HEy nice Steam trailer!Don't forget to check out the new trailer by the way!
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NIIIIICEEEE. Classy as always.Don't forget to check out the new trailer by the way!
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Finally, I'm so tired that my "proxy" cock hasn't gotten much attention.Of course all interactions will now be first person POV to make it as relatable as possible
ah yes, I've missed first person kissing scenes. there's nothing like someone sticking their tongue in your eyes and calling it a "french kiss"Of course all interactions will now be first person POV to make it as relatable as possible.
the black box is too transparent, you might want to work on that
It kind of depends on WHICH college game you want to emulate.Weekly(ish) Teaser - April 1
I've decided to make a lot of changes to the game in order to maximize how much money I make compared to how much time is spent on development. Let me go through these changes for you.
First of all, I've chosen to abandon the sci-fi/cyberpunk genre to instead go for a modern day college setting.
This will let me save a lot of time as I won't have to be as creative with the world and the story, and there will be a smaller and more manageable cast of characters to work with as I have removed all non-humans. Besides this, it will make the game more generic and relatable which should get more people to pledge to me.
Here is a preview of the next update.
View attachment 2512209
Second, instead of spending a lot of time crafting the character's faces to look subtle but still convey a lot of emotion, I am going to use the built-in expressions in Daz and crank them to the max. This will save me time and will give the characters as much expression as possible. Of course all interactions will now be first person POV to make it as relatable as possible.
Also, instead of rendering until it looks as good as possible, I will only render for a few seconds and use Photoshop's state-of-the-art denoise technology. This will save me a lot of time on rendering and you won't see a difference in quality. See example below.
View attachment 2512210
Finally, instead of spending a lot of time on animations, I will from now on only animate 10 frames that I then reverse to make it loop properly. The example below took 5 minutes and looks exactly as good as my previous scenes.
View attachment 2512212
One final thing, since I am reworking the whole game, I have now pushed back the 0.7 update and the Steam release to April 1st 2024. I hope this is understandable.
Can't wait to hear what you think of these changes. Cheers, take care!
You must be registered to see the links
bruh chill everyone jokingUhhh.. It's April 1rst AKA "April Fool's Day" or "All Fools Day" in many parts of the world. It's pretty obvious to me that Classy Lemon is pulling a Classy joke on all of you. I'd rate it 5/5 Lemons and hand him the trophy cuz it seems a few of you took it too seriously.
Classy Lemon - Take your trophy!
Only 2024? I mean as your bussiness managment partner I advice pushing it to 2027 and throughout development adding 1 frame, and naming it a new update, ExampleWeekly(ish) Teaser - April 1
I've decided to make a lot of changes to the game in order to maximize how much money I make compared to how much time is spent on development. Let me go through these changes for you.
First of all, I've chosen to abandon the sci-fi/cyberpunk genre to instead go for a modern day college setting.
This will let me save a lot of time as I won't have to be as creative with the world and the story, and there will be a smaller and more manageable cast of characters to work with as I have removed all non-humans. Besides this, it will make the game more generic and relatable which should get more people to pledge to me.
Here is a preview of the next update.
View attachment 2512209
Second, instead of spending a lot of time crafting the character's faces to look subtle but still convey a lot of emotion, I am going to use the built-in expressions in Daz and crank them to the max. This will save me time and will give the characters as much expression as possible. Of course all interactions will now be first person POV to make it as relatable as possible.
Also, instead of rendering until it looks as good as possible, I will only render for a few seconds and use Photoshop's state-of-the-art denoise technology. This will save me a lot of time on rendering and you won't see a difference in quality. See example below.
View attachment 2512210
Finally, instead of spending a lot of time on animations, I will from now on only animate 10 frames that I then reverse to make it loop properly. The example below took 5 minutes and looks exactly as good as my previous scenes.
View attachment 2512212
One final thing, since I am reworking the whole game, I have now pushed back the 0.7 update and the Steam release to April 1st 2024. I hope this is understandable.
Can't wait to hear what you think of these changes. Cheers, take care!
You must be registered to see the links
Know it is a joke but damn i really dislike POV sex scenes.Of course all interactions will now be first person POV to make it as relatable as possible.
Here you go.Uhhh.. It's April 1rst AKA "April Fool's Day" or "All Fools Day" in many parts of the world. It's pretty obvious to me that Classy Lemon is pulling a Classy joke on all of you. I'd rate it 5/5 Lemons and hand him the trophy cuz it seems a few of you took it too seriously.
Classy Lemon - Take your trophy!
I just think it's funny that your 5 minute animation still looks better than a lot of other Daz gamesWeekly(ish) Teaser - April 1
I've decided to make a lot of changes to the game in order to maximize how much money I make compared to how much time is spent on development. Let me go through these changes for you.
First of all, I've chosen to abandon the sci-fi/cyberpunk genre to instead go for a modern day college setting.
This will let me save a lot of time as I won't have to be as creative with the world and the story, and there will be a smaller and more manageable cast of characters to work with as I have removed all non-humans. Besides this, it will make the game more generic and relatable which should get more people to pledge to me.
Here is a preview of the next update.
View attachment 2512209
Second, instead of spending a lot of time crafting the character's faces to look subtle but still convey a lot of emotion, I am going to use the built-in expressions in Daz and crank them to the max. This will save me time and will give the characters as much expression as possible. Of course all interactions will now be first person POV to make it as relatable as possible.
Also, instead of rendering until it looks as good as possible, I will only render for a few seconds and use Photoshop's state-of-the-art denoise technology. This will save me a lot of time on rendering and you won't see a difference in quality. See example below.
View attachment 2512210
Finally, instead of spending a lot of time on animations, I will from now on only animate 10 frames that I then reverse to make it loop properly. The example below took 5 minutes and looks exactly as good as my previous scenes.
View attachment 2512212
One final thing, since I am reworking the whole game, I have now pushed back the 0.7 update and the Steam release to April 1st 2024. I hope this is understandable.
Can't wait to hear what you think of these changes. Cheers, take care!
You must be registered to see the links
Maybe it's just me, while this one is good, I still like the old one better.Don't forget to check out the new trailer by the way!
You must be registered to see the links
mhm mhm sounds good and all but this setting is super progressive so why not just simply start from scratch with that college idea in mind. Once you're at it you should also rename the game i think. Maybe something like "Being a Lemon"?Weekly(ish) Teaser - April 1
I've decided to make a lot of changes to the game in order to maximize how much money I make compared to how much time is spent on development. Let me go through these changes for you.
First of all, I've chosen to abandon the sci-fi/cyberpunk genre to instead go for a modern day college setting.
This will let me save a lot of time as I won't have to be as creative with the world and the story, and there will be a smaller and more manageable cast of characters to work with as I have removed all non-humans. Besides this, it will make the game more generic and relatable which should get more people to pledge to me.
Here is a preview of the next update.
View attachment 2512209
Second, instead of spending a lot of time crafting the character's faces to look subtle but still convey a lot of emotion, I am going to use the built-in expressions in Daz and crank them to the max. This will save me time and will give the characters as much expression as possible. Of course all interactions will now be first person POV to make it as relatable as possible.
Also, instead of rendering until it looks as good as possible, I will only render for a few seconds and use Photoshop's state-of-the-art denoise technology. This will save me a lot of time on rendering and you won't see a difference in quality. See example below.
View attachment 2512210
Finally, instead of spending a lot of time on animations, I will from now on only animate 10 frames that I then reverse to make it loop properly. The example below took 5 minutes and looks exactly as good as my previous scenes.
View attachment 2512212
One final thing, since I am reworking the whole game, I have now pushed back the 0.7 update and the Steam release to April 1st 2024. I hope this is understandable.
Can't wait to hear what you think of these changes. Cheers, take care!
You must be registered to see the links
Gamers: "Roleplaying games are so shallow these days. Choices don't even matter!"I wonder how many major decisions we will have that cut out huge swaths of content like the tollorix/corth decision. It always seems strange that devs spend time on content that people will never see by forcing us to that arbitrary decision, why not just let go to both places and get all the scenes available? Seems to be such a waste of time.