Trapperxxk

Member
Dec 22, 2020
328
125
Both your concept arts come from when it was the DarkestDungeon-esque design phase. Sure, there is a good chance we will see them as units in the game, but don't hold your breath.

Bosses were declared as Wave-Specific enemies. Rare enemies may or may not be discarded. We've no idea if the concept will move into something like you've suggested, or if they are retribution for conquering the chess pieces. If bosses are implemented, fantastic.

I'm not sure what your fail case is, unless you are talking like we are raiding but still in tower defense mode? I'd imagine we are getting something closer to a pass/fail where the degree of success is how many units you lose. If we just got boss units for conquering an area while they retain the early design of being 'bosses of waves', it'd remove a lot of why they exist. If they were unique units/characters like our favorite warcrime Vtuber off-brand or the ilk from MBM, sure.

If you want to ask how many units I'd be willing to sacrifice to only see her, a boss, retreat? I'd hope that boss units could be captured, even if it was a rare chance. If it was that rare chance drop, I'd rather have them be a repeatable fight somehow. If that is the case, however many is required. If it was guaranteed, again, however many is required. I'd be disappointed if they had a unit in the game that wasn't 'playable' in some way.

Honestly, it might add a bit of fun in replay if you had random boss units drop that didn't early on that could help determine early game pathing beyond big, funny number on goblin go boom.

A lot of this requires future developments, some required for the game not to be annoying (primarily the issue that units that pass through your stockade and auto-target the door is basically an instant failure).
You are not right about only dd's kind of game. I don't save the pic but when developers have discovered that what was a bad idea, they gave us a pic of new(current) version of the game and there was a elf-boss from bosses's pic, fucking by MC and it wasn't that picture, there MC was fucking Rune. Anyway, all we see and say is just a theory because many things can be changed (red goblins, raid mechanic as examples).
 

erfan3

New Member
Nov 25, 2022
9
9
What about unwanted girls from base defence?
Can we harvest them for raw materials like in monster black market
what about gear?
 

iixviiiix

Newbie
Mar 11, 2020
75
55
I heard that dev intent to finish the game in the end of 2024, is that true ?
No , that's only 0.4 early access.
With the rate of development and the number of contents (large among of animations) I think fastest is early 2026 , that's if there are no problem pop out. If the devs cut down the contents and make it DLC then maybe they can release at end of 2025.

The team's last game , MBM take more than 2 year to developed and 1 year to update all planed contents.
 

Weeni69

New Member
Jul 31, 2024
6
3
ngl i've been waiting for the update to come out for sometime, hopefully soon. i will say, i know theres a mod for this game that allows you to place more deployment towers in order to deploy more troops. i have also seen that theres a lot of bugs with it making the game have invisible buildings and stuff. once the update drops i will drop a a folder with the .dll files you can just paste into the game to increase the deployment cap to over 1k. i will drop some screenshots and also a video guide i used as reference to mod the game values. please know i am in no shape a coding expert and it took me like 3 hours to find the correct line of code that is needed to be edited, i have modded my own games in the past such as skyrim and fallout but those use c++ usually and its simple stuff. hopefully my method works in the next update since itll make the game a lot more tolerable. i also found how to increase/decrease the wave timer so they come earlier or delayed. please note i used Dnspy to edit unity .dll files
 
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Weeni69

New Member
Jul 31, 2024
6
3
here's a coppy of my .dll files, use it if you want but
PLEASE READ: View attachment Managed.7z View attachment Managed.7z View attachment Managed.7z View attachment Managed.7z

  1. extract this file into your ProjectR_Data\Managed folder, hit replace when asked
  2. (for me it looks like this) [C:\New folder\[ProjectR] New 3.0.1\ProjectR_Data\Managed]
  3. i recommend making a new folder with a fresh unmodded version of the game just in case. this is basic modding knowledge to have backups but i wanted to emphasize it since i don't want to ruin any modded saves.
 

Weeni69

New Member
Jul 31, 2024
6
3


use this video as a reference as did i when modding for those who want to know the process or feel like doing it themselves without downloading my .zip file, in my dnspy screenshot u can just search "deploymentcap" and just change it yourself
 
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