- Apr 29, 2017
- 585
- 555
Size never comes from the blueprints,...
Is that really what y'all are gonna focus on?! Me mentioning blueprints along the other things that take space? I'm not the one who made a "game" with a single large room 4 characters and 3 animations that for some reason is 3 gigs archived. Fine! NOT blueprints. Then where do these 3 gigs come from? Already said the probable explanation:doubt blueprints lol dude...
The dev just downloaded a bunch of assets, used a few of them for the level but kept the rest in the project when exporting.