Best butt? Link to butts --> https://attachments.f95zone.to/2024/02/3342779_0.png

  • Kaylee

    Votes: 64 11.7%
  • SAndrA

    Votes: 107 19.6%
  • Emily

    Votes: 74 13.6%
  • Ashe

    Votes: 240 44.0%
  • Elysra

    Votes: 35 6.4%
  • Ves

    Votes: 26 4.8%

  • Total voters
    546
  • Poll closed .

RC-1138 Boss

Message Maven
Apr 26, 2017
13,114
19,428
Yep, next lewd scene
-Que MC having a blowjob from a plush toy, only for Ashe to walk in with her swords in hand...-
How? SAC stole the crew's ship and blahaj was inside the ship. :oops::unsure::ROFLMAO:

Yeah unlike Oppai-man I don't have a billion dollars so I can't afford to settle for mediocrity.
Wait is this a dig at the developer for that overestimated game some people here swear it is the best thing ever made? :p
 
  • Thinking Face
Reactions: TheDevian

RC-1138 Boss

Message Maven
Apr 26, 2017
13,114
19,428
ikeas-blahaj-shark.jpg
Save blahaj or we riot! :ROFLMAO:


Seriously, what are they going to do now? After all that work fixing the ship SAC stole it back ans somehow i don't think Solarin will stay in orbit when he has some ancient alien civilization tech to hunt for.
Did Nyx kept the ship or the Gunslinger and company will have to stick with some low-quality ship they can find in this backwater planet?
 
  • Haha
  • Like
Reactions: Éama and TheDevian

bacienvu88

Well-Known Member
Aug 3, 2021
1,714
3,169
Seriously, what are they going to do now? After all that work fixing the ship SAC stole it back ans somehow i don't think Solarin will stay in orbit when he has some ancient alien civilization tech to hunt for.
Did Nyx kept the ship or the Gunslinger and company will have to stick with some low-quality ship they can find in this backwater planet?
Weren't they on a station rather than a ship? Because in that case it make sense Solarin & Co leave behind the ship when they go elsewhere.
 

RC-1138 Boss

Message Maven
Apr 26, 2017
13,114
19,428
Weren't they on a station rather than a ship? Because in that case it make sense Solarin & Co leave behind the ship when they go elsewhere.
The traitor implied during her dialogue with Gunslinger that SAC took the ship back since it used to belong to them. Or at least that was my take from their conversation. :unsure:
 

bacienvu88

Well-Known Member
Aug 3, 2021
1,714
3,169
The traitor implied during her dialogue with Gunslinger that SAC took the ship back since it used to belong to them. Or at least that was my take from their conversation. :unsure:
Yes, but the station is also SAC's. Storing an SAC ship on an SAC station isn't particularly odd. So the only thing the Cowboy Gunslinger needs to do is sneak onto the station and steal the ship again.
 

SerHawkes

Engaged Member
Oct 29, 2017
3,078
14,251
View attachment 2382414
Save blahaj or we riot! :ROFLMAO:


Seriously, what are they going to do now? After all that work fixing the ship SAC stole it back ans somehow i don't think Solarin will stay in orbit when he has some ancient alien civilization tech to hunt for.
Did Nyx kept the ship or the Gunslinger and company will have to stick with some low-quality ship they can find in this backwater planet?
Joke will be on us all. Ashe has a spare somewhere on her person...
 

RabbitHole69

Member
Jun 11, 2019
307
277
Loved the game. I decided to try it for the short hair girl. But was pleasantly surprised to see how good other characters are as well. I'm not really into fucking aliens or demons but daymn I loved doing it in this game lol. Also, just a suggestion/nitpicking, I think the first sex scene with Kaylee could have been executed better. MC was rubbing his hands on her thighs and then we suddenly jump to fucking.
Also, animated groping would be really fucking awesome. Dear god I so much wished that the scene where we groped Kaylee's ass was animated. But overall, I love the game and can't wait for more. Good luck dev.
 

SilentSevenStar

Active Member
Feb 16, 2019
862
238
Help?
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00gamemenu.rpy", line 173, in script
    $ ui.interact()
  File "renpy/common/00gamemenu.rpy", line 173, in <module>
    $ ui.interact()
  File "game/screens.rpy", line 1006, in execute
    screen preferences():
  File "game/screens.rpy", line 1006, in execute
    screen preferences():
  File "game/screens.rpy", line 1010, in execute
    fixed:
  File "game/screens.rpy", line 1012, in execute
    use game_menu(_("Preferences"), scroll="viewport"):
  File "game/screens.rpy", line 530, in execute
    screen game_menu(title, scroll=None, yinitial=0.0):
  File "game/screens.rpy", line 530, in execute
    screen game_menu(title, scroll=None, yinitial=0.0):
  File "game/screens.rpy", line 539, in execute
    frame:
  File "game/screens.rpy", line 542, in execute
    hbox:
  File "game/screens.rpy", line 548, in execute
    frame:
  File "game/screens.rpy", line 551, in execute
    if scroll == "viewport":
  File "game/screens.rpy", line 553, in execute
    viewport:
  File "game/screens.rpy", line 562, in execute
    vbox:
  File "game/screens.rpy", line 563, in execute
    transclude
  File "game/screens.rpy", line 1012, in execute
    use game_menu(_("Preferences"), scroll="viewport"):
  File "game/screens.rpy", line 1015, in execute
    vbox:
  File "game/screens.rpy", line 1050, in execute
    vbox: #add these 3 lines
  File "game/screens.rpy", line 1052, in execute
    bar value FieldValue(persistent, "dialogueBoxOpacity", range=1.0, style="slider")
  File "renpy/common/00barvalues.rpy", line 285, in get_adjustment
    value -= self.offset
TypeError: unsupported operand type(s) for -=: 'NoneType' and 'int'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/00gamemenu.rpy", line 173, in script
    $ ui.interact()
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/00gamemenu.rpy", line 173, in <module>
    $ ui.interact()
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3315, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3735, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 436, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3735, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/screen.py", line 447, in per_interact
    self.update()
  File "renpy/display/screen.py", line 637, in update
    self.screen.function(**self.scope)
  File "game/screens.rpy", line 1006, in execute
    screen preferences():
  File "game/screens.rpy", line 1006, in execute
    screen preferences():
  File "game/screens.rpy", line 1010, in execute
    fixed:
  File "game/screens.rpy", line 1012, in execute
    use game_menu(_("Preferences"), scroll="viewport"):
  File "game/screens.rpy", line 530, in execute
    screen game_menu(title, scroll=None, yinitial=0.0):
  File "game/screens.rpy", line 530, in execute
    screen game_menu(title, scroll=None, yinitial=0.0):
  File "game/screens.rpy", line 539, in execute
    frame:
  File "game/screens.rpy", line 542, in execute
    hbox:
  File "game/screens.rpy", line 548, in execute
    frame:
  File "game/screens.rpy", line 551, in execute
    if scroll == "viewport":
  File "game/screens.rpy", line 553, in execute
    viewport:
  File "game/screens.rpy", line 562, in execute
    vbox:
  File "game/screens.rpy", line 563, in execute
    transclude
  File "game/screens.rpy", line 1012, in execute
    use game_menu(_("Preferences"), scroll="viewport"):
  File "game/screens.rpy", line 1015, in execute
    vbox:
  File "game/screens.rpy", line 1050, in execute
    vbox: #add these 3 lines
  File "game/screens.rpy", line 1052, in execute
    bar value FieldValue(persistent, "dialogueBoxOpacity", range=1.0, style="slider")
  File "renpy/sl2/sldisplayables.py", line 251, in sl2bar
    return renpy.display.behavior.Bar(range, value, width, height, vertical=False, **properties)
  File "renpy/display/behavior.py", line 1843, in __init__
    adjustment = value.get_adjustment()
  File "renpy/common/00barvalues.rpy", line 285, in get_adjustment
    value -= self.offset
TypeError: unsupported operand type(s) for -=: 'NoneType' and 'int'

Windows-10-10.0.19041
Ren'Py 7.4.10.2178
Projekt: Passion 0.6
Tue Feb 14 01:05:24 2023
 

repuindy

Active Member
Jun 11, 2017
915
2,840
Help?
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00gamemenu.rpy", line 173, in script
    $ ui.interact()
  File "renpy/common/00gamemenu.rpy", line 173, in <module>
    $ ui.interact()
  File "game/screens.rpy", line 1006, in execute
    screen preferences():
  File "game/screens.rpy", line 1006, in execute
    screen preferences():
  File "game/screens.rpy", line 1010, in execute
    fixed:
  File "game/screens.rpy", line 1012, in execute
    use game_menu(_("Preferences"), scroll="viewport"):
  File "game/screens.rpy", line 530, in execute
    screen game_menu(title, scroll=None, yinitial=0.0):
  File "game/screens.rpy", line 530, in execute
    screen game_menu(title, scroll=None, yinitial=0.0):
  File "game/screens.rpy", line 539, in execute
    frame:
  File "game/screens.rpy", line 542, in execute
    hbox:
  File "game/screens.rpy", line 548, in execute
    frame:
  File "game/screens.rpy", line 551, in execute
    if scroll == "viewport":
  File "game/screens.rpy", line 553, in execute
    viewport:
  File "game/screens.rpy", line 562, in execute
    vbox:
  File "game/screens.rpy", line 563, in execute
    transclude
  File "game/screens.rpy", line 1012, in execute
    use game_menu(_("Preferences"), scroll="viewport"):
  File "game/screens.rpy", line 1015, in execute
    vbox:
  File "game/screens.rpy", line 1050, in execute
    vbox: #add these 3 lines
  File "game/screens.rpy", line 1052, in execute
    bar value FieldValue(persistent, "dialogueBoxOpacity", range=1.0, style="slider")
  File "renpy/common/00barvalues.rpy", line 285, in get_adjustment
    value -= self.offset
TypeError: unsupported operand type(s) for -=: 'NoneType' and 'int'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/00gamemenu.rpy", line 173, in script
    $ ui.interact()
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/00gamemenu.rpy", line 173, in <module>
    $ ui.interact()
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3315, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3735, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 436, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3735, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/screen.py", line 447, in per_interact
    self.update()
  File "renpy/display/screen.py", line 637, in update
    self.screen.function(**self.scope)
  File "game/screens.rpy", line 1006, in execute
    screen preferences():
  File "game/screens.rpy", line 1006, in execute
    screen preferences():
  File "game/screens.rpy", line 1010, in execute
    fixed:
  File "game/screens.rpy", line 1012, in execute
    use game_menu(_("Preferences"), scroll="viewport"):
  File "game/screens.rpy", line 530, in execute
    screen game_menu(title, scroll=None, yinitial=0.0):
  File "game/screens.rpy", line 530, in execute
    screen game_menu(title, scroll=None, yinitial=0.0):
  File "game/screens.rpy", line 539, in execute
    frame:
  File "game/screens.rpy", line 542, in execute
    hbox:
  File "game/screens.rpy", line 548, in execute
    frame:
  File "game/screens.rpy", line 551, in execute
    if scroll == "viewport":
  File "game/screens.rpy", line 553, in execute
    viewport:
  File "game/screens.rpy", line 562, in execute
    vbox:
  File "game/screens.rpy", line 563, in execute
    transclude
  File "game/screens.rpy", line 1012, in execute
    use game_menu(_("Preferences"), scroll="viewport"):
  File "game/screens.rpy", line 1015, in execute
    vbox:
  File "game/screens.rpy", line 1050, in execute
    vbox: #add these 3 lines
  File "game/screens.rpy", line 1052, in execute
    bar value FieldValue(persistent, "dialogueBoxOpacity", range=1.0, style="slider")
  File "renpy/sl2/sldisplayables.py", line 251, in sl2bar
    return renpy.display.behavior.Bar(range, value, width, height, vertical=False, **properties)
  File "renpy/display/behavior.py", line 1843, in __init__
    adjustment = value.get_adjustment()
  File "renpy/common/00barvalues.rpy", line 285, in get_adjustment
    value -= self.offset
TypeError: unsupported operand type(s) for -=: 'NoneType' and 'int'

Windows-10-10.0.19041
Ren'Py 7.4.10.2178
Projekt: Passion 0.6
Tue Feb 14 01:05:24 2023
Did you use any mods?
 

NenoTheStar

New Member
Jan 3, 2021
4
10
Man oh man, am i exited on how this game is gonna unfold. (After The Inferno) was just incredible, i have absolutely no words to describe how good it was, the animations, the characters design and their personality, the story, the sound tracks, etc... and i have no doubt that this one is gonna any less impressive. Heck, if not even more impressive. Thank you so much, ClassyLemon, for taking the time and making us those distinguished, unique and delightful games. I wish you all the best of luck on your journey and hope to see more of your amazing work!
 
  • Red Heart
Reactions: Classy Lemon
4.80 star(s) 247 Votes