SexGameSluts — Who Will You Fuck First? Play Now!
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Jun 28, 2017
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I hope there's an option to be a species other than chimera. I hate imagining myself to be a long, scaly thing while I cork dommy werewolf pussy.
When you create a character it let's you pick a placeholder image for your character. You don't have to imagine yourself being a scaly chimera when you can literally pick what you want to be.
 

CaptainBipto

Well-Known Member
Sep 20, 2018
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When you create a character it let's you pick a placeholder image for your character. You don't have to imagine yourself being a scaly chimera when you can literally pick what you want to be.
I don't think he is not referring to the RGB image you can select, which shows up on your character page. It doesn't matter what color you pick, your species is always Chimera.

I am pretty sure that what he is referring to is the option to be able to be a Lanky Raven, a powerful horse boy/girl, or a smol squirrel, instead of chimera.
 

kkai

Member
Dec 21, 2016
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I hope there's an option to be a species other than chimera. I hate imagining myself to be a long, scaly thing while I cork dommy werewolf pussy.
Well a chimera is just a creature that is supernaturally composed of multiple animal parts (and certainly not specific to something scaly). So for my mental imagery for this game, I just think of hybrids of humans and other animals. So wolf boys and cat girls, for common examples. But it's flexible enough that whatever floats your boat should work.
 

camper674

Member
Jan 30, 2018
310
510
287
So... it seems like this game is being worked on just.... very extremely slowly?
It's lithier.
I remember playing MVOL on a then modern Windows XP computer, and I was looking forward to it having "more collars" back then, which means the game was about 40% done at the time . The dude is not really fast, but he does deliver, I would be afraid to go on monthly subscription with him though.
 

kkai

Member
Dec 21, 2016
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Is there a way to discourage sexual competitors to a point that they exit a sex scene via dominance/threat rather than having to kill them? I'd find it much more entertaining if a show of dominance has them running away unsatisfied with their tail between their legs.
 

Cloud73

Newbie
Feb 7, 2018
63
385
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It feels a bit early to review this one, but I will mention some initial thoughts that I had.

It surprised me to go three hours in a furry game without having run into Bojack Horseman from that famous 90's TV show, Horsin' Around. I wouldn't call it a pleasant surprise -- while horses in furry porn is a massive cliche, they also tick a lot of boxes for people who are into this stuff, especially for size conscientious fappers. I also don't recall any lions or tigers, although I did run into a sex crazed bear with a 9-inch penis. That was honestly a pleasant surprise, considering the five or six female wolves or otters I kept running into beforehand.

Actually, while I'm thinking about it, my experience playing showed an overall preponderance of female furry NPCs, despite having set the options up for both male and females to show up. Are the majority of the penises hiding in the intersex group? I only chose not to turn it on to keep my poor dick from feeling confused, but maybe I should explore the game with them included.

It's a nice system that's been cooked up under the hood of this game. I think the UI could do with some better graphical design to spruce it up, and there could be slightly more variety in the text outputs. The primary gameplay/combat loop seems fine, although it does take a long time to get done with any interaction. Maybe the number of necessary moves could be reduced? It might also increase the tension, because I felt literally zero. Towering gorillas and ravenous werewolves may as well have been newborn kittens for how easily I could do awful things to them from the word "go".

I also agree with other reviews noting the lack of a proper purpose for progression or goal setting for players after the novelty wears off -- perhaps gating certain fetishes or NPCs behind interactions might give players something to work towards. Maybe the ability to utilize vored enemies for skills or body modifications, or to unlock access to other fetishes like estrus musk or bondage techniques, can be a progression perk.

All in all, not bad as a draft, and certainly a good start. I'll keep an eye on this.
 

CaptainBipto

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Sep 20, 2018
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Actually, while I'm thinking about it, my experience playing showed an overall preponderance of female furry NPCs, despite having set the options up for both male and females to show up. Are the majority of the penises hiding in the intersex group? I only chose not to turn it on to keep my poor dick from feeling confused, but maybe I should explore the game with them included.
The intersex characters are pretty rare in the game and there are both masculine and feminine intersex characters. So, you could run into a 'dude' wolf, with a dick and a vagina or you could run into a 'chick' wolf, with tits, a dick, and a vagina.
If you are horrified at the thought of encountering a chick with a dick, leave it turned off, you aren't missing out on content.

I have run into what you are describing now and then. I would end up running into a group of 2,3, or 4 females and not one male around and I have run into the opposite as well, 2-4 dudes humping and bumping each other. It's just one of those things that happens.
The game doesn't really care if an NPC is male, female, intersex, attack helicopter, or ... other. When NPCs meet, as long as there is an orifice/extrusion to interact with, NPCs will be down to play with it.

The weirdest thing I have seen in the game are characters that are exhausted and starving, neither one willing to stop fucking to go rest or eat AND 9' titans that want nothing more than to crawl inside the dick of a 3' tall mouse.
 

Morphyloon

New Member
May 1, 2023
7
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62
Saves were recently introduced so it's not terribly difficult to have a Save Editor site pick it apart and change some key values before reloading it. Note that it's still a very basic save system, only preserving the player and nothing else.

On that comment about limited reaction text, if you keep up on the latest developer notes the matrix of flavor text is being overhauled for an increased variety and hopefully better modularity (make it easier to add a new NPC class and/or interactive limb such as a tail). Lither also touched on the AI again, talking about neurons and stuff. I never coded AI anything so details about learning models and such go *whoosh*, right over this smooth brain...
 

Morphyloon

New Member
May 1, 2023
7
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New news post on version .07
The "flavor text update"?
It describes how the parser has to be vague enough so it makes sense to read when you're also looking at the stats of everyone involved. The new parsing code has a lot more articulation allowing for more nuanced flavor text, although it's a slippery slope since you can get carried away with it and keep getting more and more specific to the point no one will ever see the stuff you're writing (a bit like easter eggs in certain unnamed games that take 10 years to discover).
[From the news post: lithier.com/w/2024/03/dev-journal-juicy-options/]
"Of course, it’s still true that every description needs to match its situation, and I still need to try and make them as vague as I can to make sure players will actually see the line while they’re playing. If I describe an orgasm in such a way it only makes sense if you’re having sex with two werewolves a specific way, while also fighting them, and you have a certain trait and a dragon is watching, then sure, it’ll blow you away if you see that line… but almost nobody will actually get to see it. It’s a balancing act between making it compelling and making it a wide match."
[]
He goes on to lament that the AI is still original (read: janky) and hopes version .08 will have the beginnings of the newer AI he's been poking at.
 
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CaptainBipto

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New news post on version .07
The "flavor text update"?
It describes how the parser has to be vague enough so it makes sense to read when you're also looking at the stats of everyone involved. The new parsing code has a lot more articulation allowing for more nuanced flavor text, although it's a slippery slope since you can get carried away with it and keep getting more and more specific to the point no one will ever see the stuff you're writing (a bit like easter eggs in certain unnamed games that take 10 years to discover).
[From the news post: lithier.com/w/2024/03/dev-journal-juicy-options/]
"Of course, it’s still true that every description needs to match its situation, and I still need to try and make them as vague as I can to make sure players will actually see the line while they’re playing. If I describe an orgasm in such a way it only makes sense if you’re having sex with two werewolves a specific way, while also fighting them, and you have a certain trait and a dragon is watching, then sure, it’ll blow you away if you see that line… but almost nobody will actually get to see it. It’s a balancing act between making it compelling and making it a wide match."
[]
He goes on to lament that the AI is still original (read: janky) and hopes version .08 will have the beginnings of the newer AI he's been poking at.
It is nice to hear that they are close to kicking out another version of the game. It sounds like there won't be any 'new stuff' to play with, just the same ole go find something to fuck and grind essences to buy powerups, but with new and improved text to describe what is happening.

I am kind of hoping there will be something new to do in this version, I have had lots of fun playing this game, it just doesn't sound like there will be much visible change.
 

Morphyloon

New Member
May 1, 2023
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With save files now a thing you can load them into saveeditonline and change stuff. Nothing is labeled of course so some experimentation is required. I did find it interesting that measurements are in cm internally but converted to ft/in when written out. Something to keep in mind if you adjust your size from the save file, it will also change your hunger status upon loading-- getting taller without adding mass means you thin out and starve, and shrinking without removing mass makes you fat and burdened.
 
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CaptainBipto

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With save files now a thing you can load them into saveeditonline and change stuff. Nothing is labeled of course so some experimentation is required. I did find it interesting that measurements are in cm internally but converted to ft/in when written out. Something to keep in mind if you adjust your size from the save file, it will also change your hunger status upon loading-- getting taller without adding mass means you thin out and starve, and shrinking without removing mass makes you fat and burdened.
That metric to imperial conversion thing does explain something I keep seeing in the game, that I thought was funny as hell.

So, being one of those Americans educated in that horrible Imperial Measurement system, I would regularly run across characters that were 5'12" tall, in the game, and it was fucking hysterical. Metric and Imperial do not have nice, neat, conversions, so seeing that makes sense, but damn is it funny.

For anyone that is not up to speed on imperial measurements, 12 inches equals 1 foot, so the character in question was actually 6 ft tall but the game wrote it out as 5 feet 12 inches tall.
It is akin to stating that someone is 1 meter 100 centimeters tall, instead of saying they are 2 meters.
 

Morphyloon

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May 1, 2023
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Another thing I've noticed, besides the size conversion gaffes, is a rather humbling size for the males. Even the tallest npcs tend to have puny lengths.

You'd think the horses would at least be hung like... well, horses?

Lither missed a "big" opportunity for the size queens and Alphas swinging it around.
 

CaptainBipto

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Sep 20, 2018
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Another thing I've noticed, besides the size conversion gaffes, is a rather humbling size for the males. Even the tallest npcs tend to have puny lengths.

You'd think the horses would at least be hung like... well, horses?

Lither missed a "big" opportunity for the size queens and Alphas swinging it around.
Meh, the dick sizes are fine for me, but it's all personal preference.

In the previous version (0.05) most characters could have some pretty massive dicks, but in the current version (0.06) dick sizes were reduced.
Here is a snippet from their website for the current version:
Big Fixes

The fixes most related to the previous topic are all about dicks. I found while going through the code that, probably at several points in development, I’d added a tweak here and there to make the dicks a little bigger. Why not, right? Well, it finally came to my attention that somewhere along the way, dragons started spawning with dicks larger than their entire bodies. I know, some people enjoy that, but it’s not really intended right now. That should definitely have its own burden mechanics to deal with, and we’re not there yet. So I stripped all that out.


From reading that, my impression is that huge dicks will return, but there will be mechanics attached to it. Probably so that you don't have 4' characters running around with dicks bigger than they are, without there being some type of drawback to it (being overburdened) or needing certain talents to not be immobilized constantly from the size.

So, give it some time and the hyper sizes will likely return, probably not any time soon though. The Dev seems to move kinda slow and it sounds like they are rewriting the entire original code and upgrading the NPC AI and it is likely going to take some time.
 

Magnifico

Member
Dec 28, 2018
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That metric to imperial conversion thing does explain something I keep seeing in the game, that I thought was funny as hell.

So, being one of those Americans educated in that horrible Imperial Measurement system, I would regularly run across characters that were 5'12" tall, in the game, and it was fucking hysterical. Metric and Imperial do not have nice, neat, conversions, so seeing that makes sense, but damn is it funny.

For anyone that is not up to speed on imperial measurements, 12 inches equals 1 foot, so the character in question was actually 6 ft tall but the game wrote it out as 5 feet 12 inches tall.
It is akin to stating that someone is 1 meter 100 centimeters tall, instead of saying they are 2 meters.
So what´s so funny....someone is not educated enough to know the imperial system correct. 5 feet 12 which at least should be 5 foot 12 is just wrong to the max.
MAYBE it is meant to say something or just plain dumb.
Either way...the person incapable of the imperial measurement system was intelligent enough to create this game you were playing.
 

CaptainBipto

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Sep 20, 2018
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So what´s so funny....
You are.
....someone is not educated enough to know the imperial system correct.
Unity is dumb as a box of rocks, I am pretty sure that its 'feelings' are not hurt.
5 feet 12 which at least should be 5 foot 12 is just wrong to the max.
A discussion about the usage of 'feet' vs 'foot' would be interesting, but it really isn't pertinent to the discussion at hand here.
MAYBE it is meant to say something or just plain dumb.
Either way...the person incapable of the imperial measurement system was intelligent enough to create this game you were playing.
Alas, you seemed rather intent on charging forward on some righteous quest based on personal assumptions that I am somehow insulting the developer and you would be incorrect.
If you had actually taken the comment that I was replying to into consideration, you might have been able to deduce that I was laughing at a flaw in Unity.

Here, allow me to try and explain it:

The poster that I was replying to had stated that, internally, the game is using metric and it is then being converted to feet and inches for display purposes.
Which led me to the conclusion that the Dev is using Metric for all of their measurements AND they are then telling Unity to convert those Metric measurements into Imperial measurements. You are aware that Unity can convert between metric and imperial?
I acknowledged that there is not a nice, neat conversion between the two systems and the discrepancies can cause some amusing (or hysterical, in my case) outputs when converting from Metric to Imperial.

In this specific case, the Developer likely set the height of a character to something like 180 or 182cm and then applied a command to tell Unity to convert it to Imperial, which output a number in the neighborhood of 71.65 inches, which Unity interpreted as 5' 11.65" then rounded up and declared that the person was 5ft 12in tall, it is likely just a mistake by the game engine that was applying rules to convert things and probably another one to round up (or round down) numbers to present whole numbers only.
 
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