- Aug 6, 2016
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You can manually put your RPGMaker games into debug/test mode by following these instructions.
What this does is allow you to open the in-game F9 debug menu where you can edit switches and variables without having to download an extra save editor or anything like that.
MASSIVE WARNING!: Messing with switches/variables without knowing what you're doing can and will mess up your save/game. Yes, you can just revert it by opening the menu again but that doesn't always fix it.
You have been warned!
This is done by making a shortcut to your Game.exe and adding the "test" parameter as a launch command (I believe that's what they're called?).
Right click the shortcut and go to properties and then in the target box you should have something like this:
(I'm using my Urban Demons Folder as an example)
So basically it is
And then you add the word "test" at the end so it becomes
YES the test is outside the "".
That's how it works!
For RPGMaker VX and VXAce you use the word "test".
For RPGMaker XP you use the word "debug" instead of "test".
For RPGMaker 2000/2003 use the word "TestPlay" instead. (
For RPGMaker MV check out this post for instructions. (
If you've done that and run the game through this newly created shortcut then pressing F9 while in-game will open the debug screen.
What this does is allow you to open the in-game F9 debug menu where you can edit switches and variables without having to download an extra save editor or anything like that.
MASSIVE WARNING!: Messing with switches/variables without knowing what you're doing can and will mess up your save/game. Yes, you can just revert it by opening the menu again but that doesn't always fix it.
You have been warned!
This is done by making a shortcut to your Game.exe and adding the "test" parameter as a launch command (I believe that's what they're called?).
Right click the shortcut and go to properties and then in the target box you should have something like this:
(I'm using my Urban Demons Folder as an example)
Code:
"D:\Downloads\Urban Demons 0.7.6\Game.exe"
Code:
"P:\ath\to\your\Game.exe"
Code:
"D:\Downloads\Urban Demons 0.7.6\Game.exe" test
or
"P:\ath\to\your\Game.exe" test
That's how it works!
For RPGMaker VX and VXAce you use the word "test".
For RPGMaker XP you use the word "debug" instead of "test".
For RPGMaker 2000/2003 use the word "TestPlay" instead. (
You must be registered to see the links
)For RPGMaker MV check out this post for instructions. (
You must be registered to see the links
)If you've done that and run the game through this newly created shortcut then pressing F9 while in-game will open the debug screen.
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