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VN - Ren'Py - Completed - Queen Trainer [v1.02] [AKAMAN / AKABUR]

  1. 2.00 star(s)

    Erebus69

    A disappointing game and misses the mark, especially if its trying to be a porn game. If WT is the metric to being good enough but not great, QT doesn't beat that metric. QT fails at being a porn game if that is your reason for playing.

    It's an Akabur game but it's missing the fun of PT and is more of a slog than WT. QT is a huge time sink for very little return. The Jasmine content is severely disappointing, considering she is title character. The game is very repetitious, excludes a lot of art (see below) and is missing game play elements to make this fun.

    Personally I think Akabur is too busy smelling his own farts and stroking his own ego when it comes to using only his hand drawn art. Which is more evident by Dahr wanting to include more art
  2. 2.00 star(s)

    ripperMUG

    I am not crazy! I know he downgraded the quality! I knew it was worse. One after Star Channel 34. As if I could ever make such a mistake. Never. Never! I just - I just couldn't prove it. He - he covered his tracks, he got that idiot Lyk to lie for him. You think this is something? You think this is bad? This? This chicanery? He's become worse. That shitty chibi art! Are you telling me that a man just stops drawing like that? No! He orchestrated it! Akabur! He defecated on his own work! And I was hyped for it! And I shouldn't have. I took him for his word! What was I thinking? He has changed. He changed completely! Ever since Witch Trainer, always getting worse! Couldn't keep his quality up! But not our Akabur! Couldn't be precious Akabur! Stealing them blind! And he gets to be defended by his cuck patrons!? What a sick joke! I should've never been hyped for him when I had the chance! And you - you have to stop him! You-
  3. 5.00 star(s)

    Basi6129

    Really liked this. Akaburs writing never made me laugh as much. The resource management game loop that you need to progress anything is overwhelming on a first playthrough - but once you've figured the mechanics out and which time of day, weather, month corresponds with which optimal action it's really relaxing. Previous Akabur games often had the Old Man basically sit around, waiting for stuff to happen, so he can finally give an input. This is not the case here - you'll be hustlin like mad. Especially since the game doesn't reward grinding. If you try to max out one stat, resource, route at a time you will be frustrated by endlessly performing the same action over and over again and than moving on to the next. What you want to do is level as much as you can each day, than all your resources and stats will be just good enough when you need 'em - Unlike other Akabur games no grind required.

    If you don't like the resource management aspect, find the farming tedious, and don't care that much for the humor however this game is not for you. The art is as beautiful as ever, but unlocking the CGs takes work.



    Pro tips:

    - In early to mid game only ever do the guard work when there's bad weather and there's literally nothing better to do. The payout is not worth it. Working out counts as something better until you max stats!
    Once you're maxed, weekly workouts will do. If you harvest crops/get massages/etc - every once in a while suffices. Just Rest, get a massage, and workout twice in the week before the competition and you'll be good to go.

    Focus on Hornelia and the Harvest goddess immediatly - they will be your best source of income in money and culture.

    Jasmin can be done with low effort. Choosing an action doesn't take time - so always do that before you do anything else. Hearing the outcome takes the hole day - only do that if you don't have something to harvest or plant.

    Hornelia gets plus xp during bad weather days in the theoretical tutoring - this saves time.

    Talk to the hole Blue Bull and Red Phoenix crew on a daily basis. Just say hallo it's always a free XP. Utilize the wishing well it's asomely cheap!

    Paying for a massage during the day is often a better investment than going to sleep and not being able to perform a night time action (you'll have to sleep eventually though! - just try not to get to this point it wastes a day where people will only tell you that you look tired, pale, etc and you might get sick).

    Almost forgot: WATER your crops! Can be done both during the day and at night. Doesn't need to be done during bad weather.
  4. 1.00 star(s)

    JokerSoloD

    Worst Akabur game. Grind for the sake of grinding, the scenes are very weak and not worth it. The writing is standard for this author. After the Princess Trainer, he stopped developing. Are the arts good? I went through one ending and realized that I wasn’t interested in discovering things here.
  5. 3.00 star(s)

    Lupinite

    I want to like this game. Witch Trainer and Princess Trainer were some of the best trainer games I ever played, Princess Trainer Gold I still hold up as a top contender. But this game? It's so close, so very close but it never gets there. The entire time I was playing I was thinking to myself, there has to be more I haven't seen any CG and things haven't really progressed there has to be more. Then I reached the wedding and I thought oh, maybe this continues past the wedding and you do more. Then credits rolled and I realized I was done.

    This game is 95% chibi and 5% CG, and the CG are one to three images per girl. Also it seems like Akabur outsourced some scenes, there were one of scenes that seemed were in a clearly different style and just not good. Somehow the characters feel more underdeveloped then in the Princess Trainer Gold. The grind is just as bad but not as button mashy, it's easier to convince yourself the grind doesn't matter.

    It feels like Akabur doesn't want to make porn games anymore but feels pressured by his community to make them. Normally I'd say try making something else but when he did it was just a porn lite game.

    If this game was in beta I'd say it had potential, because you can clearly see where more could be done; literally the training for Jasmine ends like half way. The other girls are there and nice but again if you played Princess Trainer Gold you saw Iris, but better, and you met other chicks who were also done better.

    I guess to summarize, play Princess Trainer Gold, and check back here in a few months to see if Akaman added anything worthwhile.
  6. 2.00 star(s)

    Seenuan

    This game is like seeing your high-school crush after 10 years.
    She's gotten fat, doesn't care for her hygiene and is unemployed, but somehow she managed to find someone who got her pregnant.
    It's good for her and who ever impregnated her, but it's still a shame to see her former beauty being destroyed like this
  7. 2.00 star(s)

    K4p4k

    too many chibis, too little game design. He got us used to good games, this one is not one of them.
    No real gallery, no actions repetitions, only random interactions without any clue of when they'll happen.
  8. 3.00 star(s)

    goloro1122

    A very apparent decline in the gameplay department, the training is much less involved and it is just interactions between you and jasmine where no matter your choice you'll get an ending, and locking stuff like calendars and the challenges behind "pay walls" is such a shitty choice imo, and to actually finish the darn thing you have to play it like 4 times or even more, unlike princess trainer that was relatively shorter but had much better quality.

    Just wanted to say my opinion on the first release of the game I'll try updating it as the updates from akaman roll out.
  9. 3.00 star(s)

    Rollo_Locke

    always enjoyed Akamans games, more for the amusment and light hearted dialouges then the H-scenes.
    If there where more art i would give 5
    like the girl you tutor at least full body shots of her an the "lessons" with her
    not just text boxes next time pls.
  10. 1.00 star(s)

    Incognymous

    This has been in development for years. And it all amounted to a ridiculous amount of grinding to progress the story and 90% chibis. ____________________________________________________________________________________________________________________________________________________________________________________________________________
  11. 4.00 star(s)

    thenoob

    The game was not the best but it's not that bad ether, I think the biggest problem is the grind, I have a bit of a laugh with some of the jokes, I feel like the game is still incomplete and akubar will give us a more complete game like adding more CG, animating the chibi and give us the option of F-ing Atamansha in future updates hopefully.
  12. 4.00 star(s)

    DahlHeadlands

    (I paid for and supported some of this game's development, so here are my lengthy critical thoughts on it)

    ~ 3.5 stars out of 5 ~


    It's a really conflicting experience playing Queen Trainer.
    Akabur's quality, humour and style are there, but there's a disconnect between the elements of the game. I think he just got caught a bit in the weeds of scope creep over those 3 years of dev time and the main plot / purpose of the game ran away from him a bit. What's there is fun and even got some audible laughs out of me, the art is quality hand drawn and inked as you'd expect too. That said, the over reliance on chibi art really lets the game down. To my knowledge Jasmine is the only character with a proper paper doll body portrait, and you'll go hours before you actually come across a full CG that isn't a small vignette from Jasmine's quest line.

    From a porn perspective, there's unfortunately not a lot of reward for what is a typical Akabur life/romance/corruption sim grind game loop. The game struggles to build its erotic scenes and set pieces in meaningful ways because of this. Intimate late night leash walks with Iris from Princess Trainer are now replaced with goofy workout style chibi art of her flashing her breasts. It's funny and zany as you'd expect from Akabur, but often at the expense of being sexy and engaging.

    There are also just too many characters. It was ambitious to have this many marriageable female characters, but in doing so, again the development is spread too thin and you never really get that deep in your relationship to them as a player. The story with Jasmine also seems completely separate from everything else you do in the game, especially since her and the rest of the female cast never really interact at all. It really feels like Akabur chose to focus making all the side content for the game and in doing so, neglected the main story/purpose for you to be doing things.

    The new systems like the weather changes and seasonal events work well and feel like a fun, cozy foundation for the game. I particularly love the attention to detail of every character having their own opinions and reactions to what's happening outside. However, superfluous features like weather, seasons, or an entire sub quest line about gardening all feel like things that could have been cut to make a more focused game. I mean, entire locations like the tea shop, the massage parlour, the fortune teller, and the honey bee lounge - although side content - all are without art of any kind, and the entire quest line about the teen girl you train almost completely consists of a head shot of her for its lengthy duration. Why can't I look at my characters full body outside of chibi art? Why can't we dress them up in absurd outfits like every other Akabur game?

    It's just frustrating; I enjoyed the game quite a bit and I love Akabur's work, it just really feels like an unfocused project and unfortunately that leaves you wanting - especially with the lack of full size artwork to look forward to unlocking. Maybe this game will get a Gold Edition, maybe not. Princess Trainer was reasonably rough too until Gold Edition rounded it out to what it is now, but even that game had the sense to narrow your harem down to just 3 women. Going for this many characters with this many variable outcomes was a stretch to say the least.

    It bares repeating that this is by no means a bad effort or a lazy project; I can see where the love and work went into this game, it unfortunately just struggles to decide what it wants to be, a princess Jasmine trainer or a harem builder, and in doing so, neither element feels as rewarding as you want it to.

    Little things like typos, bugs, the main menu not having a LOAD button, these are all fixable, but I think going forward Akabur would be better served by restraining his ideas a bit in scope and restructuring the development-to-release window he works under. Deadlines keep you in check, and Star Channel 34 having an episodic structure I think was a good thing for his process.

    In short, plenty of fun, laughs and things do in this one, just keep in mind that the eroticism takes a bit of a back seat here in favour of some humour and life sim elements. Go into it with adjusted expectations from his previous titles and you will have an enjoyable playthrough.
  13. 4.00 star(s)

    MurderSheWrote

    This game is getting mixed reviews so if you want my TLDR if YOU should play this game; I think yes, you should, but here are some caveats
    1. This is an Akabar game and like all his games, the major theme is degrading women by 'training' them. Putting these girls into increasingly humiliating situations until they fuck you and during these scenes you degrade them even further (The thesis being women actually like being treated like garbage)
    2. Most of the sex scenes in this game use 'chibis', not full fledged CG scenes that most games have. If you like them great, if you don't, there isn't much here for you
    3. There is a bit of a grind, but I played the game without cheating for money until the late game when it became to much. The economy doesn't scale to make you buy all the expensive late game achievements. I do think these games should take some time before the major sex scenes occur though
    Now that these points are out of the way, I'd like to focus the girls as that is a major draw to these games

    • The Red Phoenix Brothel Girls: The three girls are Vivi (Wendy from Peter Pan), Magara (from Hercules) and Lily (an OC). Each of these girls have fleshed out stoylines with unique supporting characters. They are all superb characters and have the best sex scenes.
    • The Side Characters: These mostly comprise of two girls; Hornelia and the Goddess of Harvest. Hornelia is a blonde teenage girl that you tutor from being a shy teenager to a whore, where as the Goddess is a haughty divine diety you trick into having sex with a mortal. I love them both, but they don't feel fully fleshed out. The Goddess deserves a CG and only has chibi art, where as Hornelia only has a CG and no chibi art
    • Jasmine: Despite being the main girl of this game, Jasmine feels overshadowed by the above characters to me. Her story involves a series of events where the MC chooses how Jasmine should respond. These choices add up until at the end where one of four endings will happen (she either marries Alladin, you, Jafar or...), but if you don't like that ending, you can restart from scratch. The problem is, you can't see where your choices lead to until after two attempts and the options aren't stongly different from each other to know for certain if they go to the ending you want. As fo the sex scenes themselves...Akabar has done better with this character before
    • The Blue Bull Girls: So this includes; Iris (an OC), Esmeralda (from Hunchback of Notredame) and Atamansha (OC) and for whatever reason, all these characters are undercooked. They have no extensive subplots and their conclusions come to an abrupt end (you don't even have sex with Iris and Esmeralda before marrying them). Esmarelda is the biggest disapointment as she doesn't look anything at all like her movie counterpart and that's saying something because you can't have sex with Atamansha. You can't even order drinks in the bar too, the whole thing feels unfinished
    Closing Thoughts

    I finished this game frustrated mostly at trying to finish all the achievements which had become glitched beyond completetion (though the main game never had any glitches that stopped me from progressing) and chasing Atamansha, which, was a waste of time. I think if Akabar chooses to expand this project like he did before he could have a better game on his hands. I'd like there to be more CGs, particularly for blowjobs, which there are none in the base game.
  14. 5.00 star(s)

    blade7777

    Some of the criticism I’ve seen—particularly regarding the $4.5k per month on Patreon and the game’s quality—feels uninformed. Honestly, I’m confident that someone as talented as Akabur could easily earn more freelancing as an artist. If anything, it’s clear he’s poured more passion into this project than focusing solely on profit.


    Initially, the complaints I saw on various forummade me assume the game would be underwhelming. However, its small size convinced me to give it a try—and I’m so glad I did! The game is fantastic, and I absolutely love the characters, especially Iris, who’s now my favorite!


    The storylines and dialogues are top-notch, keeping me thoroughly engaged. While I do think the game could benefit from more CGs or animations to elevate the experience further, it’s already an exceptional game as it stands.


    • Story & Dialogue: 5/5
    • Characters & Art: 5/5
    • Gameplay: 5/5
    • UI: 4/5

    Overall, a must-try for fans of the genre!
  15. 2.00 star(s)

    jhnyo

    As a long-time Akabur fan and self-proclaimed man of culture, I’ve been following QT’s Monday development posts for years, eagerly anticipating what was to come.

    My Thoughts on the Game:
    1. Bugs in Early Versions: I’m completely fine with bugs in an early version—it’s expected at this stage of development.
    2. CGs and Chibi Focus: I’m generally okay with the number of CGs and the emphasis on chibi art, similar to WT. Sure, more CGs would be ideal, but it’s not a dealbreaker for me.
    3. Grinding: The grind is fine; I don’t mind it.
    My Main Issues:
    However, it just doesn’t feel like a trainer game. Instead, it feels like one of those modern sequels, remakes, or reboots that amplify certain aspects of the original but lose what made the original special. While Akabur’s trademark humor and dialogue are here, the game misses the mark in several critical ways:

    1. Jasmine’s Character:
      • Jasmine shows her breasts to the merchant, masturbates in front of Jafar, and happily lets herself be groped by a random crowd—all within the first five minutes of gameplay. What?!
      • And then, her storyline restarts repeatedly, making her entire arc feel meaningless. It comes across like one of those generic, shallow “fuckfest” games often written by teenagers, rather than the nuanced storytelling I expected.
    2. Main Heroine Corruption:
      • In a true trainer game, the main heroine starts as a strong character and gradually succumbs to corruption through meaningful progression.
      • Here, Jasmine is already corrupted from the start. There’s no gradual descent, no meaningful character development, and no variety of outfits—elements that defined Akabur’s earlier works.
      • While the humor is still here, the lack of a satisfying corruption arc kills the immersion.
    3. Too Many Routes and Endings:
      • The game has too many routes and endings, requiring players to replay and repeat the same content over and over.
      • This spread-out content means that each individual branch feels underdeveloped. A single, meaningful storyline with minor branching (like in WT) would be far more satisfying.
    4. Too Many Characters:
      • There are too many girls, resulting in each of them having insufficient content. It feels like quantity was prioritized over quality. Even main girls are too much. But, faceless text only girls are completely unnecessary.
    5. City Exploration Content:
      • Most of the city exploration content feels unnecessary and doesn’t add much to the experience.
    6. Side Activities:
      • Festivals, contests, and gardening could be great additions, but only if the core game content were rich and substantial. Right now, these feel like distractions from what’s lacking in the main storyline.
    7. UI - no quest log, no girls and genie stats, large icons. UI sucks.
    What Made Akabur’s Games Special:
    While this is just my personal opinion, I (and others, as seen in some comments) believe that Akabur’s “golden formula” consists of:

    • Humor: The humor is still here, which is great.
    • Focus on One Main Heroine: A single, well-developed heroine allows for a deeper, more immersive story.
    • Gradual Corruption: Watching a character change over time is a core element of the experience.
    • One Storyline with Minor Branching: A streamlined story provides enough content, depth and immersion, comparing to multiple underdeveloped branches
    • Variety of Sprites and Outfits: These add depth and customization, which are sorely missed in the current iteration.
    • Heroine stats: visible stats make game much more immersive and make grind meaningful and satisfactory.
  16. 4.00 star(s)

    Quiet132

    AKABUR is still the same. Same drawing, same universe, same humor.

    Grind and a small amount of CG ruins everything a bit. But taking the similar concept, BABAKUR, could make a great dating sim.

    I was surprised that KAKABUR made a whole game in one go. I would recommend it to anyone who has nothing to do or wants to kill time.
  17. 4.00 star(s)

    1q1q1q1q1q1q1q1q

    Overall, it's a pretty good game. It's classic Akubur—what else can I say? Some people might not like the grind or how most of the art is in chibi style, but I was engaged throughout the entire playthrough, enjoying both the writing and the art. Plus, it's a full game with none of the paypig baiting that many developers fall into, promising a complete game eventually if players keep donating indefinitely.

    Small cons: There isn’t really an endgame method for making money. The most I was able to earn regularly was thirty gold per day, and passive income was less than ten gold per day, while many prices are in the hundreds. Also, it would be nice if there was a notification on screen when there was an event in the market after buying the calendar.

    Big con: There are a noticeable number of bugs. While nothing game-breaking, they were definitely annoying. The biggest issues I encountered included some events resetting my money instead of rewarding it, a few dialogues causing errors or even crashes, an error after completing the main quest, and the shop dialogue prematurely ending when I tried to buy cake, which prevented me from accessing the birthday events.

    Overall 4/5: Strong Recommend. Especially if the bugs are fixed.
  18. 2.00 star(s)

    Emanckin

    It felt like I missed big part of the game or update... I can't believe that I've been waiting 3 years for this... 1095 days for a few chibi CG? I am very disappointed
    This game has a very big potential but come on we have like 0 CG for "gamer girl", and like 1 CG for the girl we were tutoring...
    We already saw some good games like witch trainer, star chanel and princess trainer BUT this game is just... bad, really bad
  19. 3.00 star(s)

    strejdapsychop

    Humour - 4/5
    We've seen better from Akabur, but I burst in laughter quite a few times.

    Bugs - 2/5
    There's a bunch of missing assets causing script errors, several annoying errors that override values instead of adding, some achievements are unobtainable at the moment.

    Art 3/5
    Mostly chibi. There's a few quite hot CGs, but most of the playtime is without the sexy art you would want to see. A shame, really.

    And that's it.
  20. 3.00 star(s)

    F1forhalp

    so, gave it a few hours and honestly it falls behind Princess Trainer by quite some. can't give half a star. i'd give it 3.5 then.
    here the quick one for v 1.01:
    the game is again very grindy basically because of the tiny initial income.
    the Con: for me the lack of looking into stats, and no hint to possible achievements or 'mini challenges'; game has no quest log whatsoever, either, until you buy a expensive item (which you can't afford for a long time).
    the fun is there in the text, had quite a few chuckles. the art is still the typical Akabur style, i do like that, also the chibis, no complaints. but PT feels like .. more worked out? more put into scenes and all the fine print? hard to grasp. what i've seen in QT is comparably much 'just text on background' where i expected at least some drawing like in his other games.
    the major part of content looks to be not related to Jasmine, makes me wonder, i mean the title suggests it's about her.. should reflect in the story.
    tl;dr game doesn't look finished. he could have done better.

    *edit* revised the review after ~10hrs playtime.