So this is the first time I've played this and I think a lot of the other criticisms are pretty legitimate (though maybe over lambasted in the star rating) but I'm giving this gave 5 stars solely for the excellent quality of scenes. If this game were just a porn collection of clips/animations. It'd still be excellent so I think it at least deserves 4 stars on that alone.
Animations 9/10 - overall excellent, some frames cut to the next pretty suddenly
Designs 10/10 - hot/attractive while having distinct looks. I'd maybe like to see Onyx with maybe her nipples and a septum piercing, or maybe a alternative skin possibly with piercings? A dangling belly button piercing could be hot too if it's not a bunch of dev time for a relatively small thing. Love her design though.
SFX 8.5/10 - could use some polish/fine tuning but does everything well
Visual Aesthetic 9/10- I really love the comic book-ified 3d look. It has the detail of 3d but the reliable appeal of not falling short of materials looking off (like hard plastic looking vaginas or everything looking rigid)
Fluid 9/10 -probably some of the best I've seen in a game. They look messy (in a good way) without looking gross (in a bad way like wax for example)
Critiques
I do this these sort of die/fail to get content games are inherently flawed in that the reward and punishment is completely backwards. I'd really like to see this game as a more story based game but maybe if the dev just feels like developing an immersive/sexy story isn't their strong suit and can't hire someone who's good at that, then I'm actually fine with the game as is because the gameplay grind is relatively easy and short I got all the animations after like 1 playthrough and 1 boss. Also, there are plenty of games with really stupid or slow or just really bad stories/characters where they're just kinda in the way and honestly, I just end up skipping asap to the scenes anyway so it'd basically the same thing but at least the gameplay is short in this game instead of a potentially bloated and slow story. I do maybe some instructions on "defeat enemies to pick up their scenes or when they grab you let them win to see each scene on its own" might be welcome unless the following change on the in game camera were to be made which would be like a natural "learn as you go" type of thing.
Part of the reason why I'd like to see it be a story based game is because these animations/scene ideas/content are so good, it's such a waste to have them be these visually small animations that are 1/10th the size of the screen. I think at minimum the scenes in the scene galley should either be zoomed in by default so the animation fills the screen or at absolute minimum have the option to zoom in. There is clearly so much excellent work put into the animations of these and it's just such a waste to not have them be "the star of the show" as they really deserve to be. I also even think in the gameplay when you get grabbed, it'd be cool and stylish (in a way that fits the style of the game) to have the camera swoop in/zoom in to kinda "fullscreen" the grab and following animation so you can have the same view as you would in the gallery mode. I think this would make a significant improvement to what's already in the game without having to do much in terms of development (whereas developing a story and character arcs or changing the game genre completely would be an overhaul).
Besides that, something else I think that wouldn't be a complete overhaul but a nice addition would be voices for the female characters (I actually personally would prefer if the male characters stay silent) but this is also something that the game doesn't need and I'd understand if it's kinda hard to find a good voice actor that matches. I definitely think the lack of a zoomed in camera makes a way bigger difference.
If keeping the combat/game genre, I think maybe it'd be nice to have the combat be more sexy like Onyx having some leg wrap/suffocate-her-opponent-with-her-pussy moves (similar to how the cop character uses her legs in some of her combat) or like the larva spit attack being like a cumshot on her and her clothes getting ripped as she takes damage from physical attacks so the gameplay kinda acts as a tease/build up to the gallery mode after which is what I think most/all people are really going to be looking forward to and the main point of this type of game.
Love the scenes that are in it though and hope to see scenes with the larva, more different types of scenes with the chainer character and different creatures.
P.S. I want to say specifically to the people who are giving this really horrible reviews like 1/2 stars but actually agree with the quality of the scenes, I'd say consider the star rating as likelihood a project will get further financial support to be developed. IF a project is in an extended development limbo then sure, review bomb it and bring down the average if you want but if you're not even giving new projects a chance even when you actually see that the scenes are good, the project might not get developed at all. That's how I see it anyway. We're literally asked on this site to review to improve the game. It's not really a review of it as a final product. This isn't meta critic or steam reviews. These are WIP releases. If you're reviewing it as though it were a final product, aren't you just gonna end up reviewing almost everything as 1 or 2 stars? Won't projects with fantastic animations like this then be in the same category of 1 and 2 stars with projects that have awful story/character/animation/visuals/etc.? Like, there's not negative star rating on this site, what do you rate games with horrible visuals and slow/stupid stories and boring characters with no animations, no sound, no music, and horrible fluid effects? The same star rating as this even though it has fantastic animations/scenes? I mean at least give it a mixed "3 star review" if you're going to review it as though it's a finished product (which it's not) if you acknowledge both its good and bad points.
Animations 9/10 - overall excellent, some frames cut to the next pretty suddenly
Designs 10/10 - hot/attractive while having distinct looks. I'd maybe like to see Onyx with maybe her nipples and a septum piercing, or maybe a alternative skin possibly with piercings? A dangling belly button piercing could be hot too if it's not a bunch of dev time for a relatively small thing. Love her design though.
SFX 8.5/10 - could use some polish/fine tuning but does everything well
Visual Aesthetic 9/10- I really love the comic book-ified 3d look. It has the detail of 3d but the reliable appeal of not falling short of materials looking off (like hard plastic looking vaginas or everything looking rigid)
Fluid 9/10 -probably some of the best I've seen in a game. They look messy (in a good way) without looking gross (in a bad way like wax for example)
Critiques
I do this these sort of die/fail to get content games are inherently flawed in that the reward and punishment is completely backwards. I'd really like to see this game as a more story based game but maybe if the dev just feels like developing an immersive/sexy story isn't their strong suit and can't hire someone who's good at that, then I'm actually fine with the game as is because the gameplay grind is relatively easy and short I got all the animations after like 1 playthrough and 1 boss. Also, there are plenty of games with really stupid or slow or just really bad stories/characters where they're just kinda in the way and honestly, I just end up skipping asap to the scenes anyway so it'd basically the same thing but at least the gameplay is short in this game instead of a potentially bloated and slow story. I do maybe some instructions on "defeat enemies to pick up their scenes or when they grab you let them win to see each scene on its own" might be welcome unless the following change on the in game camera were to be made which would be like a natural "learn as you go" type of thing.
Part of the reason why I'd like to see it be a story based game is because these animations/scene ideas/content are so good, it's such a waste to have them be these visually small animations that are 1/10th the size of the screen. I think at minimum the scenes in the scene galley should either be zoomed in by default so the animation fills the screen or at absolute minimum have the option to zoom in. There is clearly so much excellent work put into the animations of these and it's just such a waste to not have them be "the star of the show" as they really deserve to be. I also even think in the gameplay when you get grabbed, it'd be cool and stylish (in a way that fits the style of the game) to have the camera swoop in/zoom in to kinda "fullscreen" the grab and following animation so you can have the same view as you would in the gallery mode. I think this would make a significant improvement to what's already in the game without having to do much in terms of development (whereas developing a story and character arcs or changing the game genre completely would be an overhaul).
Besides that, something else I think that wouldn't be a complete overhaul but a nice addition would be voices for the female characters (I actually personally would prefer if the male characters stay silent) but this is also something that the game doesn't need and I'd understand if it's kinda hard to find a good voice actor that matches. I definitely think the lack of a zoomed in camera makes a way bigger difference.
If keeping the combat/game genre, I think maybe it'd be nice to have the combat be more sexy like Onyx having some leg wrap/suffocate-her-opponent-with-her-pussy moves (similar to how the cop character uses her legs in some of her combat) or like the larva spit attack being like a cumshot on her and her clothes getting ripped as she takes damage from physical attacks so the gameplay kinda acts as a tease/build up to the gallery mode after which is what I think most/all people are really going to be looking forward to and the main point of this type of game.
Love the scenes that are in it though and hope to see scenes with the larva, more different types of scenes with the chainer character and different creatures.
P.S. I want to say specifically to the people who are giving this really horrible reviews like 1/2 stars but actually agree with the quality of the scenes, I'd say consider the star rating as likelihood a project will get further financial support to be developed. IF a project is in an extended development limbo then sure, review bomb it and bring down the average if you want but if you're not even giving new projects a chance even when you actually see that the scenes are good, the project might not get developed at all. That's how I see it anyway. We're literally asked on this site to review to improve the game. It's not really a review of it as a final product. This isn't meta critic or steam reviews. These are WIP releases. If you're reviewing it as though it were a final product, aren't you just gonna end up reviewing almost everything as 1 or 2 stars? Won't projects with fantastic animations like this then be in the same category of 1 and 2 stars with projects that have awful story/character/animation/visuals/etc.? Like, there's not negative star rating on this site, what do you rate games with horrible visuals and slow/stupid stories and boring characters with no animations, no sound, no music, and horrible fluid effects? The same star rating as this even though it has fantastic animations/scenes? I mean at least give it a mixed "3 star review" if you're going to review it as though it's a finished product (which it's not) if you acknowledge both its good and bad points.