You seem capable of typing. Have at it.Can someone make a mod where instead of male goblins there'll be clones of the player?
They made Monster Black Market, so they should have the skill/reliability to pull it off. Pretty much the only new systems so far are the combat/roster system and they seem to have already gotten most of that down. Might have to tweak the balance of it a bit, but it's not bad. This is kind of a spiritual successor to MBM, and you can already see everything they put into that game.This will probably be really good if it ever reaches a point that doesn't feel like a proof of concept.
Early in the thread, somebody said that the game is mod-friendly.Can someone make a mod where instead of male goblins there'll be clones of the player?
Breed strong goblins that don't need your attention when defending. Breed archers for damage, and melee for hitpoints.how do you guys survive to double siege waves?
Yes, looks kinda similar. There are other games with similar approach to defense, I prefer Craft the World.So... Grim Nights, H Edition???
is a good challenge take good inbreed troops before the double waves, what kind of mixed troops are more optimal? x2 female goglin x 4 meele? or 3 male archers x 6 meele? is actually just cant stand until the female healers spawn, is there more kind of goblin troops too? of at the moment the archers and meele?Breed strong goblins that don't need your attention when defending. Breed archers for damage, and melee for hitpoints.
Your defenders don't die as often as they get outdated. Replace them. In particular, replace damaged melee with newer ones that have more HP.
Have a third group of goblins, which you use to draw reinforcements from, so that you can replace dead goblins right on the group screen. If that group is not enough, it means you need to breed better goblins.
Yes, looks kinda similar. There are other games with similar approach to defense, I prefer Craft the World.
Unfortunately, I'm not very good at coding yet, so that's why I was askingEarly in the thread, somebody said that the game is mod-friendly.
The main difficulty, is that somebody would need to create animation for the player fighting as archer and melee.
Everything else should not be too hard.
I strongly prefer ranged troops over melee in most games (except the ones where I have to aim myself), so my basic unit is 4 archers and 2 melee, or 1 shortstack, 3 archers and 1 melee.is a good challenge take good inbreed troops before the double waves, what kind of mixed troops are more optimal? x2 female goglin x 4 meele? or 3 male archers x 6 meele? is actually just cant stand until the female healers spawn, is there more kind of goblin troops too? of at the moment the archers and meele?
This site has a healthy supply of people who are good at coding (including myself), but making animations is a more rare skill.Unfortunately, I'm not very good at coding yet, so that's why I was asking
At present, the only units that exist are the three goblin types. Three/Four archers and Two/Three Melee seem to be the best configuration. Shortstacks are acceptable in the early stages but once the difficulty ramps up, they become more expensive compare to the value you get out of them.is a good challenge take good inbreed troops before the double waves, what kind of mixed troops are more optimal? x2 female goglin x 4 meele? or 3 male archers x 6 meele? is actually just cant stand until the female healers spawn, is there more kind of goblin troops too? of at the moment the archers and meele?
Little discussed fact, reloading a wave before it arrives will cause a different set of enemies in both stats and numbers, making a wave that would have wiped you possible to clear.how do you guys survive to double siege waves?
I would almost say it's worth restarting and keeping at least one Melee goblin safe to not cut off the line, but those stats mean you should be getting by mostly fine.View attachment 4017600 full archer because i no longer able to breed melee
Thank you very much! This is very helpfulIf you go back a page or two in this thread, there was a modder who created a mod to sacrifice unwanted slaves or monsters to raise the base's HP.
There are two icons on the bottom of a unit's portrait to help you track them, a grey compass icon takes you to their location if they're on the map, or a flag icon with a number on it if you have them in a defense formation. If they have neither, then they are probably in storage.
As far as upcoming content, they share progress on Ci-en fairly regularly, so check in every now and then, but it's unlikely that the next major update will release within the next month. I would guess somewhere in the range or October-November at least.
With health like that, you don't really need melee. But I agree with people saying that one should keep one's best units for breeding, safe from combat.View attachment 4017600 full archer because i no longer able to breed melee
Not at the moment. Most likely, the developers will release it later in the development cycle, like they did with their previous game, Monster Black Market.is there any uncensor mod?
Didn't think I'd see someone mention Craft the World yeah I agree that game is fun to play, Definitely a 10 out of 10 on my bookYes, looks kinda similar. There are other games with similar approach to defense, I prefer Craft the World.