- Feb 25, 2018
- 194
- 135
Good luck with that. There's only around three dozen people who have it, and I don't think any are on this forum (I asked if anyone tried it out and got no response.) I accept that backers should get the update ahead of everyone else, but more than two weeks is a tad excessive.Can someone please upload 0.4
0.4 isn't complete yet. I have an early version up right now just so my Patrons don't think I'm not working on the game. I'm busy with school, I'm about to graduate in 2 weeks and the goal is to finish 0.4 by the end of the month.Good luck with that. There's only around three dozen people who have it, and I don't think any are on this forum (I asked if anyone tried it out and got no response.) I accept that backers should get the update ahead of everyone else, but more than two weeks is a tad excessive.
Glitch brother. Someone asked me earlier, but they said they fixed it and it was just a bug. I'm not too sure what's going on.The patreon page for DPMaker is now blank. Is that a glitch or is it gone?
Someone made a community post on Patreon congratulating him on hitting $100, and that was in Dec. 2014. In the more than three years since, he hasn't even hit $200. So right now, that $1000 goal seems unattainable. Why? Because it doesn't look like a game. The gameplay might be great, but graphics do matter, and when it looks like a skeleton or tech demo, people won't be willing to donate to that.It states on DP's Patreon that they will hire an artist to work on Queen's Brothel when they reach the $1000 dollar milestone, but that will require patience.
Hey guys everything is going well don't worry. I'm already talking to an artist that could help me remove these placeholders. I wouldn't be able to pay her for a lot of artwork with how much I'm making, but that's okay as long as I get pictures up eventually. I have been a SFM animator for 3-4 years now. My patreon has only been for Queen's Brothel for 4 months now. Anything before 4 months ago was for animations only.Someone made a community post on Patreon congratulating him on hitting $100, and that was in Dec. 2014. In the more than three years since, he hasn't even hit $200. So right now, that $1000 goal seems unattainable. Why? Because it doesn't look like a game. The gameplay might be great, but graphics do matter, and when it looks like a skeleton or tech demo, people won't be willing to donate to that.
graphics seldom matter if the bulk of the core gameplay is there, there are quite a few text based adult games on this site, the graphics are more of an afterthought. but graphics do make a game that is overall lacking in mechanical content. as a proof of concept I'm enjoying seeing what DP is making but as a game I really can't see it going past a proof of concept at this point. Sorry DP I know you are working hard and it's good work but right now it just reminds me of the old school flash games in the late 90's early 00's. I look forward to seeing it when you have it more fleshed out.Someone made a community post on Patreon congratulating him on hitting $100, and that was in Dec. 2014. In the more than three years since, he hasn't even hit $200. So right now, that $1000 goal seems unattainable. Why? Because it doesn't look like a game. The gameplay might be great, but graphics do matter, and when it looks like a skeleton or tech demo, people won't be willing to donate to that.
That's okay. I think I've got a pretty solid game that I think people will have fun with, even if they decide to only play it once it has better graphics. I decided to not use Daz renders as graphics because I don't like games that use them, but if all else fails I could always go the 3D route because I'm already experienced with 3D posing/animating.graphics seldom matter if the bulk of the core gameplay is there, there are quite a few text based adult games on this site, the graphics are more of an afterthought. but graphics do make a game that is overall lacking in mechanical content. as a proof of concept I'm enjoying seeing what DP is making but as a game I really can't see it going past a proof of concept at this point. Sorry DP I know you are working hard and it's good work but right now it just reminds me of the old school flash games in the late 90's early 00's. I look forward to seeing it when you have it more fleshed out.
regardless take pride in the fact it's consistently been good work and that you've built a good community around the idea.That's okay. I think I've got a pretty solid game that I think people will have fun with, even if they decide to only play it once it has better graphics. I decided to not use Daz renders as graphics because I don't like games that use them, but if all else fails I could always go the 3D route because I'm already experienced with 3D posing/animating.
There's no scenes with the clients. There's scenes during the quests.Sorry for dumb question but how can we see scenes with clients?