VN Unity Project T.H.R.U.S.T. [v0.3.1] [Pinebrook Games]

morty2301

Member
Oct 9, 2018
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I can't find all the new content, just a quickie with the bunny in the restroom, a seemly pointless minigame, helping the squirrel with something but nothing coming of it, and running into the dragon lady, can't find out what to do next if there is something to do...
 

PineBrook

New Member
Mar 1, 2025
7
13
3
So other then the minigame and running into Bridgett after work when going to her office nothing else seems to happen and there is no journal to have any direction with this update.
I can't find all the new content, just a quickie with the bunny in the restroom, a seemly pointless minigame, helping the squirrel with something but nothing coming of it, and running into the dragon lady, can't find out what to do next if there is something to do...
You've got to keep getting successful runs on the Gene Resequencer and visiting Bridgette to talk to her about it. Things will start to happen automatically after a certain point.

Wait... A furry game which is not either crap, NTR or Gay and it has good art? We really are close to Xmas.
<3
 

Zaq Reman

Member
Jan 28, 2018
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That typo has been fixed in later versions and I've added a spell checker to help me when developing. As for why Unity: I'm familiar with it and I wanted some features that Ren'Py couldn't give me so I've basically been slowly but surely making every feature of Ren'Py work in the project.

Is there something specific about Unity that makes it bad? I will say that there's an FPS issue in 0.2.1 where it just runs as fast as possible and has already been addressed in 0.2.2. but OP hasn't updated any links =(. If there's anything else that stands out, please let me know, I want to make sure to address any issues with access/functionality first and foremost.

Keyboard controls have been added in 0.2.2 as well. This includes space to proceed, arrow keys to move back/forward through conversations, etc. Though it's not everything and there is still mouse dependency. It's primarily because I've been focusing on adding controls for mobile because a big chunk of potential players are mobile only and have been asking since 0.1.0.

That version is available for free here:

For the hospital sounds, that has been fixed, but I think that's in 0.4.0 (set to release to supporters in a few weeks).

Regardless, thanks for playing and thanks for the feedback =)

A couple similar things stood out to me early in the latest version.

-Absence of other keyboard shortcuts, namely quicksave/load and also I use enter to advance more than spacebar.

-When I drag the window past a certain size it seems to just assume I must want fullscreen and switches to that mode, which is a problem because in fullscreen it sits behind the taskbar and hides some buttons. Please either fix that or let it be a maximized window. Resizing in general gets pretty wonky, I need pixel-precision to drag it and after letting go it throws a fit and resets its position.

-Edit: The max text speed also feels pretty low. I know these are pretty nitpicky things, but they add up.
 
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PineBrook

New Member
Mar 1, 2025
7
13
3
A couple similar things stood out to me early in the latest version.

-Absence of other keyboard shortcuts, namely quicksave/load and also I use enter to advance more than spacebar.

-When I drag the window past a certain size it seems to just assume I must want fullscreen and switches to that mode, which is a problem because in fullscreen it sits behind the taskbar and hides some buttons. Please either fix that or let it be a maximized window. Resizing in general gets pretty wonky, I need pixel-precision to drag it and after letting go it throws a fit and resets its position.
Great feedback, I'll work to implement those and add some controls documentation as well.

For the screen stuff, yes it's been tricky, Unity doesn't have a smooth way of detecting screen/window size so it's currently really janky. I'll see if there isn't a better method to use that isn't so aggressive.

Thanks!