CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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Morti

New Member
Nov 1, 2017
2
11
It seems the Release 4.0.3
Her is the changelog and also the updated files.

[v0.4.0.3 update contents]
1. Fixed issue where party could be relocated during looting
2. Fixed autosave timing
3. Fixed goblin portrait
4. Fixed lock function
5. Added horn sound
6. Added capture time for downed characters

 

elitepredator21

New Member
Mar 19, 2019
8
1
it wuold be nice to have more goblin position during the sex part with the slaves, like when a goblin have sex with a nun and the orcs have sex with the girl something like that wuold be gorgeous couse seeing the same position for normal gobos its kinda boring
 

elitepredator21

New Member
Mar 19, 2019
8
1
and on their site its out the new patch again adding some staff like this :
【v0.4.0.3 Update content 】
1. Fixes the problem of relocating a party during looting
2. Fix autosave timing
3. Fix Goblin portrait
Four. Fix lock function
Five. Add horn sound
6. Add captive time for downed characters
 
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FruitSmoothie

Well-Known Member
Jan 22, 2019
1,744
2,183
It seems the Release 4.0.3
Her is the changelog and also the updated files.

[v0.4.0.3 update contents]
1. Fixed issue where party could be relocated during looting
2. Fixed autosave timing
3. Fixed goblin portrait
4. Fixed lock function
5. Added horn sound
6. Added capture time for downed characters

Holy shit, god dev fixes all the issues right away lol. Enemies clean themselves off the field after a while. Seems enemies last on the field for around 80 seconds, good amount of time to pick them off without overstaying their welcome. The horn for incoming enemies is great too.

Only issue is maybe the lock function doesn't work how people imagined it, it will lock the monster in their current location, rather than just preventing them from being deleted somehow. At least we can sort by locked/unlocked units, which helps keep track of the strongest gobs (But you will have to lock/unlock them to move them around). Since I'll often have a single gob impregnate multiple women until I can afford to just leave monsters where they are thanks to OP dupes, the lock is currently a bit awkward. Thankfully I don't run a massive farm and I have plenty of space to just let the breeder gobs chill below the breeders when not in use, but I can see it not being what people were thinking of.

Pretty great for the women to not accidentally remove them when you remove gobs from their pen though. We might need 2 different types of locks, one that just prevents deletion, and one that will also keep them in position.
 
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Jan 6, 2018
65
106
. . .
Sister can have more traits (max 4) than common Woman (max 3) from my experience (not the code ^^)
All of them can spawn with 4 traits; I have 129 rounds on my save and in about 600-700 "drops" on infamy tiers 4 - 5, I have gotten four women and two sisters (+/- 1 or 2 accidental deletions) with 4 traits.
Infamy level 3 is when Woman (and Sisters) can appear with 4 traits. Before that Woman only have 3 traits in their list. Only a 5% chance for that 4th one for both. You'll be more likely to see it at higher levels just because you have more units appearing in a raid.


welp japanese law stated all genitalia must be censored
just wait for full release
someone(totally not the author *wink *wink) will release the "official" uncensored patch, IIRC that what happened on this author previous game
Their twitter/X has the MBM Uncensor link still pinned as the first post on their page/profile.
This mod doesn't work on the new version, when I opened the new version and wanted to edit it via notepad I didn't know what to do because there were a lot of letters I didn't understand.
The mod linked is not a .cs script, but a dll file. You'll want to use something like DNSpy. . . but not on that file. You'll want to manipulate (save and rename a backup if you don't want to redownload things/remember your changes/whatever) the current Assembly-CSharp.dll file in the Managed folder.

Then you'll want to search Conceive, at least, and change this.FetusCount > 0 to this.FetusCount > 2. If anything else was changed I couldn't tell you. image_2024-12-24_125500169.png
 
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Tsygan_m249

New Member
Sep 12, 2022
4
5
Обновлена русская локализация для версии игры 0.4.0.3
Скорректирован некоторый перевод



Request to the author of this topic, you can fix a link to this post with Russian localization in the header for easy search and not to write similar posts.
 
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FluffyRaKu

Newbie
Jan 2, 2023
54
76
How do you stack stats? I can't figure it out
Stats of the same type from the mother and the father combine and stack, if that's what you are asking. If you have a woman with +4 damage and a goblin with +3 damage, they can stack to give +7 damage on the offspring. If there's multiple different trait involved though, there's only a chance that they stack properly as not all of them will be inherited.
 

flannan

Engaged Member
Dec 15, 2022
2,249
2,219
How do you stack stats? I can't figure it out
As long as there is only one trait between father and mother, for example father being a goblin with +5 attack, and mother being a human with +2 attack, the child is going to have a trait that is the sum of his parents'. That is, it would be a goblin or a shortstack with +7 attack.
If it's a goblin, replace his father with him, so that his child would have +9 attack.
If it's a shortstack, take her to the main character, and breed her until she gives birth to a human woman with +7 attack. Then replace the +2 woman with +7 woman, which would greatly improve the speed at which your goblins improve. At that point, you will probably have a goblin with +9 or +11 attack, and his child with the new woman would be +18 attack.

Repeat until your shortstacks can one-shot an entire raid.

Now, you may feel your shortstacks aren't tough enough to take the hit. You can breed a completely separate breed of goblins that have bonus to hitpoints. But at some point, you might feel the meat shields aren't an efficient way of using your capacity. In that case, you can breed your woman (who at that point might have damage bonus around +100), with a meat-wall goblin (who at that point might have health of about +300). The result is not guaranteed, and it would be either a goblin or a shortstack, with stats which can be one of: of damage +100 and health of +300 (which is what you want), just damage +100, and just health of +300. Just keep breeding until you have a shortstack with both stats you want. By the way, replacing goblin with a new goblin with both stat bonuses would give you more damage, but would not improve the probability of having both stats.
Then you can breed your uber-shortstack with main character, with the goal of making more shortstacks like her. This has a much higher rate of giving birth to shortstacks, but not to getting both stats.

There is just one more thing to note: one of the posters before confused stat bonuses (which inherit) with stat base values (which are inherent to the type of being your units are). In your starting mansion, there are no units with stat bonuses. You will need to, instead, raid either northern human village or one of the monster lairs. There you can find people and unborn monsters with stat modifiers, which you can later use for breeding.
It's much easier if you start with a woman with stat bonuses (otherwise, you'll need to wait for a shortstack or an oni with bonuses to be born to give birth to woman with stat bonuses), but attacking human settlements will increase your infamy much faster, which can lead to trouble with defending.
 
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