- Aug 4, 2017
- 31
- 25
Thank you for your kind answer1) I have an RTX 3070 with NVENC, so I used NVIDIA Shadowplay to capture my gameplay. Capture settings at max resolution and max bitrate.
2) I used DSR (Dynamic Super Resolution) in NVIDIA Control Panel to increase my resolution to 4K (3840x2160). This effectively fools Windows into thinking I have a 4K monitor, allowing me to render Pure Onyx at a higher resolution than what my monitor allows. I was able to render 4K at a stable 60 FPS, but keep in mind I have an RTX 3070. There were a few instances where the gameplay would stutter, especially if many enemies were visible.
3) Once I captured gameplay at 4K, I feed this into Handbrake, which I use to crop and compress via HEVC (H.265).
Note: I was able to render Pure Onyx at much higher resolutions, but Shadowplay would glitch out when I tried to record gameplay at a resolution beyond 4K. Not sure what's the cause, however I haven't tried if OBS studio works in this case. Eromancer also did mention that their latest release (June 28th) optimized performance by reducing the resolution of their textures (reduces VRAM usage) and reducing poly count (Splicer's chains oof). The videos you see on RedGIFs are further compressed by RedGIF's servers, which is unfortunate. Though, source video files on my PC are quite crisp. Eromancer also mentioned that part of the challenge of their upcoming Cinematic mode is providing enough quality for close-up viewing, so they may be using higher resolution models for that mode.
I will get a 3080 soon and I will try that
But i've just bought a 2K monitor 165Hz and hoping the result will not be that bad and good as yours
Just can't wait when they will do the Cinematic mode... Too much work to get a nice angle/quality/loop haha