miltonlucifer

Member
Dec 31, 2019
152
305
178
Huh? Are there any new updates?
there's technically one every month but they release an update for the smallest thing , like the add of shader to them justify them waiting 1 month and releasing another "update" just to see rain impacts for example. or movement fluidity.

point is , don't get your hopes up, just because there's an update , certainly doesn't mean there's new content.
 

Amoobie-_-

New Member
Oct 17, 2025
1
0
27
C:\Users\USERNAME\AppData\LocalLow\Eromancer\pure-onyx\Saves
In archive even txt file "path" with tip
What do you mean even text file "path" with tip. I'm sorry I'm so lost with how exactly to put a save file in my game and have it actually work. Everything I've read on this thread has not worked for me at all.
 

DOLPH1NARU

Member
Dec 17, 2017
137
247
192
What do you mean even text file "path" with tip. I'm sorry I'm so lost with how exactly to put a save file in my game and have it actually work. Everything I've read on this thread has not worked for me at all.
U just need to replace ur old file "Persistent2.save" on new in that path, thats it
 

otoboke

Active Member
Nov 6, 2019
556
1,192
358
very cool update can you guess the update after that?
Very significant balance changes of course.

- Onyx's kick windup time changed from 0.427 seconds to 0.421 seconds.
- Onyx's jump distance changed from 610 pixels to 608 pixels.
- Game Over screen fade out effect now 100ms longer.
- Game Over screen fade out now in 60 fps.
- Main Menu typo fixed. More typo fixes planned for the next big update.
- User Interface opacity changed from 60% to 54%. (I will read players feedback on this very thoroughly).
- Performance improvement on Pentium II CPU series.
- Save system optimization.

- Onyx's leg attack prepare time changed from 0.421 sec to 0.425s.
 

miltonlucifer

Member
Dec 31, 2019
152
305
178
Very significant balance changes of course.

- Onyx's kick windup time changed from 0.427 seconds to 0.421 seconds.
- Onyx's jump distance changed from 610 pixels to 608 pixels.
- Game Over screen fade out effect now 100ms longer.
- Game Over screen fade out now in 60 fps.
- Main Menu typo fixed. More typo fixes planned for the next big update.
- User Interface opacity changed from 60% to 54%. (I will read players feedback on this very thoroughly).
- Performance improvement on Pentium II CPU series.
- Save system optimization.

- Onyx's leg attack prepare time changed from 0.421 sec to 0.425s.
framework, YOU FORGOT THE FRAMEWORK GODDAMMIT otoboke !
 

kageyame

New Member
Aug 5, 2020
13
12
38
Very significant balance changes of course.

- Onyx's kick windup time changed from 0.427 seconds to 0.421 seconds.
- Onyx's jump distance changed from 610 pixels to 608 pixels.
- Game Over screen fade out effect now 100ms longer.
- Game Over screen fade out now in 60 fps.
- Main Menu typo fixed. More typo fixes planned for the next big update.
- User Interface opacity changed from 60% to 54%. (I will read players feedback on this very thoroughly).
- Performance improvement on Pentium II CPU series.
- Save system optimization.

- Onyx's leg attack prepare time changed from 0.421 sec to 0.425s.
I'm always amused by those "balance updates" as if the beat'em up portion of this game was even good, let alone refined to the point that suchs changes made any impact.
But hey, he had to feed something for the horde of patrons that feed his scam work
 
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otoboke

Active Member
Nov 6, 2019
556
1,192
358
I'm always amused by those "balance updates" as if the beat'em up portion of this game was even good, let alone refined to the point that suchs changes made any impact.
But hey, he had to feed something for the horde of patrons that feed his scam work
Some eroge developers this days seems spending time mastering the art of writing patch notes to make them appear big and like if massive amount of job done. Eromancer still have space to grow at it, check this out, imagine him being this good:
patchnote.png
 
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