The game is a free adaptation of the plot of "The Queen Who Adopted a Goblin" by NTRMAN, but all the key changes went to the detriment of the project.
The developer replaced the goblin with a black guy, added side storylines that don't fit together well, and simplified the complicated relationship between the prince and the queen as much as possible.
In NTRMAN's game, a goblin with a childish physique aroused maternal pity in the queen, which gradually, through temptation, grew into something more. It was fast, but consistent and logical. In the same game, everything is different, because the motivation of the characters is blurred or absent.
Why does the queen spare a mighty enemy soldier after a fierce battle? Why did she, having just sentenced him to prison, immediately descend to him and almost immediately fall under his spell and begin to give him a blowjob? Where is the gradual development of the relationship that was in the original? Here it is replaced by unmotivated and instant attraction, as if the queen is just a black cock slut.
The logic of the world is also lame. It is unclear why a dangerous prisoner who can escape is allowed to walk freely around the castle, while in the original the goblin was kept under supervision, and when released, they were not afraid that he would escape because of his weakness and vulnerability.
There are many similar plot inconsistencies and outright absurdities in the game. I don't mind borrowing ideas if the author brings something new and high-quality to them. However, here the developer not only did not add anything valuable, but also hopelessly ruined the main storyline.
The only thing that deserves praise is the thoughtful interface and stable technical implementation: the game does not suffer from bugs. The visual range is assembled from standard assets (models from Honey Moon) and looks pretty standard. The scenes are presented in video format, which could be a plus, but the extremely low resolution gives them a surreal and low-quality look. The gameplay is a classic visual novel with a choice of options, just like in the original.
Bottom line: This project can be described as an unsuccessful attempt to create an unofficial remake of a successful game. The result is a strong technical foundation, mediocre graphics and an extremely weak, ill—conceived plot component. You'd better play the original.
The developer replaced the goblin with a black guy, added side storylines that don't fit together well, and simplified the complicated relationship between the prince and the queen as much as possible.
In NTRMAN's game, a goblin with a childish physique aroused maternal pity in the queen, which gradually, through temptation, grew into something more. It was fast, but consistent and logical. In the same game, everything is different, because the motivation of the characters is blurred or absent.
Why does the queen spare a mighty enemy soldier after a fierce battle? Why did she, having just sentenced him to prison, immediately descend to him and almost immediately fall under his spell and begin to give him a blowjob? Where is the gradual development of the relationship that was in the original? Here it is replaced by unmotivated and instant attraction, as if the queen is just a black cock slut.
The logic of the world is also lame. It is unclear why a dangerous prisoner who can escape is allowed to walk freely around the castle, while in the original the goblin was kept under supervision, and when released, they were not afraid that he would escape because of his weakness and vulnerability.
There are many similar plot inconsistencies and outright absurdities in the game. I don't mind borrowing ideas if the author brings something new and high-quality to them. However, here the developer not only did not add anything valuable, but also hopelessly ruined the main storyline.
The only thing that deserves praise is the thoughtful interface and stable technical implementation: the game does not suffer from bugs. The visual range is assembled from standard assets (models from Honey Moon) and looks pretty standard. The scenes are presented in video format, which could be a plus, but the extremely low resolution gives them a surreal and low-quality look. The gameplay is a classic visual novel with a choice of options, just like in the original.
Bottom line: This project can be described as an unsuccessful attempt to create an unofficial remake of a successful game. The result is a strong technical foundation, mediocre graphics and an extremely weak, ill—conceived plot component. You'd better play the original.