- Apr 10, 2023
- 22
- 9
Artist: Bouquetmanhey bud, unrelated question: where is your sig from?
[2022] YoRHa Commander – Nude Body Attempt
Artist: Bouquetmanhey bud, unrelated question: where is your sig from?
0.120 full gallery save
The new police boss animation is basically trash, some kind of anatomically improbable backwards bent over anal
The glowing cuffs is there because Onyx is being "arrested". Would be funny whilst Onyx is being pounded out for Police bot to recite the Miranda rights on loop. From a load speaker, in a robotic voice: “You have the right to remain silent. Anything you say can and will be used against you in a court of law"Yeah, that looks cool. I think the new police-boss scene would look better if Onyx was placed in that "lion tamer" hold on the ground. I don't care for the glowing cuffs and straight unbending arms
How about this; lion tamer into a power bomb, transition into mating press. That way, two sex positions can happen. In truth, this would make Police bot more of a wrestler. The sequence I made up could easily make wrestler character King from Tekken jealous; especially with the inclusion of the mating press.Going from the "lion tamer" hold to the "pile driver" position would also be pretty wicked.
Could be interesting if you had the option to counter the hold with an minigame, and if you failed, the robot countered it with a different position. It would be a lot of work to implement tho.The glowing cuffs is there because Onyx is being "arrested". Would be funny whilst Onyx is being pounded out for Police bot to recite the Miranda rights on loop. From a load speaker, in a robotic voice: “You have the right to remain silent. Anything you say can and will be used against you in a court of law"
How about this; lion tamer into a power bomb, transition into mating press. That way, two sex positions can happen. In truth, this would make Police bot more of a wrestler. The sequence I made up could easily make wrestler character King from Tekken jealous; especially with the inclusion of the mating press.
From their itch.io :anyone can share what's the changelog in the december build test compared to 0.120?
This game currently has a struggle mechanic to stop enemies using "forceful/consenting entry" into Onyx. Its mechanic is the wiggle/smash the controller/keyboard buttons for Onyx not to submit. The higher Onyx's stamina, the easier is to break free and the inverse is the lower the stamina, the harder it is to break free.Could be interesting if you had the option to counter the hold with an minigame, and if you failed, the robot countered it with a different position. It would be a lot of work to implement tho.
Ignoring all else. I find that this mechanic is extremely easy to beat. You just mash your stick left right it aint hard. It would be nice for it to have a hard mode maybe? Or maybe just make the stamina not infinite(i know it aint but it feels like).This game currently has a struggle mechanic to stop enemies using "forceful/consenting entry" into Onyx. Its mechanic is the wiggle/smash the controller/keyboard buttons for Onyx not to submit. The higher Onyx's stamina, the easier is to break free and the inverse is the lower the stamina, the harder it is to break free.
Adding a minigame like "press button to match timing" could work as an option, only if it replaces the current struggle mechanic. The penalty for failing to break free initially is good enough. I don't want this game to turn into something like this:
The last download I had was from 4 years ago so yea I can waitWaiting for "significant progress" in a project made to milk patreon money is wild.
No button mashing. Got a wrist injury from childhood that make that shit painful. Hate that so many hgames have this awful mechanic.This game currently has a struggle mechanic to stop enemies using "forceful/consenting entry" into Onyx. Its mechanic is the wiggle/smash the controller/keyboard buttons for Onyx not to submit. The higher Onyx's stamina, the easier is to break free and the inverse is the lower the stamina, the harder it is to break free.
Adding a minigame like "press button to match timing" could work as an option, only if it replaces the current struggle mechanic. The penalty for failing to break free initially is good enough. I don't want this game to turn into something like this:
i remember there was one game where you have to follow directional inputs instead within a small time frame to escape. i forgot the name of the game but i think that systems works betterAdding a minigame like "press button to match timing" could work as an option, only if it replaces the current struggle mechanic. The penalty for failing to break free initially is good enough.
A hard mode version of "hammer the buttons and wiggle the sticks?" I don't think your keyboard/controller will want that. Bullshit problems like sticky keys on a keyboard and analog stick drift on a controller are not worth it.Ignoring all else. I find that this mechanic is extremely easy to beat. You just mash your stick left right it aint hard. It would be nice for it to have a hard mode maybe? Or maybe just make the stamina not infinite(i know it aint but it feels like).
Unfortunately, the games I can think of that uses directional inputs are musical rhythm games such as Dance Dance Revolution, Pump it up and EZ2 Dancer.i remember there was one game where you have to follow directional inputs instead within a small time frame to escape. i forgot the name of the game but i think that systems works better