DinoAlpaca

Newbie
Aug 18, 2024
64
118
Yeah, that looks cool. I think the new police-boss scene would look better if Onyx was placed in that "lion tamer" hold on the ground. I don't care for the glowing cuffs and straight unbending arms
The glowing cuffs is there because Onyx is being "arrested". Would be funny whilst Onyx is being pounded out for Police bot to recite the Miranda rights on loop. From a load speaker, in a robotic voice: “You have the right to remain silent. Anything you say can and will be used against you in a court of law"

Going from the "lion tamer" hold to the "pile driver" position would also be pretty wicked.
How about this; lion tamer into a power bomb, transition into mating press. That way, two sex positions can happen. In truth, this would make Police bot more of a wrestler. The sequence I made up could easily make wrestler character King from Tekken jealous; especially with the inclusion of the mating press.
 

ProxyDark

Newbie
Sep 17, 2018
40
60
The glowing cuffs is there because Onyx is being "arrested". Would be funny whilst Onyx is being pounded out for Police bot to recite the Miranda rights on loop. From a load speaker, in a robotic voice: “You have the right to remain silent. Anything you say can and will be used against you in a court of law"



How about this; lion tamer into a power bomb, transition into mating press. That way, two sex positions can happen. In truth, this would make Police bot more of a wrestler. The sequence I made up could easily make wrestler character King from Tekken jealous; especially with the inclusion of the mating press.
Could be interesting if you had the option to counter the hold with an minigame, and if you failed, the robot countered it with a different position. It would be a lot of work to implement tho.
 

Yojimbo543

Member
Feb 25, 2021
176
452
anyone can share what's the changelog in the december build test compared to 0.120?
From their itch.io :




Changelog

  • Added Tier 2 clothing damage visuals for Onyx
  • Added glowing armor animation FX for Police Boss
  • Fix for FK-Doll's clipping arm in Brute Railing H scene
  • Fixed logo flipper on Chain Splicer's jacket (broken in last update)
  • Optimized game file size (21% reduction!)
  • Fixed incorrect Defense value on Reactive Mesh tier 4 shirt
  • Fixed incorrect price value on Photon Goggles tier 4 accessory
  • Added Heavy Jacket, Carbon Top, Strapped Shorts, and Dynapumps equipment to the shops / drop tables (all Tier 3 common gear that utilize same visuals as Tier 2 gear)
  • Renamed the Tier 2 accessory "Headgear" to "Headband" and added a new Tier 3 common accessory called Headgear to the shops / drop tables.
  • Removed dead frames at end of Ghoul's StandUp animation
  • Added GroundHit animation to Ghouls so they don't glitch out when hit while on ground
  • Added early version (one section) of the first Onyx + PoliceBoss H scene to the gallery
  • Added FK Doll + Brute railing sex H scene to the gallery
  • Fix for equipment trade price not scaling with its durability condition
  • Fixed H scene issue where belly bulges from big penetrations could get stuck and show up in other scenes (often with bad results)
  • Blocked attacks no longer degrade gear durability
  • Added mosaic censoring framework for upcoming JP version (not present in global version, don't worry :D. Was a big endeavor updating all rigs for this, and there's potential for bugs, so please be on the lookout for animation issues)
  • Made various visual fixes to characters such as fixed blendshapes, fixed normals and made old animations compatible with new rig features
  • Fixed major issue where starting the game after certain display configuration changes can prevent game from starting ⁠
 
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DinoAlpaca

Newbie
Aug 18, 2024
64
118
Could be interesting if you had the option to counter the hold with an minigame, and if you failed, the robot countered it with a different position. It would be a lot of work to implement tho.
This game currently has a struggle mechanic to stop enemies using "forceful/consenting entry" into Onyx. Its mechanic is the wiggle/smash the controller/keyboard buttons for Onyx not to submit. The higher Onyx's stamina, the easier is to break free and the inverse is the lower the stamina, the harder it is to break free.

Adding a minigame like "press button to match timing" could work as an option, only if it replaces the current struggle mechanic. The penalty for failing to break free initially is good enough. I don't want this game to turn into something like this:
 
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AnesS

New Member
Jun 29, 2024
3
5
This game currently has a struggle mechanic to stop enemies using "forceful/consenting entry" into Onyx. Its mechanic is the wiggle/smash the controller/keyboard buttons for Onyx not to submit. The higher Onyx's stamina, the easier is to break free and the inverse is the lower the stamina, the harder it is to break free.

Adding a minigame like "press button to match timing" could work as an option, only if it replaces the current struggle mechanic. The penalty for failing to break free initially is good enough. I don't want this game to turn into something like this:
Ignoring all else. I find that this mechanic is extremely easy to beat. You just mash your stick left right it aint hard. It would be nice for it to have a hard mode maybe? Or maybe just make the stamina not infinite(i know it aint but it feels like).
 

bcgibson

Newbie
Mar 5, 2022
52
26
120 update not really worth spending time clicking it and downloading it from the update before. I’ll wait till significant progress is made
 

EmDotRand

Active Member
Sep 7, 2020
867
1,425
This game currently has a struggle mechanic to stop enemies using "forceful/consenting entry" into Onyx. Its mechanic is the wiggle/smash the controller/keyboard buttons for Onyx not to submit. The higher Onyx's stamina, the easier is to break free and the inverse is the lower the stamina, the harder it is to break free.

Adding a minigame like "press button to match timing" could work as an option, only if it replaces the current struggle mechanic. The penalty for failing to break free initially is good enough. I don't want this game to turn into something like this:
No button mashing. Got a wrist injury from childhood that make that shit painful. Hate that so many hgames have this awful mechanic.
 

KittyMaid

Active Member
Jul 28, 2020
766
929
Adding a minigame like "press button to match timing" could work as an option, only if it replaces the current struggle mechanic. The penalty for failing to break free initially is good enough.
i remember there was one game where you have to follow directional inputs instead within a small time frame to escape. i forgot the name of the game but i think that systems works better
 

DinoAlpaca

Newbie
Aug 18, 2024
64
118
Ignoring all else. I find that this mechanic is extremely easy to beat. You just mash your stick left right it aint hard. It would be nice for it to have a hard mode maybe? Or maybe just make the stamina not infinite(i know it aint but it feels like).
A hard mode version of "hammer the buttons and wiggle the sticks?" I don't think your keyboard/controller will want that. Bullshit problems like sticky keys on a keyboard and analog stick drift on a controller are not worth it.
 

DinoAlpaca

Newbie
Aug 18, 2024
64
118
i remember there was one game where you have to follow directional inputs instead within a small time frame to escape. i forgot the name of the game but i think that systems works better
Unfortunately, the games I can think of that uses directional inputs are musical rhythm games such as Dance Dance Revolution, Pump it up and EZ2 Dancer.
 
2.90 star(s) 85 Votes