- Mar 19, 2019
- 17
- 1
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^ this is my entire note pad folder
Last edited by a moderator:
this is my entire note pad folder
{
"Id": "Damage100",
"Type": "Damage",
"Name": "#Damage",
"Value": [100],
"Positive": [1],
"Script": "TraitScripts.Damage",
},
So far, the discussions only says the maximum of four traits can be gained on each characters. No more than that.Conception rate sure saves time with the stat stacking. Is there a limit to how many different stats you can have? I'm struggling to get more than four on a single unit.
I was able to score 5 stats, although it's damn difficult, I'm not talking about 6 at all, it doesn't seem possible for me to score so much, it's strange, of course, that the authors made a clean random with them, and didn't do that the same stats were likely to fall out often.So far, the discussions only says the maximum of four traits can be gained on each characters. No more than that.
Yeah, can back up that 5 is possible, though at that point you will struggle to be able to reproduce offspring with all those traits on them again any time soon. It will probably take like 10 days on average to get another 5 trait unit if you're only doing one at a time. I mean, at least there's not much else to do right now post day 60 or so, lol.I was able to score 5 stats, although it's damn difficult, I'm not talking about 6 at all, it doesn't seem possible for me to score so much, it's strange, of course, that the authors made a clean random with them, and didn't do that the same stats were likely to fall out often.
6 is the maximum amount listed, but you have a slightly better than 1/20 odds (actually 6/101, because we deal with 0-100 not 1-100).Yeah, can back up that 5 is possible, though at that point you will pretty much never be able to reproduce offspring with all those traits on them again any time soon. It will probably take like 10 days on average to get another 5 trait unit if you're only doing one at a time. I mean, at least there's not much else to do right now post day 60 or so, lol.
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4 traits are the maximum on capturable units (as of now), as nothing in the sister or woman.character files list more than 4.So far, the discussions only says the maximum of four traits can be gained on each characters. No more than that.
It seems the game can't find the language file. Try putting the game into a folder with no Cyrillic letters.How to fix this?
Like Flannan stated, you want to do one of the 4 languages it expects to be in. it isn't just the language file it can't find, but any file beyond certain defaults (which is why Home, Player, and Door1 is null, because those are loaded first).How to fix this?
if (building.Type == "MysteriousRoom" && !(dragAndDropObject1.Type == "Player"))
{
Rf.Gm.Notify("Sacrifice accepted");
Rf.Gm.Pd.HomeHealth += dragAndDropObject1.GetTraitList().Count + 1;
Rf.Gm.Notify("Current door health: " + (object) Rf.Gm.Pd.HomeHealth);
Rf.Gm.CharacterAllocate(dragAndDropObject1, "None", "List", 0, 0, 0, -1, false);
Rf.Gm.RemoveCharacter(dragAndDropObject1);
return;
}
If you are referring to Rune? She's still referenced in the code but not here. They are probably waiting to add functionality to her so she isn't just an existence. She's the current name of the game, ProjectR is ProjectRune.what happened to the demon that appeared in the crystal?
At update 0.4+, you are good to go.I really hope there's some way in the future to organize gobs by type, stat bonus, stats. And super hoping to figure out a way to get rid of the human women eventually/use them for something.