- Apr 13, 2021
- 1,825
- 1,481
Another topic.... yeah....
Well, this is just to confirm if it's just me or if DAZ is really that horrible.
Anyway, i noticed that when i render that the time for DAZ to gather all the information seems to take alone 6 minutes before the render even starts.
I think that it was quicker before.
I did a mini scene with basically only 3 characters for testing purposes. Scene is dim and red doing naughty things.
So there are some assets that flow into the scene and of course morphs. Morphs usually take time to load for sure.
Also, i still don't understand how DAZ actually really works. Like when checking how much vram is used when rendering. When i check with GPU-Z it says amount X but is that true? How can you measure it so you really know what is used for a specific render?
Damn, i wished i would by now know more about DAZ but it seems i still have too little knowledge about it's inner workings to understand my scene. If it will work or not or barely.
It just seems so awfully slow sometimes when i think it should be faster.
Now, i have separate folders for different things. Separate in the sense that i don't toss everything in the default folder but rather have it organized. Not sure if that has something to do with it. I just trying to make sense of it all.
At least i figured out how to crash DAZ. Placing a spotlight in some body will crash it very easily. Now don't ask why, but i did. Took me awhile to understand why it actually had crashed but yeah, don't place a spotlight in a body.
Well, this is just to confirm if it's just me or if DAZ is really that horrible.
Anyway, i noticed that when i render that the time for DAZ to gather all the information seems to take alone 6 minutes before the render even starts.
I think that it was quicker before.
I did a mini scene with basically only 3 characters for testing purposes. Scene is dim and red doing naughty things.
So there are some assets that flow into the scene and of course morphs. Morphs usually take time to load for sure.
Also, i still don't understand how DAZ actually really works. Like when checking how much vram is used when rendering. When i check with GPU-Z it says amount X but is that true? How can you measure it so you really know what is used for a specific render?
Damn, i wished i would by now know more about DAZ but it seems i still have too little knowledge about it's inner workings to understand my scene. If it will work or not or barely.
It just seems so awfully slow sometimes when i think it should be faster.
Now, i have separate folders for different things. Separate in the sense that i don't toss everything in the default folder but rather have it organized. Not sure if that has something to do with it. I just trying to make sense of it all.
At least i figured out how to crash DAZ. Placing a spotlight in some body will crash it very easily. Now don't ask why, but i did. Took me awhile to understand why it actually had crashed but yeah, don't place a spotlight in a body.