i did say a while back that Ero told us "if you know a someone willing to do this tell me and i'll be happy to hire them" i believe i told Yojimbo543 that. I explained he wanted programmers not artist, he has enough of those. Programmers can easily make a much better living outside being a dev for a small lewd game which is why they don't bite. The posts from that discussion should still there, but this isn't something new, Yojimbo543 and i went over this.
You also said that he hired 2 programmers in Jan-2023. It's been 8 months so... what have they been up to?
Are they still learning the very complex code this game has?
Was it just another lie? Or does it take 8 months to change the UI?
The income keeps growing, the team keeps growing, but the output keeps diminishing.
Well i'm not a dev so i can't judge in what order or how things should be done. Something like cooking a steak seems easy, just season it and heat it, until you realize there is some technique required to get perfect results. I'm sure game development is the same and i'm not qualified to speak that much on it, but sure assuming things are that straightforward it could seem that way.
There is no such thing as a "perfect steak". And there is no such thing as a "perfect video game". As the old saying goes, "perfection is the enemy of good"
And this is EXACTLY the reason why Eromancer isn't fitted to develop a game. He's great as a Lead Artist and a decent marketing guy (when he doesn't shoot himself in the foot) but he has no clue on how to make a game. An art gallery and a game aren't the same (ESPECIALLY when said game is a Beat 'em Up)
I said it before and I say it again, he needs to hire a game developer, someone who understands how to make a game, any kind of game (preferably a Beat 'em Up, but anything will be better than Eromancer).
Also, Eromancer is not a perfectionist. Right now there are 50+ enemies already modeled and rigged - ready to be implemented in the game. If he was a perfectionist he would focus on a few enemies and try to make them "perfect". Instead he's jumping around many different enemies (and keeps adding new ones every month) and only puts less than 10% of them in the game. That's not how a perfectionist behaves. And that's not how a 10+ year adult video game developer behaves (because he's not a rookie - don't give the lame excuse that he's "learning" - he's been doing this long enough)
...Actually, that how a kid behaves. He starts working on an enemy, but gets bored and starts another, until he gets bored and tries a 3rd one. Rinse and repeat. That's how a child behaves, not an adult.