RPGM Prowler [v0.117] [Grove Dev]

3.20 star(s) 14 Votes

axmed4555

Member
Sep 3, 2017
102
115
Does this run, uh, smoothly for everyone?
The demo was fine for me but the new game is like half the FPS.
And there's nothing in the options for lowering anything visually either.
I'm willing to believe there's nothing I can do currently but it doesn't hurt to ask.

i dunno, it works just fine for me
 

arrtboi

New Member
Feb 24, 2024
2
0
Does this run, uh, smoothly for everyone?
The demo was fine for me but the new game is like half the FPS.
And there's nothing in the options for lowering anything visually either.
I'm willing to believe there's nothing I can do currently but it doesn't hurt to ask.
It was bad for me until I moved it out of a portable drive into my hard drive.
 

Darkairus

Member
Mar 12, 2020
113
61
Wow the game came out very buggy, almost seems like they didn't make any sort of internal tests to see if everything is working properly, at least they are quick to make patches
 
  • Like
Reactions: Zeorentine

morotoka

New Member
Jul 9, 2020
4
4
Wow the game came out very buggy, almost seems like they didn't make any sort of internal tests to see if everything is working properly, at least they are quick to make patches
the game is developed by 2 devs, so most of the bugs have slipped through the play test, but they've been actively listening and fixing the game for 2-3 days since released, so that's a great thing, it's just bad on me that I don't have enough to support by buying the game
 
Last edited:

nackedsnake

Engaged Member
Jan 29, 2019
2,853
3,994
Wow the game came out very buggy, almost seems like they didn't make any sort of internal tests to see if everything is working properly, at least they are quick to make patches
Pretty sure they are using the public release for play test, that's why they rapidly push bug fixes like every other hour.
Remember, "professional internal tests" cost extra resources / money.
And If they just test with the little team they have, the scope will be very limited. This process is extremely common and very helpful for any indie games.
Especially for games with mechanics that's not "engine build-in function". (VN won't have this problem since there are way less stuff to mess up)

If you don't want to participate, just want a polished game, wait for awhile for a more stable version.
 

riolu4535

Member
Apr 2, 2020
126
29
Act 1 is excellent, except for a few bugs, but it's only a matter of time until they fix it. The defeat scenes are good, but you can lose the equipment you crafted. I just wish there were more "MPREG" scenes like pregnant male or anal oviposition, now just wait another year or two for act 2 :):)
 

Darkairus

Member
Mar 12, 2020
113
61
Pretty sure they are using the public release for play test, that's why they rapidly push bug fixes like every other hour.
Remember, "professional internal tests" cost extra resources / money.
And If they just test with the little team they have, the scope will be very limited. This process is extremely common and very helpful for any indie games.
Especially for games with mechanics that's not "engine build-in function". (VN won't have this problem since there are way less stuff to mess up)

If you don't want to participate, just want a polished game, wait for awhile for a more stable version.
Yeah but they did release a demo first, so this type of "problem" (bug/glitches whatnot) should at least be identified in the demo before the full release (especially for a paid game), and to gather user feedback too, but given the small team (like the previous person said) and the quickness of the fixes I'd say it is still a very efficient dev team overall, and they delivered a good game still, something that many devs of furry games haven't been doing in recent years.
 
Last edited:
  • Like
Reactions: riolu4535

nackedsnake

Engaged Member
Jan 29, 2019
2,853
3,994
Yeah but they did release a demo first, so this type of "problem" (bug/glitches whatnot) should at least be identified in the demo before the full release (especially for a paid game), and to gather user feedback too, but given the small team (like the previous person said) and the quickness of the fixes I'd say it is still a very efficient dev team overall, and they delivered a good game still, something that many devs of furry games haven't been doing in recent years.
Do you not understand what I said or Did I Stutter? None of your response related to anything I said lol

What "demo" has anything to do with the bugs? And Why a Paid game should be bug free on the release?
Also, If they didn't hold alpha / beta tests, how can they gather "feedback" otherwise?

The dev is doing what every Diligent and Competent dev should be doing. They are good, but that doesn't make them any more exceptional.
The team size also can not be an excuse for negligence / incompetence.
You just ate too much slops that don't know what it should be like.
 

Darkairus

Member
Mar 12, 2020
113
61
Do you not understand what I said or Did I Stutter? None of your response related to anything I said lol
What "demo" has anything to do with the bugs?
Neither.
If they released a public demo, that is already the "play test" since they didn't made any alpha or beta test before the act 1 release.

And Why a Paid game should be bug free on the release?
I didn't mention anything about bug-free on release, I said that bugs or glitches present in the demo should be identified (and consequently fixed) before the final version, since I assume the game wouldn't be so glitchy at launch, since it's using the same engine, assets and part of the scripts from the demo, so bugs that were present in earlier stages of the game would be fixed by now therefore resulting in a less problematic glitches in the final release, this is what "normally" happens in a game, and let's be honest, no one wants to pay for a game at launch, no matter the cost, and be presented with a bunch of bugs and game-breaking bugs.

Also, If they didn't hold alpha / beta tests, how can they gather "feedback" otherwise?
Simple, page comments (itchio), discord or DMs, or do you think no one interacted with the devs after all these months after the first demo release? or that the demo has no bugs at all?

The dev is doing what every Diligent and Competent dev should be doing. They are good, but that doesn't make them any more exceptional.
Yeah and I agree with you, but I didn't say they were exceptional tho, I said they were efficient overall.

The team size also can not be an excuse for negligence / incompetence.
You just ate too much slops that don't know what it should be like.
I didn't made any comments regarding negligence nor incompetence from the drove dev team, neither about excuses for both, you are the one saying that.
 

Linvia

New Member
Dec 7, 2019
12
18
A lot of the bugs here are bugs that are paid version exclusive, the paid version and demo are massively different. Demo for example didnt even have any of that home upgrading, or the visitors, where there was a major bug. There were literally no boss fights whatsoever in the demo, its simply basic. And theres also a year or so difference in development between both. Of course new bugs will pop up in the project.
 

sugas

New Member
Jan 11, 2021
6
0
Anyone know how to get "unnatural metal scrap"? Is it a drop from specific type of chest or creature? I play for awhile now but still didn't get it yet.
 

ermiz

Newbie
Mar 26, 2017
24
61
Anyone know how to get "unnatural metal scrap"? Is it a drop from specific type of chest or creature? I play for awhile now but still didn't get it yet.
I saw that .106 fixed it not dropping from poachers at a 25% chance
 
3.20 star(s) 14 Votes