- Jan 31, 2021
- 15
- 9
GetDon't know if it's only me or if it's a problem on my end but I can't open the .bin file
What do you mean ".bin" file? there shouldn't be any.Don't know if it's only me or if it's a problem on my end but I can't open the .bin file
I thought the recollection room and the Steward's function are enough hint and indicator, so they are still not sufficient enough?So no walkthrough... no in game quest tracker... no way to know what to do next to trigger any scenes... sigh.
you know there are people that have a really small brain and are not able to think for themself, so best would be you make a picturebook with arrows to point out what and where to do.I thought the recollection room and the Steward's function are enough hint and indicator, so they are still not sufficient enough?
Why would anyone use a recollection room? You will either end up seeing scenes before you want to see them or the scenes are locked in the room anyway and so you either won't know what they are, or just have a name for the scene but no idea how to unlock it in the game.I thought the recollection room and the Steward's function are enough hint and indicator, so they are still not sufficient enough?
i have to agree espically with the stuff that requires morale or prestege levelWhy would anyone use a recollection room? You will either end up seeing scenes before you want to see them or the scenes are locked in the room anyway and so you either won't know what they are, or just have a name for the scene but no idea how to unlock it in the game.
The steward function is terrible. He 99% says you have no tasks, meanwhile I kept finding scenes as he kept telling me I have no tasks... plus he's saying I have no tasks when the diplomacy route for the barbarians never triggered for some reason.
If you want games to be enjoyable you need to add in extra mechanics for figuring out what to do next especially in RPGM games... or minimally provide a walk through or a PDF listing all the sex scenes in the game. Way more efficient to read a PDF that explains things than to walk around in a recollection room. It's usually on the player base to develop these things... but you only have 50 pages here in 2 years? it's a good game but it's not getting enough of a following... or at least nobody is posting here about it much.
One RPGM game I played that had neat quest tracking mechanics was 'the Hunter 2' which had neat mechanics I never saw in an RPGM before.
Sometimes the name of the scene is enough of a hint to help get it, especially if it's an optional event with a specific trigger. The barracks event, for instance, I would not have found without the clue from the recollection room. Also, not ALL of the events are permanently repeatable, which means that without a recollection room, if you want to be able to rewatch scenes later, you have to carefully maintain a collection of save files, which is a pain in the ass. I don't understand why any games like this DON'T have recollection rooms.Why would anyone use a recollection room? You will either end up seeing scenes before you want to see them or the scenes are locked in the room anyway and so you either won't know what they are, or just have a name for the scene but no idea how to unlock it in the game.
The steward function is terrible. He 99% says you have no tasks, meanwhile I kept finding scenes as he kept telling me I have no tasks... plus he's saying I have no tasks when the diplomacy route for the barbarians never triggered for some reason.
If you want games to be enjoyable you need to add in extra mechanics for figuring out what to do next especially in RPGM games... or minimally provide a walk through or a PDF listing all the sex scenes in the game. Way more efficient to read a PDF that explains things than to walk around in a recollection room. It's usually on the player base to develop these things... but you only have 50 pages here in 2 years? it's a good game but it's not getting enough of a following... or at least nobody is posting here about it much.
One RPGM game I played that had neat quest tracking mechanics was 'the Hunter 2' which had neat mechanics I never saw in an RPGM before.
I haven't played the latest version, but assuming it isn't bugged, I believe you need to choose to build forts in the tribal's lands during one of the events that play as you conquer the tribal lands, this will damage their trust which will lead to the leader suggesting you participate in more rituals to earn their trust back.I still can't figure out how to get the last two tribal events (which I only know exist because they're in the rec-room).
It seems like I have gone to at least a half dozen of these "make friends with various tribal group" meetings, and that seems to have stalled out without progressing on it's own. I'm really clueless at this point.
I agree with you and my point mainly was that a PDF/document outlining how to do some things in the game takes way less time than coding and setting up a recollection room. Personally I'd find looking at some info in a document (Especially if it was laid out well) way easier and faster than going in a recollection room. And any game dev likely already has some notes on the story of their game and the scenes anyway, or they should if they are organized so then it should be a low cost thing to setup and really it's a low bar to meet that has high impact on the game experience.Sometimes the name of the scene is enough of a hint to help get it, especially if it's an optional event with a specific trigger. The barracks event, for instance, I would not have found without the clue from the recollection room. Also, not ALL of the events are permanently repeatable, which means that without a recollection room, if you want to be able to rewatch scenes later, you have to carefully maintain a collection of save files, which is a pain in the ass. I don't understand why any games like this DON'T have recollection rooms.
Quest trackers are nice when handled correctly. They're like a built in help guide, but not all versions of RPGM have that feature.
I agree the Steward is not as helpful as he could be, and the game might benefit from more naturally placed "hints."
I still can't figure out how to get the last two tribal events (which I only know exist because they're in the rec-room).
It seems like I have gone to at least a half dozen of these "make friends with various tribal group" meetings, and that seems to have stalled out without progressing on it's own. I'm really clueless at this point.
I just figured out the tribes trust problem. I have to say, it's a bit counter-intuitive.How do you get the Barrack, Bar, and the last two of the tribe seens
Wow all of that so easy to read and fast, and should immediately go in a scene guide imo thanks!I just figured out the tribes trust problem. I have to say, it's a bit counter-intuitive.
When the garrison gets attacked, and the game offers to let you you add extra garrison troops,
it says you'll lose trust with the tribes, and it tells you your current trust score.
I kept thinking, "well I want to increase their trust, so I better not do that!"
That is exactly what you need to do, add the extra garrison troops,
because that creates an opportunity to regain trust with the tribes.
Barrack, you want the troops morale to be low (not sure exactly how low), then try to enter the barracks area while wearing the disguise used to enter the slums. The guard will stop you and turn you back. Immediately keep doing it a couple more times and his dialogue will progress.
Bar, talk to the bartender, then the purple dude in the corner, then the big table in the middle with four guys. Take their bet and lose the card game. You'll need to come back to them a time or two I believe, and I imagine you'll need your lewdness/indecency (whatever it's called) to be high enough.