would maybe be a bit labor-intensive, but it'd make a whole world of difference in the presentation factor later down the line.
Also, I wouldn't mind it if the RPS portion itself was a lot snappier so I'm not waiting ten to fifteen seconds just to move to the next scene... maybe at most five seconds to select one of the three options? That's all I think we really need.
I don't know why you would want to do that. It sets the moves to 'private string DefaultMoves = "Matchbook Hold:Camel Clutch:BowAndArrow:RTL";' when you launch the game for the first time. Otherwise, the moves are saved in Unity's Playerprefs, which you can find and edit in your registry.Anyone know where the local files are? (The Save Data) I wanted to reset some characters back to default moves and can't quite find 'em. Cheers in advance!
I'm totally down for something like that, if and when you can get to it. It'd help add some much-needed dynamism to the action.I was actually thinking of making the characters dash into each other right before the RPS fade to black.
Man, you really got me excited in the first half..Project Rumble is a fan game based on the Rumble Roses franchise.
.. but then you quickly lost me. Such a shame. I would really love a new Rumble Roses game. Played the shit out of the 360-version.It's a game of rock-paper-scissors
If I'm understanding you correctly, you want to disable the flashing UI icons while the animations are playing? That's not possible at the moment, but I'll add a button to toggle it next release. You can go fullscreen by pressing Alt + Enter.View attachment 4036091 View attachment 4036107
what is this pose called? also i want to record a anim for *ahem* *research purposes* , so how can i do that without recodring the controls? also i cant get it fullscreen, it remains windowed, (asdf you are pioneer with this kinda pose+through clothes fuck anim), edit: where is the 3nd pic from?