arcticname
New Member
- May 1, 2019
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Huh? Are there any new updates?Anyone have the new update??
Huh? Are there any new updates?Anyone have the new update??
Huh? Are there any new updates?
there's technically one every month but they release an update for the smallest thing , like the add of shader to them justify them waiting 1 month and releasing another "update" just to see rain impacts for example. or movement fluidity.Huh? Are there any new updates?
bingo of the buzzwords in their next update log :Next month's update will be about the furniture for their house. You heard it here first!
very cool update can you guess the update after that?bingo of the buzzwords in their next update log :
Framework
Rigging
shader
rigging
concept art
rigging
optimize
rigging
collision
model
rigging
shader
framework
physics
What do you mean even text file "path" with tip. I'm sorry I'm so lost with how exactly to put a save file in my game and have it actually work. Everything I've read on this thread has not worked for me at all.C:\Users\USERNAME\AppData\LocalLow\Eromancer\pure-onyx\Saves
In archive even txt file "path" with tip
U just need to replace ur old file "Persistent2.save" on new in that path, thats itWhat do you mean even text file "path" with tip. I'm sorry I'm so lost with how exactly to put a save file in my game and have it actually work. Everything I've read on this thread has not worked for me at all.
more riggingvery cool update can you guess the update after that?
Very significant balance changes of course.very cool update can you guess the update after that?
framework, YOU FORGOT THE FRAMEWORK GODDAMMIT otoboke !Very significant balance changes of course.
- Onyx's kick windup time changed from 0.427 seconds to 0.421 seconds.
- Onyx's jump distance changed from 610 pixels to 608 pixels.
- Game Over screen fade out effect now 100ms longer.
- Game Over screen fade out now in 60 fps.
- Main Menu typo fixed. More typo fixes planned for the next big update.
- User Interface opacity changed from 60% to 54%. (I will read players feedback on this very thoroughly).
- Performance improvement on Pentium II CPU series.
- Save system optimization.
- Onyx's leg attack prepare time changed from 0.421 sec to 0.425s.
I'm always amused by those "balance updates" as if the beat'em up portion of this game was even good, let alone refined to the point that suchs changes made any impact.Very significant balance changes of course.
- Onyx's kick windup time changed from 0.427 seconds to 0.421 seconds.
- Onyx's jump distance changed from 610 pixels to 608 pixels.
- Game Over screen fade out effect now 100ms longer.
- Game Over screen fade out now in 60 fps.
- Main Menu typo fixed. More typo fixes planned for the next big update.
- User Interface opacity changed from 60% to 54%. (I will read players feedback on this very thoroughly).
- Performance improvement on Pentium II CPU series.
- Save system optimization.
- Onyx's leg attack prepare time changed from 0.421 sec to 0.425s.
Some eroge developers this days seems spending time mastering the art of writing patch notes to make them appear big and like if massive amount of job done. Eromancer still have space to grow at it, check this out, imagine him being this good:I'm always amused by those "balance updates" as if the beat'em up portion of this game was even good, let alone refined to the point that suchs changes made any impact.
But hey, he had to feed something for the horde of patrons that feed hisscamwork
or patch notes were generated with AI from git commits/diff and dev didn't do that at all.Some eroge developers this days seems spending time mastering the art of writing patch notes to make them appear big and like if massive amount of job done. Eromancer still have space to grow at it, check this out, imagine him being this good:
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