mech2

Newbie
Nov 1, 2017
59
132
A list of gameplay grievances that make things far clunkier than they should be:

1. I can't understand what they're thinking in not letting you cancel her run animation into attacks.

2. The hit detection for her jabs should extend back into her own body, so you're not constantly whiffing attacks when enemies are close to you. For that matter, they need to work on how much she moves forward compared to the knock back on enemies. It's way too easy to just go past enemies and leave yourself open when you're trying to simply hit them.

3. Once you start an attack string, you're locked into that direction so it's extremely hard to deal with enemies coming from multiple directions, especially since you also can't grab/throw enemies. If you're attacking to the left, you should be able to press attack and hold right, and the next attack in the string will be to the right.

4. It's really annoying that the only way to deal with blocking enemies is to use a knockdown attack, like holding down punch. It'd be a lot better if instead of just knocking them away, it broke their guard so you could actually do a combo on them.

5. The stomp move is basically useless because when you knock down enemies they get sent so far that by the time you walk to them, you can't stomp them, and if you run there's too much recovery on it and you still can't stomp them. Not to mention you have to be RIGHT on top of them, making it just feel terrible to use.

6. Almost every beat 'em up has some kind of AOE move that knocks away enemies for a cost, whether that's health or whatever else. That's to prevent enemies from just ganging up on you from both sides and murdering your health bar, sacrificing some resources to prevent far more damage. The game, multiple years into its "development," completely lacks this or any crowd control tools really, and when you combine it with the issues with attacks not connecting when enemies are too close, it makes it extremely frustrating to get multiple opponents off of you if they're on both sides.

7. There's no post-grab invincibility. If you mash out of a grab, you can immediately get hit or grabbed again by another enemy with no time at all to do anything. Aside from making you invincible after an escape, they could alternatively make it so escaping a grab causes a 0-damage knockdown to all enemies near the player.

In any case, I doubt any of these issues will ever be fixed, or that this game will ever be completed. Hell, with how much money they get they're practically incentivized to work as slowly as they possibly can since even now people are throwing thousands of dollars at them for barely any progress. The graphics and animations are impressive for the sexual content, what little of it there is anyway, but what good is any of it if the game never actually comes together? At that point it's just a glorified animation viewer. For a game where you'll have to fight over and over again (at least according to their own concepts), the fighting feels like dogshit. 2.5+ years into development and they have like...2 backgrounds, 6 enemies of which only 4 have H-animations, and the rest of the game feels as clunky as ever while they work on shit nobody cares about like reflections.
 
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iamnuff

Well-Known Member
Sep 2, 2017
1,488
1,037
If you mash punches the boss's will eventually get stunned before doing their charge attack. You just rinse and repeat and they are pretty much stunned the whole time you mash punches.
Yeah, but in order to get enough punches to stun before they knock you down, you need to position yourself where atleast one of their attacks will miss.
Given that they're vastly more mobile than you, this can be a bit tricky.

Your base movespeed is to slow. The spring has too long of a slide after it, you have no lunge attacks and moving 'up' or 'down' is even slower than your regular movement.

It feels like you're either sprinting uncontrollably or crawling.
 

fumertue

New Member
May 17, 2020
6
8
Dont have any trojan. Are 3 Unity files extension. As far as I know, there are no trojans for these types of files (.assets and .resources).
Tried them, and didn't get any Trojan alerts.
That files only make the woman appear without clothes, and add moans to the sex scenes.

View attachment 1204638
My bad so, i tried a RogueKiller on this file and its seems it's a false positive.

I'm gonna delete my post :)
 

ricky2018

Newbie
May 4, 2018
74
32
Yeah, but in order to get enough punches to stun before they knock you down, you need to position yourself where atleast one of their attacks will miss.
Given that they're vastly more mobile than you, this can be a bit tricky.

Your base movespeed is to slow. The spring has too long of a slide after it, you have no lunge attacks and moving 'up' or 'down' is even slower than your regular movement.

It feels like you're either sprinting uncontrollably or crawling.
I agreed with you that the character is very slow and positioning is very awkward but I never had any trouble doing this. I understand the fact that its easy for me to do this doesn't exempt the fact the gameplay is pretty stiff
 
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iamnuff

Well-Known Member
Sep 2, 2017
1,488
1,037
I agreed with you that the character is very slow and positioning is very awkward but I never had any trouble doing this. I understand the fact that its easy for me to do this doesn't exempt the fact the gameplay is pretty stiff
It's not actually difficult so much as annoying, I guess.
 
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Deleted member 1017199

Well-Known Member
Nov 17, 2018
1,384
1,359
Got only 2 thing to say about this game :
- Annoying gameplay
- Amazing animations
I'll be just fine with gallery content tbh.
The animations are the only things I look for in these games as I've found less than a handful of adult games that legitimately peaked my interest with its gameplay and kept me playing it without the smut in mind probably because of being an avid gamer my gameplay standards are significantly higher than what most adult games can offer. If I see decent images or gifs in the front page but doesn't have an in-game option to view the animations conveniently I just pass and see if anyone uploaded recordings of them instead
 

Originel

Member
Nov 16, 2017
181
128
ii) ->-> (Dash) + Space (jump) + punch/kick (Running attack)
Just dash mor kick/punch, imagine the code needed and the gameplay of this, you first need to dash, then space then punch or kick,you already have a jump kick so... Dash attack, be simple no need for more XD but a counter and a grab should be implemented it could free the game a little.

Wait 6 year and you have it XD
 
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