Go to their page on patreon, it clearly says how many people are in the team -13
( Already 14 people together with Demonu - 3D character artist )
. And the eromant himself admitted several times that he was not boom-boom in programming.
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The problem with Eromancer is that it's taken too much of a pie of small and small teams of developers. I mean swung (as he himself admitted many times) to an AAAA game and not just another simple Beat 'em up.
Eromancer and his team still can't finish costumes for Onyx. And she has at least 9 of them. Problems with the Unity engine (I wouldn’t have thought that the developers of this engine would not allow you to freely play with animation), problems (large judging by the development log) with inventory and a lot of other small problems that need to be solved right there and not later someday.
The map of the world has not yet been worked out.
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About what game here most say? It's not even like the alpha version of the game, it's even hard to call it a pre-alpha version.