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FruitSmoothie

Well-Known Member
Jan 22, 2019
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This will probably be really good if it ever reaches a point that doesn't feel like a proof of concept.
They made Monster Black Market, so they should have the skill/reliability to pull it off. Pretty much the only new systems so far are the combat/roster system and they seem to have already gotten most of that down. Might have to tweak the balance of it a bit, but it's not bad. This is kind of a spiritual successor to MBM, and you can already see everything they put into that game.
 
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flannan

Engaged Member
Dec 15, 2022
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Can someone make a mod where instead of male goblins there'll be clones of the player?
Early in the thread, somebody said that the game is mod-friendly.
The main difficulty, is that somebody would need to create animation for the player fighting as archer and melee.
Everything else should not be too hard.
 

flannan

Engaged Member
Dec 15, 2022
2,249
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how do you guys survive to double siege waves? :(
Breed strong goblins that don't need your attention when defending. Breed archers for damage, and melee for hitpoints.
Your defenders don't die as often as they get outdated. Replace them. In particular, replace damaged melee with newer ones that have more HP.
Have a third group of goblins, which you use to draw reinforcements from, so that you can replace dead goblins right on the group screen. If that group is not enough, it means you need to breed better goblins.
So... Grim Nights, H Edition???
Yes, looks kinda similar. There are other games with similar approach to defense, I prefer Craft the World.
 
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quarzo

Active Member
Aug 25, 2017
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Breed strong goblins that don't need your attention when defending. Breed archers for damage, and melee for hitpoints.
Your defenders don't die as often as they get outdated. Replace them. In particular, replace damaged melee with newer ones that have more HP.
Have a third group of goblins, which you use to draw reinforcements from, so that you can replace dead goblins right on the group screen. If that group is not enough, it means you need to breed better goblins.

Yes, looks kinda similar. There are other games with similar approach to defense, I prefer Craft the World.
is a good challenge take good inbreed troops before the double waves, what kind of mixed troops are more optimal? x2 female goglin x 4 meele? or 3 male archers x 6 meele? is actually just cant stand until the female healers spawn, is there more kind of goblin troops too? of at the moment the archers and meele?
 

MrMannn

New Member
Jul 24, 2020
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Early in the thread, somebody said that the game is mod-friendly.
The main difficulty, is that somebody would need to create animation for the player fighting as archer and melee.
Everything else should not be too hard.
Unfortunately, I'm not very good at coding yet, so that's why I was asking
 

flannan

Engaged Member
Dec 15, 2022
2,249
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is a good challenge take good inbreed troops before the double waves, what kind of mixed troops are more optimal? x2 female goglin x 4 meele? or 3 male archers x 6 meele? is actually just cant stand until the female healers spawn, is there more kind of goblin troops too? of at the moment the archers and meele?
I strongly prefer ranged troops over melee in most games (except the ones where I have to aim myself), so my basic unit is 4 archers and 2 melee, or 1 shortstack, 3 archers and 1 melee.

Unfortunately, I'm not very good at coding yet, so that's why I was asking
This site has a healthy supply of people who are good at coding (including myself), but making animations is a more rare skill.
 
Oct 2, 2022
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is a good challenge take good inbreed troops before the double waves, what kind of mixed troops are more optimal? x2 female goglin x 4 meele? or 3 male archers x 6 meele? is actually just cant stand until the female healers spawn, is there more kind of goblin troops too? of at the moment the archers and meele?
At present, the only units that exist are the three goblin types. Three/Four archers and Two/Three Melee seem to be the best configuration. Shortstacks are acceptable in the early stages but once the difficulty ramps up, they become more expensive compare to the value you get out of them.
 
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Oct 2, 2022
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how do you guys survive to double siege waves? :(
Little discussed fact, reloading a wave before it arrives will cause a different set of enemies in both stats and numbers, making a wave that would have wiped you possible to clear.
And while you can reroll where the waves come from by reloading before the day's halfway point, a double wave is near always skewed in strength.
Once you figure out which side is stronger, (often the group that arrives first) you can deploy accordingly and improve your chances.
From my experience though, it's usually the left flank.
 
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Oct 2, 2022
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View attachment 4017600 full archer because i no longer able to breed melee
I would almost say it's worth restarting and keeping at least one Melee goblin safe to not cut off the line, but those stats mean you should be getting by mostly fine.
Also if you have run out of Melee, short stacks are a liability since they take too long to shoot without Melee gobs to absorb hits to buy time.
One of the game's issues is that attack types are decided by the father and there is no way to get more without breeding.
Hopefully once raiding becomes a thing again, this issue can be remedied, because attack type being decided by the father isn't even all that bad of a system. We just need to be able to get more.

Also I'm flattered that people have been picking up my preferred Stat configuration. Even if others arrived at the same conclusions I did, it feels cool.
 

jobo1212

New Member
Nov 22, 2021
2
3
If you go back a page or two in this thread, there was a modder who created a mod to sacrifice unwanted slaves or monsters to raise the base's HP.
There are two icons on the bottom of a unit's portrait to help you track them, a grey compass icon takes you to their location if they're on the map, or a flag icon with a number on it if you have them in a defense formation. If they have neither, then they are probably in storage.
As far as upcoming content, they share progress on Ci-en fairly regularly, so check in every now and then, but it's unlikely that the next major update will release within the next month. I would guess somewhere in the range or October-November at least.
Thank you very much! This is very helpful :)
 
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