Think I should preface this by first saying its not as bad as it seems. Certainly there are problems with this game, perhaps more so than Akabur's other games, but if you look a bit deeper there is an attempt to outdo his previous works, so my respects for the effort if nothing else.
Let's get the premise out of the way. You play as genie, obviously, trapped in the arabian world etc. etc. This time however, you play as Jasmine's advisor whose main task is to convince her to marry Jafar. You do this by corrupting Jasmine into doing loads of lewd stuff and at some point she'll happily just do what you ask of her. But lets be honest, the real game here is the non-linear questlines of other characters because Jasmine's storyline is barely fleshed out by comparison.
Gameplay is pretty much the standard Akabur stuff. You just click of things until they cease to be clickable and then the game is done. There's not really much else, all the choices you make in this game is pretty much token, and even then the amount of choices that actually progress the game pales in comparison with the innumerable amounts that dont. In other words, you'll pretty much be setting on a routine, grinding out...ALOT. I spent like 2 in-game months pretty much doing the same shit over and over just to finish up Hornelia's questline. And that's just ONE questline.
H gameplay is VN, or in other words, there is no real gameplay other than choosing what you want. There is more variety here than Akabur's previous games, but pretty much the same shit. Just spacebar until it ends. At least princess trainer has one solitary sex scene that features a semblance of H gameplay. This game has none, or at least none that Ive seen in 4 hours of gameplay.
Artwork is just what youd expect from Akabur, with few improvements to familiar characters like Iris. Its likely the best thing about the game itself, but Ive gotten like zero hardons from this game. There's no VA but there is animations, though probably the laziest kind. About 2 frames max, and not even full scenes, basically just a chibi gif is what youre getting. I mean, if youre familiar with Akabur's works then this should come as unsurprising, hes been doing this since witch trainer.
In Conclusion...
Alright, I started by saying this game's not as bad as its worked out to be, and that's because if youre playing this game at all its because the game's writing is, and remains, excellent. Akabur has a remarkable ability to write non-serious stroylines that are self-aware enough to be funny, and yet paced well enough to avoid being cringy. And much improved from his previous games, the characters here (mostly just parody of characters from other IPs) are well written, with the sole exception of Jasmine who, true to the original princess trainer, remains the most boring character outshined by literally everyone else around her.
The main problem with the game is probably just Akabur's limitations as a coder. Most of the things here we'd already seen before, some of them like the strength training bit is practically a carbon-copy, shamelessly ripped from princess trainer. And for fuck sake, it does very much seem like he's still drawing these in paper/ink, which would explain why there's so few actual scenes, the shameless reuse of art, the pitiful animations, chibi-fied characters, etc. Just fucking use a tablet and do it digitally, its just a lot easier and faster to draw, correct, ink, and colour the damn things.
This is not Akabur's best work - that honour remains very much in princess trainer's hands. Queen Trainer is in fact just an expanded version of witch trainer, complete with more grind, same animation quality, with more characters. In fact, Ive no clue as to why he decided to make this game when he could have just reskinned every single character here to fit the Harry Potter universe and declare this the 'finished' rendition of witch trainer. At least then his portfolio would look less embarrassing.
I really wish hed just stick to what he does best and that's writing. Get art assistants and coders, or even go so far as to exploit AI art. Im giving him 3 stars for the game, because at least its functional, + 1 extra because the game is actually finished. So thumbs up for the effort because god knows it could have easily been yet another abandoned indie game that do zero justice to his writing ability.