Questin on how to share my game

blakesky

New Member
Jun 6, 2021
4
3
Hi,
New here. I'm working on an adult game and was wondering what's the protocol here to show it to people? For feedback and stuff. I didn't want to crash the commuity with spammy "Chak my game" posts, so I figured the safest bet was to ask.
 

Deleted member 1121028

Well-Known Member
Dec 28, 2018
1,716
3,293
Hey, try to provide a strong build (like really) and hope for the best o/
Most users are complete retard tho (mostly american), so feed them.
 

voronkov

Member
Aug 27, 2018
291
243
Я долго тоже разбирался как добавить свою игру. Рассказываю. Добавлять нужно в эту тему. https://f95zone.to/forums/game-requests.3/
ПОСЛЕ её проверят и загрузчик перенес её в раздел игры.
Как правильно оформить написано здесь. https://f95zone.to/threads/game-uploading-rules-2019-06-25.524/
Можно открыть для примера другую страницу с игрой чтобы представлять как должно выглядеть при редактировании своей.


For a long time, I also figured out how to add my game. I'm telling you. You need to add to this topic. https://f95zone.to/forums/game-requests.3/

AFTER it will be checked and the loader has moved it to the game section.

How to arrange it correctly is written here. https://f95zone.to/threads/game-uploading-rules-2019-06-25.524/

For example, you can open another page with the game to represent how it should look when editing your own.
 

MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
Respected User
Game Developer
Aug 17, 2019
4,752
7,830
Upload your game via the game requests, as mentioned, and more importantly, make sure you report your game update every time you have new release. That'll put it on the latest updates, and most likely exposing it to more of this websites audience. Use Twitter and Instagram, or other social media, and throw in some relevant tags on the posts. Try getting the game uploaded on other sites, as well, if you can. Like Itch.io, Gamcore(sp?), or even places like Fap-nation (regardless of how toxic their userbase is.).

Other than that, just try to stay consistent. Interact with the users, show/tease renders of upcoming releases, and so forth. It can be a bit of a slow process, but it'll start growing eventually.