yes becuse her chest gets slammed to the ground so larva end up getting squished. poor larvaWellll...Vioreaper has a semi-cuckold scene (I don't know how to call it, the way the 3x Vioreaper scene is done xD), so I guess a new fetish is in order? Seriously though, in past 6 months I think we got the bunny-girls enemies, first as background (or was it in April?) and then as a proper enemies without H-scene.
Technicaaaaaally... we can count larva+Vioreaper scene but not sure if it's in the game (seen it onYou must be registered to see the linkson Twitter back in July, looks nice till the Vioreaper moves Onyx around, making larva "disappear" for no reason).
And yes, some folks are reporting any jokes and sensible comments, while mod is being too trigger happy at the same time. I've lost 5 posts so far
that's probably how it is set up.. it's just that i dont think they care enough to actually do a proper development cycle. i think we have established that this isnt a management issue.. because if it was, there would be way more content just a shoddy one. Right now we don't even have that much content..Idk how many ppl in the Eromancer's party, but imho it would be much better if they will separate their duties, for example some ppl do new content and some ppl fixing the existing one.
And then they said That'd put so much strain on our progress getting the game done by the month where our current workload is big enough to stress people out due to doing different things one at a time.Idk how many ppl in the Eromancer's party, but imho it would be much better if they will separate their duties, for example some ppl do new content and some ppl fixing the existing one.
I mean, he'd probably run out of polishing agent by the time the game's milked drythe game is far from polished though
yes becuse her chest gets slammed to the ground so larva end up getting squished. poor larva
This, once again, shows the main problem with this project - TOO much polish (and that comes from a polish guy ).I mean, he'd probably run out of polishing agent by the time the game's milked dry
These are all the members :3Idk how many ppl in the Eromancer's party, but imho it would be much better if they will separate their duties, for example some ppl do new content and some ppl fixing the existing one.
I was being partially facetious; that's the entire meme with this game, never-ending "development." Of course I'm well aware features like those will never get added, those were just examples of content that could be added that would actually be cool additions to the game, and would make it feel like it's actually being worked on. It's obvious to me that he's just milking his Patreon while cranking out "bugfixes" as updates rather than actually adding content, because backend tweaks are changes no one would ever really notice, and as such requires the least amount of effort to keep the cash flowing in. Why do you think he's not even bothering to post changelogs anymore? Combine greed with laziness, this is what you get.I was being generous, yes.
Destructible stuff is in the form of barrels that drop either equipment or healing items, there wasn't any mention of adding moans or a new clothing line as far as I know since Eromancer, as I said before, has a hard-on for bugfixes rather than introducing content(s) as a way to get more feedback from the people and their patrons alike, though I'm not sure whether that's effective or not
As for the destructible items, I'd say it's still in the very early stage(s) of development while everything else left in the backburner, probably too long than it should've been.
So, they got 2 Programmers, 1 Combat Animator, and 1 Sound FX guyThese are all the members :3
* Eromancer - Project Manager and Artist
* AltairPL - Programmer
* TK - Rigger and 3D Artist
* Mr. Kittyhawk - Programmer
* Limbo Limbo - 2D & Concept Artist
* Zydaline - Environment Artist
* Xxoom - Concept & Environment Artist
* TMX - Combat Animator
* LewdK - Sound Effects
* Brum - UI Animator and Shader Artist
* Gifdoozer - H Scene Animator
* Penapsquat - H Scene Animator
* Kame - 3D Character Artist
* Demonu - 3D Character Artist
Suspect the bulk of those are just freelancers, Eromancer just pays for the work done that month (if any).So, they got 2 Programmers, 1 Combat Animator, and 1 Sound FX guy
Interesting...
gifdoozer is almost guaranteed to be only commissioned for this, not hired.Suspect the bulk of those are just freelancers, Eromancer just pays for the work done that month (if any).
yes and this was the latest news about the programmer:So, they got 2 Programmers, 1 Combat Animator, and 1 Sound FX guy
Interesting...
Assuming this is true (which most likely isn't), that they are at least part-time members of the team and not contracted ones...you do realize this alone would make any argument about their slow progress invalid? Like, this project is nowhere near the state it should be with that team on board.These are all the members :3
* Eromancer - Project Manager and Artist
* AltairPL - Programmer
* TK - Rigger and 3D Artist
* Mr. Kittyhawk - Programmer
* Limbo Limbo - 2D & Concept Artist
* Zydaline - Environment Artist
* Xxoom - Concept & Environment Artist
* TMX - Combat Animator
* LewdK - Sound Effects
* Brum - UI Animator and Shader Artist
* Gifdoozer - H Scene Animator
* Penapsquat - H Scene Animator
* Kame - 3D Character Artist
* Demonu - 3D Character Artist
Do you even understand what it all means? I have serious suspicion that you don't and you just choose to believe. I'll remind you that this game is not their first attempt...yes and this was the latest news about the programmer:
"AltairPL is getting center stage attention this month for victory in what's been a months long battle with Unity's decrepit asset loading systems.
Our custom Bethesda-style database system has been at odds with Unity's default loading system after we found it dragged everything referenced by the database (the whole game effectively) into memory at startup... only to immediately spit it out saying its not needed (great design Unity). The result was a long startup time that grew longer with each content addition. Even worse, Unity did this on a single thread, so we couldn't even display a loading graphic. On slow machines Windows would even give an "app not responding" message.
This whole section of Unity is incredibly opaque and often without documentation, but after several reworks we've had success with Unity's new-ish "Addressables" system, which if you can believe it, gives developers control over what to load and when. Brilliant. A+.
The downside is it required a complete overhaul of our project asset hierarchy, as in all its wisdom Unity would try to load everything twice -- once through addressables, and once through its regular system. Fantastic. This meant resolving 64,000 instances of duplicate loading. And AltairPL has succeeded .
The results?
Startup time heavily reduced, with more improvements coming as we utilize the following benefits.
We can load what we want, when we want. Startup time won't increase as we add content once we are making full use of this.
RAM consumption reduced by 20%
Asynchronous (multi-threaded) loading. We can load in the background without hanging the system.
Can now add far better startup screens"
The first game was started by Eromancer alone and is serving as the back for the current game, they also are working on another side project "XXXIV". MATM is their ultimate project that will blend with Pure Onyx. This is a concept animation from upcoming character "Malice" from pervious game that will be added to Pure Onyx.Assuming this is true (which most likely isn't), that they are at least part-time members of the team and not contracted ones...you do realize this alone would make any argument about their slow progress invalid? Like, this project is nowhere near the state it should be with that team on board.
Also, again, assuming it is true, if the size of the team is an issue, it is 100% fault of the project manager that has no idea how to manage assets available to him.You don't have permission to view the spoiler content. Log in or register now.
Do you even understand what it all means? I have serious suspicion that you don't and you just choose to believe. I'll remind you that this game is not their first attempt...
Imagine working on a side project when you cant even put out sizable updates on your "main side-project". I have the foresight to see that they would honestly just stop working on Pure Onyx to go back to MATM when this starts to run dry. Which it won't cause people are still funneling fsr.The first game was started by Eromancer alone and is serving as the back for the current game, they also are working on another side project "XXXIV". MATM is their ultimate project that will blend with Pure Onyx.
Yes currently they working on new models, combat animations, and new environments with many bigfixing in between so that each thing fits together as they are implemented.Imagine working on a side project when you cant even put out sizable updates on your "main side-project". I have the foresight to see that they would honestly just stop working on Pure Onyx to go back to MATM when this starts to run dry. Which it won't cause people are still funneling fsr.
Thanks for the info though. Had no idea they were working on something else in between. All the more reason to JUDGE.
i HIGHLY doubt they will ever go back to MATM. my guess would be just another """side project""" after the milk runs dry. i like how they are doing another side project (THAT BY THE WAY HASNT SEEN THE LIGHT OF DAY) when they couldnt even put a proper update on their current one.Imagine working on a side project when you cant even put out sizable updates on your "main side-project". I have the foresight to see that they would honestly just stop working on Pure Onyx to go back to MATM when this starts to run dry. Which it won't cause people are still funneling fsr.
Thanks for the info though. Had no idea they were working on something else in between. All the more reason to JUDGE.
if u hate the game so much dont play it, being toxic contributes nothing to those who enjoy it and want info on it.side project after side project after side project....
i HIGHLY doubt they will ever go back to MATM. my guess would be just another """side project""" after the milk runs dry. i like how they are doing another side project (THAT BY THE WAY HASNT SEEN THE LIGHT OF DAY) when they couldnt even put a proper update on their current one.