Unity Purin-chan's Boxing Gym 2 / プリンちゃんのボクシングジム2 v1.30 + Fix/Working Ecchi

Jan 5, 2021
102
118
Unfortunately I don't have my hands on the v1.45 version, so I'll wait for any Hero/Heroine's to show up and I'll see what I can do if there are some features turned off in that version.
 
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iszinnnnn

New Member
Nov 15, 2022
1
0
Ver 1.45 is here.someone can play it then tell me,how to enter the H-scene after defeat the girls?
I've tested it, and it seems that the "fun" scene after defeating the boss has been removed from this version. It seems that such elements have been moved to the rope game mini-game, but in my case, the behavior was strange and it didn't work properly.
 

peson55

New Member
Mar 18, 2025
4
0
If you use the mouse wheel during the rope game, it will switch to that, but it's a bit tricky.
I'd be happy if someone could make a mod like they did for 1.30.
 

Will Q. Penn

Newbie
Sep 25, 2022
53
104
Honestly the Rope Scene is far too simple compared to the original KO scene. All you can do is punch by clicking or thrust by scrolling. The thrusting input is tedious, you have to scroll fast and hard to do it, it's not as great as moving your mouse like before. AFAIK there are no further inputs aside from what has been said in the manuals.

Unlike the KO scene, where there were multiple "timers" that would end the scene (Girls' HP, crawl to escape, and idling while in "hip grab" mode), there is no timer here. The scene ends when the girls' HP is 0. The only way to "damage" the girls is either through punching or thrusting.

Keep in mind that the damage is based off your stats, so if you cheated and gave yourself maximum damage, this will apply to the scene as well.

There is also only one "ending", and that's by landing a final punch to the girl. Thrusting counts as "damage", but it will not end the scene. There's a special "climax" animation that plays if your final thrust happened to set her HP to 0, but it's not consistent. Sometimes the scrolling would cancel out the animation...
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About the KO scene, the "scene" and some code still exist for the game. But sadly I'm not skilled enough to do what Legion did for 1.30 (Most I can do is change the "sensitivity" of thrusting with scroll, or preventing the Rope scene from ending)
 

Will Q. Penn

Newbie
Sep 25, 2022
53
104
Disregard the last portion of my previous comment. After some trial and error with copying some of Legion's modded code onto v1.45, I somehow managed to bring back the trigger. I'm not going to upload the whole game, just the Assembly-CSharp file responsible for the H-scene. be sure to back up the original file!

Here's the download (be sure to rename the file and remove "_koscene"):

There's no noticable improvement with the KO scene in v1.45. It still has that glitch where Mikan isn't fully rendered (which is something that cannot be fixed in DnSpy). But since the developer has made it clear they won't ever bring this scene back for this final update, it's not a surprise.

By the way, I have no intention on fixing any glitches that occur in the scene. I just want to get a quick mod out there for v1.45.
 

peson55

New Member
Mar 18, 2025
4
0
Disregard the last portion of my previous comment. After some trial and error with copying some of Legion's modded code onto v1.45, I somehow managed to bring back the trigger. I'm not going to upload the whole game, just the Assembly-CSharp file responsible for the H-scene. be sure to back up the original file!

Here's the download (be sure to rename the file and remove "_koscene"):

There's no noticable improvement with the KO scene in v1.45. It still has that glitch where Mikan isn't fully rendered (which is something that cannot be fixed in DnSpy). But since the developer has made it clear they won't ever bring this scene back for this final update, it's not a surprise.

By the way, I have no intention on fixing any glitches that occur in the scene. I just want to get a quick mod out there for v1.45.

Awesome! I'm really grateful.

It might be easier to assign the mouse wheel movement of the rope game to a stick using "JOY TO KEY"